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Post by reefwood on Feb 25, 2011 19:39:31 GMT -5
Re: Nim - learn now, write later? Yeah, I would opt without Reduce person, if it meant I would be late for duty. Can I study, but not write it into my spellbook? YES, that seems fine. Nothing says that you need to write the spell as soon as you learn it. The closest rule I can find is that once you decipher magical writing with a Spellcraft check or read magic, you don't need to decipher it again later. Therefore, it makes sense that once you learn a spell with a Spellcraft check, you don't need to learn it again. I just realized that if Nim goes to sleep at 9pm, after learning the spell, he can sleep for 2 hours and wake up at 11pm and write the spell into his spellbook. Sound good?
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Post by icnivad on Feb 26, 2011 15:11:14 GMT -5
sounds good.
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Post by icnivad on Feb 26, 2011 16:46:47 GMT -5
"Q. 12
The Firebomber we slew in Verdas, the one I took the book from; did he have an understanding of the contents of this tome?"
Is the firebomber dead? or was he captured alive? Michael, do you have any way to commune with the dead?
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Post by michael on Feb 26, 2011 17:13:13 GMT -5
Ha. As you were typing this, I sent a message saying I'm going to try to track his body down and use Speak with Dead.
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Post by reefwood on Feb 27, 2011 13:08:54 GMT -5
Re: Firebomber - status "Q. 12 The Firebomber we slew in Verdas, the one I took the book from; did he have an understanding of the contents of this tome?" Is the firebomber dead? or was he captured alive? Michael, do you have any way to commune with the dead? No one checked the body of the firebomber for vitals, so no one knows if he was alive or dead, but I responded to the PM with more details.
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Post by icnivad on Feb 27, 2011 14:44:51 GMT -5
If you can't track him down, I've got a couple spells that could help. Most notably, Locate Object, which will work on a dead body, but not a living one, and Scrying, which would work on a living body, but not a dead one. Locate object still needs to be scribed into my spellbook before I can use it, which would take 2 hrs.
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Post by michael on Feb 27, 2011 15:45:53 GMT -5
I've got Locate Object and Scrying as well, so that's not much of a problem. Is Scry a spell where you can have a second caster aiding and get a +2 on the save? That might be worthwhile if we end up needing it.
I've also got some codebreakers working on the tome, so even if we don't get any further with the firebomber, we have a decent chance of figuring out what it is, it'll just take longer.
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Post by reefwood on Feb 27, 2011 17:55:22 GMT -5
Re: FirebomberI've got Locate Object and Scrying as well, so that's not much of a problem. Is Scry a spell where you can have a second caster aiding and get a +2 on the save? That might be worthwhile if we end up needing it. I've also got some codebreakers working on the tome, so even if we don't get any further with the firebomber, we have a decent chance of figuring out what it is, it'll just take longer. No, you cannot Aid Another when casting a spell, but each of you could cast the spell (which takes 1 hr).
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Post by reefwood on Feb 28, 2011 17:02:46 GMT -5
Re: AdamantineWell, I still have a lot of time on my day off. Can I make a Gather Information check to try to find some Adamantine? I'd do that before (possibly instead of) looking into getting buddy-buddy with the codebreakers. EDIT: I just got your message about the codebreakers. It's 3:15 after all that, so I've still got plenty of time to search for Adamantine. +27 to Gather Info. Brion finds out that the Verdasian military did have a small cache of adamantine, and it has been claimed by Nemedor. Also, four shops are listed as having at least one adamantine item, but nothing is being taken from private businesses. As the transition of power continues, Verdasian citizens will be allowed to return to their homes and reclaim their goods. Of course, there were many deaths during the siege. Goods that cannot be claimed by their owners or relatives will be claimed by the army. Nemedor expects the city to resume some level of normalcy in about two weeks from when the major fighting ended. [ OOC: Gather Info to find adamantine = 39 (2 hr) Major fighting ended on Day 49, so the majority of shops and whatnot should be reopened by Day 63. How many Touch of Glory do you have per day? Have you been keeping track? I don't think you're close to the limit yet but it's probably getting close. Current time = 3:15pm +2 hr = 5:15pm]
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Post by michael on Feb 28, 2011 17:25:12 GMT -5
I have 9 Touch of Glory per day (3+WIS) and I've used 5 so far. (1 to find the body of the firebomber, 1 to convince them to hold it, 2 schmoozing with the codebreakers, and 1 to find Adamantine.)
Moving at 600ft/round, how long would it take to get to New Briar?
