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Post by icnivad on Jun 16, 2010 14:27:43 GMT -5
ok. I think Eldrick should scribe the scroll, still. It sounds like there's a risk either way. If Eldrick does not scribe the scroll, he could cast it a little faster, but there's a chance that his casting could fail and Jholmyr would be left without a way to be cured till we can get another scroll. If he does scribe the scroll, it would delay the casting a bit, but Eldrick could then use all available slots to memorize that spell thus getting multiple chances at it's success. I'm not sure what the chances are of successfully casting the scroll, but it sounds difficult enough that we should plan for that to possibly fail the first time. If he scribes the scroll into his spellbook, Eldrick can cast it 7 times(by using is 4th level slots as well)
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Post by michael on Jun 16, 2010 14:52:50 GMT -5
Remove Curse is an Abjuration spell, so it probably doesn't require the caster level check.
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Post by icnivad on Jun 16, 2010 17:21:04 GMT -5
Also, casting remove curse is not a sure thing. There is a Caster Level check against a decent DC (see Johlmry's Health section for more details.) To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring high caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease. It's the phrases "decent DC" and "high caster level check" that worry me and make me think we should not put all our eggs in one basket. And it looks like a wizards version of the scroll is level 4, not level 3, so I can cast it 3 times in a day, not 7.
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Post by reefwood on Jun 16, 2010 17:23:14 GMT -5
Remove Curse is an Abjuration spell, so it probably doesn't require the caster level check. It does. It is part of the curse, as Rabbit pointed out in the post about the curse. Wands are a good possible idea, though. Wands only go up to 4th level spells, so I don't know if they are available for all these spells, but I am curious about: Cost per charge for wand of break enchantmentCost per charge for wand of remove curseCost per charge for wand of lesser restortationCost of scroll of break enchantmentCost of scroll of remove curseCost of scroll of lesser restortationAgain, I'm not sure if wands are available for those spells, and I could look it all up myself, but I don't want to stumble across anything that I shouldn't. Also, wands work the same for arcane or divine, so whatever is the cheapest route works fine. Although, sometimes arcane vs divine scrolls of the same spell have different costs. And another thing about items is that their cheapest/default setting is at the lowest caster level, so it may be better to have PCs cast the spells themselves if they have a higher caster level than the item. Which brings another question to mind...is Eldrick a high enough caster to learn break enchantment or remove curse, based on whichever is appropriate for his arcane or divine side?
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Post by icnivad on Jun 16, 2010 17:34:05 GMT -5
yes. remove curse is a level 3 divine/level 4 arcane. The scroll is arcane, which is what he would be learning and is something he can cast.
It looks like the caster level check is 1d20+caster level. Eldrick has a higher caster level of arcane then divine spells, so this actually works out well for this to be arcane. arcane scroll (what we have): 1d20+7 arcane spell (if Eldrick learned it): 1d20+10 divine scroll/wand (if we bought something): 1d20+5 divine spell (if we bought then eldrick learned): 1d20+7
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Post by icnivad on Jun 16, 2010 17:40:25 GMT -5
and Break Enchantment is wizard or cleric level 5, which he can not cast, but paladin level 4, which he can.... granted we could find a paladin version of the scroll, which might be tricky. It looks like it gives the same roll as remove curse, but since Eldrick is a level 7 divine caster, this would end up being worse.
Also, I believe the DC for a curse is something like 11+caster level. so, a 10th level caster(same level as us) would have a DC of 21.
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Post by michael on Jun 16, 2010 19:33:24 GMT -5
Ah. Completely missed this bit.
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Post by Rabbit on Jun 21, 2010 12:39:16 GMT -5
Hey people, I feel like I keep posting this kind of stuff, BUT I am not going to be ready to run a game at all this week. That kind of works out since Tuesday was not working anyways.
Shall we plan on next Tuesday, June 29th?
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Post by reefwood on Jun 21, 2010 17:17:58 GMT -5
Hey people, I feel like I keep posting this kind of stuff, BUT I am not going to be ready to run a game at all this week. That kind of works out since Tuesday was not working anyways. Shall we plan on next Tuesday, June 29th? That works for me!
I may have glossed over some of the posts - or at least parts of them - from the past week, but I just re-read them. I would like to keep Jholmyr alive, so this is what I am feeling toward that effort: 1) Jholmyr would like to have the scroll of remove curse cast on him right away. Or at least once we've figured out as much as possible about mummy rot (i.e. Knowledge rolls, if that's even possible). It seems like a few things hinge on whether or not this works, and waiting for Eldrick to learn it might kill him. If it fails, trying to buy scrolls or wands would be his next step. 2) He will only keep the +1 Heavy Steel Shield with the aim of making it animated later when he can save up 8,000 gp. The +1 Longsword would be nice but isn't vital, and the gold from selling it off will help pay for scrolls and wands. It would be good to figure out who wants to keep what, sell the rest if possible, and figure how much gold we each have to spend...because right now Jholmyr doesn't have any. 3) He will try to buy a wand of lesser restoration through the archon, if it is allowed. Not sure if it will be of much use now because the caster level check may be too difficult to overcome the curse, but it could be handy later, and he's willing to go through a few charges right now if Ragnar's castings fail. There are a few other things I might want to do, but these are the three that I definitely want to do. If possible, I'd like to do these things before we start taking onyx off the bugbears. And if Jholmyr dies in the end, no big deal, but it would be good to figure all this out before the next session.
