Post by reefwood on Feb 4, 2011 15:38:04 GMT -5
15) Summoning Specific Creatures
*Nimarious has selected this option. Brion & Sahme have not.*
I do like this summoning variant and also like that the rules come from a core book (DMG). Just to make sure everyone is clear on how this variant works...
1) It says that a player can roll the ability scores and hit points for every creature. Completely building every creature would be too much since everyone has access to so many creatures right now. However, you can roll hit points or opt to take the average, but if you roll lower than the average, that it was you get.
2) Each creature has a specific slot. If you can summon 1 creature, it fills up slot #1. When you can summon 1d3 creatures, you get slots #1, #2, #3, that are filled by creatures #1, #2, #3 and always in that order. If you summon 1d3 creatures and roll a 2, you get creatures #1 and #2. You only get access to creature #3 when you roll a 3 (or higher, like when you can summon 1d4+1).
3) When a summoned creature is dispelled or dropped below 0 hit points, it cannot be summoned again for 24 hours. If this happens to creatures #1 and #2, and you roll a 3 before this time has passed, you only get creature #3. Also, if you roll less than 3, you get no creatures.
4) When one of these creatures is killed for real, you lose it for good, so that slot is now empty. Sad.
5) When you gain a level in your spellcasting class, you can replace ONE creature. Either because it was killed for real or you want to roll new hit points, but you are stuck with the new creature even if you roll worse.
6) You can give permanent equipment to summoned creatures if you use a planar spell to bring them to the material plane (instead of just "summoning" them), but these spells might be very expensive to cast. Also, you can give them equipment by traveling to their native plane, but I'm not sure if an elemental or demon has an address that would be easy to learn, let alone locate. Plus, you are in the army and do not get off-time to run around the cosmos (but it would be a fun side adventure in a more typical campaign!). Oh, and keep in mind that once you give equipment to a creature, you may never get it back.
These are questions that are not answered in the rules. It doesn't really make sense that summoned creatures would automatically recognize your opponents, but I think the normal rules work that way for ease of game play. I would say the same goes for the first question, especially since the normal rules summon a random creature each time...are they happy? Maybe not happy, but being summoned is just part of the deal for existing on other planes. They do it, and it doesn't really hurt them, so no big deal in most cases. Doing something dangerous won't matter, but I would add that a summoned creature probably wouldn't act in a way that was obviously against its nature (i.e. summon an angel to cut down helpless children), and this would be more so with the variant since the summoned creature will always be the same one. It won't mind fighting for you over and over again, but trying to make it do questionable actions will add up over time. It has every right to refuse your tasks, and you can replace it when you gain a level.
paizo.com/paizo/messageboards/community/gaming/dnd/summonMonsterQuestions
Yes, that is correct. A bit strange, but I guess not too much of a problem as long as the summoned creature cannot detect alignment. Cos a summoned LG creature would probably not help a CE creature if it knew the summoner was CE.
One last thing I realized is now that summon spells last so long, you can give them equipment after a creature is summoned. It might use up one or two rounds (giving equipment and putting it on) and require the creature to be summoned next to you, but you probably have enough time to give them one or two simple items (i.e. weapon, ring, etc). Armor takes too long, but they probably can't use it anyway. And you will always get the equipment back this way since it is left behind when the summon ends.
*Nimarious has selected this option. Brion & Sahme have not.*
I do like this summoning variant and also like that the rules come from a core book (DMG). Just to make sure everyone is clear on how this variant works...
1) It says that a player can roll the ability scores and hit points for every creature. Completely building every creature would be too much since everyone has access to so many creatures right now. However, you can roll hit points or opt to take the average, but if you roll lower than the average, that it was you get.
2) Each creature has a specific slot. If you can summon 1 creature, it fills up slot #1. When you can summon 1d3 creatures, you get slots #1, #2, #3, that are filled by creatures #1, #2, #3 and always in that order. If you summon 1d3 creatures and roll a 2, you get creatures #1 and #2. You only get access to creature #3 when you roll a 3 (or higher, like when you can summon 1d4+1).
3) When a summoned creature is dispelled or dropped below 0 hit points, it cannot be summoned again for 24 hours. If this happens to creatures #1 and #2, and you roll a 3 before this time has passed, you only get creature #3. Also, if you roll less than 3, you get no creatures.
4) When one of these creatures is killed for real, you lose it for good, so that slot is now empty. Sad.
5) When you gain a level in your spellcasting class, you can replace ONE creature. Either because it was killed for real or you want to roll new hit points, but you are stuck with the new creature even if you roll worse.
6) You can give permanent equipment to summoned creatures if you use a planar spell to bring them to the material plane (instead of just "summoning" them), but these spells might be very expensive to cast. Also, you can give them equipment by traveling to their native plane, but I'm not sure if an elemental or demon has an address that would be easy to learn, let alone locate. Plus, you are in the army and do not get off-time to run around the cosmos (but it would be a fun side adventure in a more typical campaign!). Oh, and keep in mind that once you give equipment to a creature, you may never get it back.
This also raises the question about the creature's motives. Are they happy to be brought to the material plane to cause some havoc? Happy to be helping in return for some new gear? Or pissed off at being in the service of a mortal?
These are questions that are not answered in the rules. It doesn't really make sense that summoned creatures would automatically recognize your opponents, but I think the normal rules work that way for ease of game play. I would say the same goes for the first question, especially since the normal rules summon a random creature each time...are they happy? Maybe not happy, but being summoned is just part of the deal for existing on other planes. They do it, and it doesn't really hurt them, so no big deal in most cases. Doing something dangerous won't matter, but I would add that a summoned creature probably wouldn't act in a way that was obviously against its nature (i.e. summon an angel to cut down helpless children), and this would be more so with the variant since the summoned creature will always be the same one. It won't mind fighting for you over and over again, but trying to make it do questionable actions will add up over time. It has every right to refuse your tasks, and you can replace it when you gain a level.
I also ran across this which answers our question about summoning a creature with an opposing alignment. Apparently clerics cant, but wizards have no such restrictions.
paizo.com/paizo/messageboards/community/gaming/dnd/summonMonsterQuestions
Yes, that is correct. A bit strange, but I guess not too much of a problem as long as the summoned creature cannot detect alignment. Cos a summoned LG creature would probably not help a CE creature if it knew the summoner was CE.
One last thing I realized is now that summon spells last so long, you can give them equipment after a creature is summoned. It might use up one or two rounds (giving equipment and putting it on) and require the creature to be summoned next to you, but you probably have enough time to give them one or two simple items (i.e. weapon, ring, etc). Armor takes too long, but they probably can't use it anyway. And you will always get the equipment back this way since it is left behind when the summon ends.