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Post by michael on Nov 26, 2009 17:10:12 GMT -5
You made a really good point about the lack of tension. I think that was prevalent for the whole session, not just your character. My demeanor may have contributed to that as well. I was always relaxed, and never really treated anything like it was a genuine threat. I was also rolling dice under the table really casually, often without anyone else noticing. I think that moment of watching the GM roll and waiting for the result is important to the atmosphere of danger. In our first game, I felt my nervousness negatively impacted the game in a few ways, and I wanted to do as much as I could to stay relaxed for this session. That's why I played it like I did, but I do need to bring it back a bit and find a happy medium.
Tension was absent from the chase scene as well, I think due to your character's radial senses. When you can sense everywhere they go within 1000 ft of you, and they can only move at 60 ft per round, then you're not really worried about whether or not they get away. It feels far less like chasing them down and far more like rounding them up. That was certainly something I should have anticipated and tweaked accordingly.
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Post by Rabbit on Dec 18, 2009 16:53:22 GMT -5
Sorry Michael, but can you report that link you had for the DnD pogs download(s)?
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Post by Enric on Feb 11, 2010 0:02:49 GMT -5
I've been meaning to post a link to this for a while, but Rob Donoghue, who I'm mostly familiar with from his work on Spirit of the Century and the 4E DMG2, has a pretty terrific weblog with a strong emphasis on running games. He updates it a few times a week, and there's some very interesting advice to be found there. If you guys have the chance, check it out.
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Post by Rabbit on Nov 16, 2010 18:28:01 GMT -5
Question: Can Stunning Fist be used with an armed strike? It seems it may be intended in the spirit of the rule that it must be an unarmed strike, but I do not see it in the letter of the rule.
How would you rule on this?
Below are two versions of the rule to reference;
PATHIFINDER
D&D 3.5
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Post by michael on Nov 16, 2010 19:36:53 GMT -5
Hmmm... Personally, I'd say that since Improved Unarmed Strike is the prerequisite, Stunning Fist has to be used with an unarmed attack. However, I'd probably allow a new feat with Weapon Focus as its prerequisite instead of Improved Unarmed Strike that allows you to make stunning attacks with the specific weapon you've focused on.
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Post by reefwood on Nov 16, 2010 20:52:54 GMT -5
Question: Can Stunning Fist be used with an armed strike? It seems it may be intended in the spirit of the rule that it must be an unarmed strike, but I do not see it in the letter of the rule. Unarmed strikes are kind of confusing to me at times since they can fall into different weapon categories depending on the feats of a creature, but I believe the second sentence answers your question: "Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw..."One way I try to look at things in question are by seeing how they might work under different circumstances that are more obvious to me. If the feat said "Stunning Fist forces a foe damaged by your sneak attack to make a Fortitude saving throw...," I would say it is pretty clear that you need to do sneak attack damage for this feat to work. Or if it said "Stunning Fist forces a foe damaged by your nonlethal attack to make a Fortitude saving throw...," then you would need to do nonlethal damage for this feat to work, like with a sap or taking the -4 penalty when using a lethal weapon to deal nonlethal damage. Therefore, since Stunning Fist says "unarmed attack," I would think it requires an unarmed attack even if it doesn't have a line saying, "This only works with unarmed attacks" or "This doesn't work with armed attacks," especially since D&D doesn't list every single rule in every spot because if it did, the book would be much longer, so it tends to give you just enough info to figure out how rules do and don't work.
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