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Post by reefwood on Jun 28, 2010 13:10:41 GMT -5
Though with Johlmry having potentially fatal mummy rot I can understand wanted to resolve that first (just in case.) I do not believe you all agreed on what to do with that have you? I guess the ultimate decision comes down to reefwood, since it's his character at risk. My personal vote is to scribe the scroll, then use all my spell slots to memorize it but will do whatever reefwood would like. If you guys want to take this offline, since you live together and time is short, I'm ok with the decision being made by reefwood. Yeah, I'm good to play Tuesday. And I'm also fine with you and reefwood resolving our actions offline. My answer to all this and the info needed to figure it out is pretty much the same as what I outlined in the last post that I made a week ago. There are several different things that could be attempted, but it all kind of depends on how the first thing goes and then the second and so forth. Also, Jholmyr can't actually do any of it himself, but if everyone is cool with me guiding the other characters, that's works. And there really isn't any need to do stuff offline since it's mostly a matter of making rolls which Rabbit can do on his own with the proper info. Plus, Rabbit is at work today, and I may be out for most of the evening, so there won't be time for offline stuff before the session anyway. Anyway, I just want to get to the point where Jholmyr is either cured or dead...once that is figured out, doing the rest at the table is fine by me. 1) Eldrick needs to make a caster level check to have the arcane scroll of remove curse overcome the curse. As icnivad pointed out, this is a 4th-level arcane scroll, so based on the default cheapest caster used to create it, this would be the Sor/Wiz4 version of the spell which requires a 7th-level caster: 1d20+7...if this works, Ragnar can use remove disease to cure the mummy rot...if this doesn't work, selling loot to buy scrolls and wands will be up next. 2) Loot. Ragnar wants the helmet, and Eldrick doesn't want any loot. Correct? That's what I saw in previous posts, and I can calculate the math for the selling. However, since the archon is doing this, we will need its Gather Information and Know(local) stats.
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Post by Rabbit on Jun 28, 2010 13:37:55 GMT -5
1) Eldrick needs to make a caster level check to have the arcane scroll of remove curse overcome the curse. As icnivad pointed out, this is a 4th-level arcane scroll, so based on the default cheapest caster used to create it, this would be the Sor/Wiz4 version of the spell which requires a 7th-level caster: 1d20+7...if this works, Ragnar can use remove disease to cure the mummy rot...if this doesn't work, selling loot to buy scrolls and wands will be up next. I agree that is is kind of the key action right now. So assuming that everyone is in agreement, lets figure this part out. icnivad, I need to know Eldrich's ARCANE caster level. (I know he has multiclassed so I am not sure exactly where he is right now.) Once I have that and as long I don't hear any decenting ideas I will make this check to see if Eldrich is successful in using the scroll to lift the Mummy Rot from Johlmry.
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Post by reefwood on Jun 28, 2010 14:20:09 GMT -5
1) Eldrick needs to make a caster level check to have the arcane scroll of remove curse overcome the curse. As icnivad pointed out, this is a 4th-level arcane scroll, so based on the default cheapest caster used to create it, this would be the Sor/Wiz4 version of the spell which requires a 7th-level caster: 1d20+7...if this works, Ragnar can use remove disease to cure the mummy rot...if this doesn't work, selling loot to buy scrolls and wands will be up next. I agree that is is kind of the key action right now. So assuming that everyone is in agreement, lets figure this part out. icnivad, I need to know Eldrich's ARCANE caster level. (I know he has multiclassed so I am not sure exactly where he is right now.) Once I have that and as long I don't hear any decenting ideas I will make this check to see if Eldrich is successful in using the scroll to lift the Mummy Rot from Johlmry. 1d20+7. It is a scroll, so stats depend on the creator. If for some reason this works different for this scroll or check, Eldrick is a 10th-level arcane caster, as he noted a few posts ago.
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Post by Rabbit on Jun 28, 2010 16:21:23 GMT -5
Eldrich recites the arcane inscriptions on from the scroll filling the chamber with magic. He repeats the phrases building the spell to its crescendo. Until...
The scroll's magic releases from the parchment and the room is quit once again. There is no visual change, but Johlmry feels as though a dark shadow has retreated, oh so slightly, off his shoulders.
As his friends examen the elf they realize that the remove curse casting was a success! Now, a caster level check is no longer necessary to cast healing spells on the Johlmry, and the Mummy Rot can be magically cured as any normal disease.
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Post by icnivad on Jun 28, 2010 16:29:31 GMT -5
edit: nevermind. posted too late.
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Post by reefwood on Jun 28, 2010 16:51:18 GMT -5
Eldrich recites the arcane inscriptions on from the scroll filling the chamber with magic. He repeats the phrases building the spell to its crescendo. Until... The scroll's magic releases from the parchment and the room is quit once again. There is no visual change, but Johlmry feels as though a dark shadow has retreated, oh so slightly, off his shoulders. As his friends examen the elf they realize that the remove curse casting was a success! Now, a caster level check is no longer necessary to cast healing spells on the Johlmry, and the Mummy Rot can be magically cured as any normal disease. Woo! ;D And yeah, I'm good with taking care of the rest at the table. Just need to level up now.
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