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Post by reefwood on Feb 28, 2011 18:48:21 GMT -5
Re: New BriarI have 9 Touch of Glory per day (3+WIS) and I've used 5 so far. (1 to find the body of the firebomber, 1 to convince them to hold it, 2 schmoozing with the codebreakers, and 1 to find Adamantine.) Moving at 600ft/round, how long would it take to get to New Briar? I thought I responded to this already, but I must've forgotten to hit the "post" button. Anyway... New Briar is 55 miles north of Verdas, so at 60 mi/hr, it will be just under 1 hour. However, you cannot fly over the uber dangerous Blackfens while doing an online thing. If you take the long safe way, it will be 140 miles, so 2 hours and 20 minutes. Brion would arrive at 7:35pm, and the spell will expire at 7:40pm, so I'm not sure if you have a way to get back. And actually, even if you went the fast, dangerous way, the spell would end before you returned if you spent any time making a Gather Info check in New Briar.
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Post by michael on Feb 28, 2011 19:27:19 GMT -5
Well, I actually prepared Wind Walk twice, so getting there and back wouldn't be a problem, but it's not worth it if it takes that long. Forgot that the Blackfens were dangerous to fly over as well.
Ok, so Gather Information (ToG #6, +27) to find the shop owners of the four shops that have adamantine items in stock. When I talk to them, I want to question them about where they get their adamantine items from, if they know of a supply of raw adamantine, or know someone who knows. That will be ToG 7, 8, & 9 on the first 3 shopkeepers, so if I am able to find and question all four, my last diplomacy check will be a +15. And since I'm talking to them, I'd like to know what specific adamantine items they have in stock, as well as what their respective stores seem to specialize in.
I'd also like to use Sense Motive on all four at the end of each conversation. I'd like to know where I stand with all of them, who might be a good contact for future dealings in Verdas.
I also don't want to go past 10 pm, since that's when I'll get tired, so let me know if any of this needs to be cut short.
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Post by Rabbit on Feb 28, 2011 19:34:23 GMT -5
Sahme would like the Staff. Brian should get the divine stuff. I think the effusions should go to grunts so they can dish out some heavy damage (unless you two want them.) Spell books go to Nihm.
Sound good?
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Post by reefwood on Feb 28, 2011 19:49:09 GMT -5
Re: AdamantineWell, I actually prepared Wind Walk twice, so getting there and back wouldn't be a problem, but it's not worth it if it takes that long. Forgot that the Blackfens were dangerous to fly over as well. Ok, so Gather Information (ToG #6, +27) to find the shop owners of the four shops that have adamantine items in stock. When I talk to them, I want to question them about where they get their adamantine items from, if they know of a supply of raw adamantine, or know someone who knows. That will be ToG 7, 8, & 9 on the first 3 shopkeepers, so if I am able to find and question all four, my last diplomacy check will be a +15. And since I'm talking to them, I'd like to know what specific adamantine items they have in stock, as well as what their respective stores seem to specialize in. I'd also like to use Sense Motive on all four at the end of each conversation. I'd like to know where I stand with all of them, who might be a good contact for future dealings in Verdas. I also don't want to go past 10 pm, since that's when I'll get tired, so let me know if any of this needs to be cut short. [ OOC: This will be a very difficult check because you are trying to track down 4 people out of thousands. Brion will do this by going to citizen detention centers and asking around. It will require 1 Gather Info check to track down info about the shop owners, 1 Gather Info check for each lead, and if you find a shop owner, a Diplomacy check to get the shop owner to talk. I will make an unrelated random roll to determine the status of each shop owner.] Brion has tremendous luck at the start his search. He quickly learns the names of all four shop owners. Unfortunately, the next few hours lead only to a dead end. Apparently, the first shop owner was killed during the siege. [ OOC: Gather Info for info on shop owners = 46, 4 owners (1 hr = 6:15pm) Gather Info to track down shop onwer #1 = 37, dead (3 hr = 9:15pm) Anymore checks would push him past 10pm, but you can keep looking on mission days.]
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Post by michael on Feb 28, 2011 19:50:40 GMT -5
Brion will take the scrolls of Find the Path and Insect Plague, but Entangle and Plant Growth are Ranger/Druid spells. Hunter is the higher CL, so he'll have a better chance activating the scrolls. Maybe 2 of each for him, and one for Paulson?
I'm good with the effusions going to grunts as well. Paulson's a lower level, so he can take the Cold and Electric Breaths, Hunter and Duncan will each take an Acid Breath.
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