Post by michael on Jul 27, 2010 19:16:20 GMT -5
Sergeant Brion Shaw, lvl 8 Human Cleric of Gorum
True Neutral
6'4'', 218 lbs
WIS - 18 - +4
CHA - 16 - +3
STR - 16 - +3
CON - 16 - +3
DEX - 12 - +1
INT - 10 - 0
FORT - 9, REF - 3, WILL - 10
BAB - 6/1
CMB - 9 [3 STR + 6 BA]
CMD - 20 [6 BA + 3 STR + 1 DEX + 10]
HP - 77
AC - 21 [11 touch, 20 flat-footed]
ATTACKS
+1 MW Greatsword (2d6, 19-20 crit/x2, 8lbs, 2h Martial, slashing)
---+9/4 Melee (2d6+5) OR Power Attack +7/2 Melee (2d6+11)
MW Longspear (1d8, 20 crit/x3, 2h simple, piercing, brace, reach)
---+9/4 Melee (1d8+4) OR Power Attack +7/2 Melee (1d8+10)
Morningstar (1d8, 20 crit/x2, 6lbs, 1h simple, blud/pierce)
---+8/3 Melee (1d8+3) OR Power Attack +6/1 Melee (1d8+7)
MW Heavy Crossbow (1d10, 19-20 crit/x2, 120 ft, 8lbs, 2h simple, pierce)
---+8 ranged (1d10)
SPELLS
Orisons: 4 DC 14
1st lvl: 5 + 1 domain (4 + 1 wisdom) DC 15
2nd lvl: 4 + 1 domain (3 + 1 wisdom) DC 16
3rd lvl: 4 + 1 domain (3 + 1 wisdom) DC 17
4th lvl: 3 + 1 domain (2 + 1 wisdom) DC 18
CHANNELING
4d6 healing or damage to undead
30 ft radius
8 per day
DC 19 will save to resist damage from channeling (17+2 from glory domain)
SKILLS (+2 point from favored class)
Intimidate 13 = 3 (rank) + 3 (military skill) + 3 (CHA mod) + 4 (competance)
Survival 14 = 3 (rank) + 3 (military skill) + 4 (WIS mod) + 4 (competance)
Sense Motive 10 = 3 (rank) + 3 (class skill) + 4 (WIS mod)
Diplomacy 7 = 1 (rank) + 3 (class skill) + 3 (CHA mod)
Profession (Military) 14 = 7 (rank) + 3 (class skill) + 4 (WIS mos)
Heal 10 = 1 (rank) + 3 (class skill) + 4 (WIS mod) + 2 Healer's Kit
Linguistics 4 = 1 (rank) + 3 (class skill)
Knowledge (History) 4 = 1 (rank) + 3 (class skill)
Knowledge (Arcana) 4 = 1 (rank) + 3 (class skill)
Spellcraft 4 = 1 (rank) + 3 (class skill)
Ride 2 = 3 (rank) + 3 (skill focus) + 1 (DEX mod) - 5 (AC Penalty)
Concentration - 16
FEATS
Armor proficiency (heavy) - Military Feat
Toughness - Military Feat
Selective Channeling
Extra Channeling
Power Attack
Combat Casting
Skill Focus: Ride
DOMAINS
Glory
--Touch of Glory: +8 on CHA check [7 uses per day]
--Divine Presence: Allies within 30 ft aura are treated as having the Sanctuary Spell. DC 18, 8 rounds/day
--Shield of Faith [lvl 1 spell]
--Bless Weapon [lvl 2 spell]
--Searing Light [lvl 3 spell]
-- Holy Smite [lvl 4]
War
--Battle Rage: +4 Bonus to Melee DMG on touched creature [7 uses per day]
--Weapon Master: Use of 1 combat feat up to 8 rounds/day.
--Magic Weapon [lvl 1]
--Spirit Weapon [lvl 2]
--Magic Vestament [lvl 3]
-- Divine Power [lvl 4]
LANGUAGES
Common
Elven
EQUIPMENT
+1 MW Greatsword - 8 lbs, (MW Melee, 350 gp)
+1 MW Full Plate - 50 lbs
MW Banded Mail - 35 lbs (MW Armor, 400 gp) [LOCKER]
MW Tower Shield - 45 lbs (MW Shield, 180 gp) [LOCKER]
Morningstar - 6 lbs (Nonmagic Weapon, 8 gp) [LOCKER]
MW Heavy Crossbow - 8 lbs (MW Ranged Weapon, 350 gp)
---50 bolts - 5 lbs (Nonmagic Ammunition, 5 gp)
MW Buckler - 5 lbs (Spoils) [LOCKER]
MW Longspear - 9 lbs (Spoils) [LOCKER]
+1 Breastplate [LOCKER]
ITEMS
Holy Symbol of Gorum (wood) - (Adventuring Gear, 1 gp)
Spell Pouch - 2 lbs (Adventuring Gear, 5 gp)
Sack - .5 lb (Adventuring Gear, 1 sp)
Inkpen - (Adventuring Gear, 1 sp)
Ink, 1 oz vial, (Adventuring Gear, 8 gp)
Paper, 20 sheets (Adventuring Gear, 8 gp)
Healer's Kit - 1 lb (Adventuring Gear, 50 gp)
x2 Pearls of Power, 1st lvl (Minor Wondrous Item, 1000 gp)
1 Potion of Cure Serious Wounds - .1 lb
1 Scroll of Cure Light Wounds
Wand of Cure Serious Wounds (x3 charges)
3 Scrolls of Dispell Magic
Scroll of Sanctuary - .5 lb (Potions & Scrolls, 25 gp)
Feather Token, Swan Boat - (Minor Wondrous Item, 450 gp)
Universal Solvent - (Minor Wondrous Item, 50 gp)
Wand of Silence
Wand of Summon Monster II
285 gp
CARRYING CAPACITY
LIGHT LOAD - 66 lbs or less
MEDIUM LOAD - 67-133 lbs
HEAVY LOAD - 134-200 lbs
Current load - 77.1 lbs
True Neutral
6'4'', 218 lbs
WIS - 18 - +4
CHA - 16 - +3
STR - 16 - +3
CON - 16 - +3
DEX - 12 - +1
INT - 10 - 0
FORT - 9, REF - 3, WILL - 10
BAB - 6/1
CMB - 9 [3 STR + 6 BA]
CMD - 20 [6 BA + 3 STR + 1 DEX + 10]
HP - 77
AC - 21 [11 touch, 20 flat-footed]
ATTACKS
+1 MW Greatsword (2d6, 19-20 crit/x2, 8lbs, 2h Martial, slashing)
---+9/4 Melee (2d6+5) OR Power Attack +7/2 Melee (2d6+11)
MW Longspear (1d8, 20 crit/x3, 2h simple, piercing, brace, reach)
---+9/4 Melee (1d8+4) OR Power Attack +7/2 Melee (1d8+10)
Morningstar (1d8, 20 crit/x2, 6lbs, 1h simple, blud/pierce)
---+8/3 Melee (1d8+3) OR Power Attack +6/1 Melee (1d8+7)
MW Heavy Crossbow (1d10, 19-20 crit/x2, 120 ft, 8lbs, 2h simple, pierce)
---+8 ranged (1d10)
SPELLS
Orisons: 4 DC 14
1st lvl: 5 + 1 domain (4 + 1 wisdom) DC 15
2nd lvl: 4 + 1 domain (3 + 1 wisdom) DC 16
3rd lvl: 4 + 1 domain (3 + 1 wisdom) DC 17
4th lvl: 3 + 1 domain (2 + 1 wisdom) DC 18
CHANNELING
4d6 healing or damage to undead
30 ft radius
8 per day
DC 19 will save to resist damage from channeling (17+2 from glory domain)
SKILLS (+2 point from favored class)
Intimidate 13 = 3 (rank) + 3 (military skill) + 3 (CHA mod) + 4 (competance)
Survival 14 = 3 (rank) + 3 (military skill) + 4 (WIS mod) + 4 (competance)
Sense Motive 10 = 3 (rank) + 3 (class skill) + 4 (WIS mod)
Diplomacy 7 = 1 (rank) + 3 (class skill) + 3 (CHA mod)
Profession (Military) 14 = 7 (rank) + 3 (class skill) + 4 (WIS mos)
Heal 10 = 1 (rank) + 3 (class skill) + 4 (WIS mod) + 2 Healer's Kit
Linguistics 4 = 1 (rank) + 3 (class skill)
Knowledge (History) 4 = 1 (rank) + 3 (class skill)
Knowledge (Arcana) 4 = 1 (rank) + 3 (class skill)
Spellcraft 4 = 1 (rank) + 3 (class skill)
Ride 2 = 3 (rank) + 3 (skill focus) + 1 (DEX mod) - 5 (AC Penalty)
Concentration - 16
FEATS
Armor proficiency (heavy) - Military Feat
Toughness - Military Feat
Selective Channeling
Extra Channeling
Power Attack
Combat Casting
Skill Focus: Ride
DOMAINS
Glory
--Touch of Glory: +8 on CHA check [7 uses per day]
--Divine Presence: Allies within 30 ft aura are treated as having the Sanctuary Spell. DC 18, 8 rounds/day
--Shield of Faith [lvl 1 spell]
--Bless Weapon [lvl 2 spell]
--Searing Light [lvl 3 spell]
-- Holy Smite [lvl 4]
War
--Battle Rage: +4 Bonus to Melee DMG on touched creature [7 uses per day]
--Weapon Master: Use of 1 combat feat up to 8 rounds/day.
--Magic Weapon [lvl 1]
--Spirit Weapon [lvl 2]
--Magic Vestament [lvl 3]
-- Divine Power [lvl 4]
LANGUAGES
Common
Elven
EQUIPMENT
+1 MW Greatsword - 8 lbs, (MW Melee, 350 gp)
+1 MW Full Plate - 50 lbs
MW Banded Mail - 35 lbs (MW Armor, 400 gp) [LOCKER]
MW Tower Shield - 45 lbs (MW Shield, 180 gp) [LOCKER]
Morningstar - 6 lbs (Nonmagic Weapon, 8 gp) [LOCKER]
MW Heavy Crossbow - 8 lbs (MW Ranged Weapon, 350 gp)
---50 bolts - 5 lbs (Nonmagic Ammunition, 5 gp)
MW Buckler - 5 lbs (Spoils) [LOCKER]
MW Longspear - 9 lbs (Spoils) [LOCKER]
+1 Breastplate [LOCKER]
ITEMS
Holy Symbol of Gorum (wood) - (Adventuring Gear, 1 gp)
Spell Pouch - 2 lbs (Adventuring Gear, 5 gp)
Sack - .5 lb (Adventuring Gear, 1 sp)
Inkpen - (Adventuring Gear, 1 sp)
Ink, 1 oz vial, (Adventuring Gear, 8 gp)
Paper, 20 sheets (Adventuring Gear, 8 gp)
Healer's Kit - 1 lb (Adventuring Gear, 50 gp)
x2 Pearls of Power, 1st lvl (Minor Wondrous Item, 1000 gp)
1 Potion of Cure Serious Wounds - .1 lb
1 Scroll of Cure Light Wounds
Wand of Cure Serious Wounds (x3 charges)
3 Scrolls of Dispell Magic
Scroll of Sanctuary - .5 lb (Potions & Scrolls, 25 gp)
Feather Token, Swan Boat - (Minor Wondrous Item, 450 gp)
Universal Solvent - (Minor Wondrous Item, 50 gp)
Wand of Silence
Wand of Summon Monster II
285 gp
CARRYING CAPACITY
LIGHT LOAD - 66 lbs or less
MEDIUM LOAD - 67-133 lbs
HEAVY LOAD - 134-200 lbs
Current load - 77.1 lbs