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Post by Rabbit on Jun 22, 2009 19:14:10 GMT -5
Sorry, I cant make that Tuesday. The only day that week I could play is that Thursday... I can't remember if that worked for other people or not. I'm probly going to check out 1st Thurs that evening, so that won't work for gaming. How about the following week? Tues the 7th or Thurs the 9th? I could do the 7th or the 9th. And not to make things more complicated, but I would not be offended if you all chose to play on the earlier Tuesday I can't make (June 30th.) It sounded like everyone else was a go, and I don't want to hold it up. There is a lot of DnD stuff going on right now so missing one wont be the end of the world...
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Post by icnivad on Jun 22, 2009 19:20:17 GMT -5
Oh, wait, so are you an orc or a half-orc? Whoops. I meant half-orc. Although, if you were willing to let me be orc, I would probably take that. I'm not sure there are orc stats for pathfinder yet, though.
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Post by Enric on Jun 24, 2009 12:49:47 GMT -5
I think I could do the 7th or 9th if you guys don't mind playing at my house.
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Post by Rabbit on Jun 24, 2009 12:59:50 GMT -5
I can do the 7th or the 9th, and prefer the 9th. [edit: oh, yeah. i guess i just said this.]
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Post by reefwood on Jun 24, 2009 13:30:33 GMT -5
And I can make my character up pretty soon. Franco, where you going to do anything with that repeating crossbow idea? If you do not feel like it that is totally fine. I was just holding off on character creation until I had a chance to look those over. (I am still going with the sharp shooter idea, but not sure what specific classes/feats I wanted yet.) Totally my bad for slacking on this! I had it kinda figured out in my head last week and then forgot to look at some actual rules for comparison... let me do that real quick right now... Okay, I've decided to handle this option with a feat. It may not be the most balanced feat, but for a one-shot, I'm not going to stress it: Manybolt [General]
Prerequisites: Dex 15, Exotic Weapon Proficiency [repeating crossbow], base attack bonus +2
Benefit As a full-round action, you may fire multiple bolts from a repeating crossbow at a single opponent, up to a maximum of the five bolts held in a case. Each bolt after the first adds a cumulative -2 penalty on the attack roll (-2 on the second bolt, -4 on the third bolt, -6 on the fourth bolt, -8 on the fifth bolt). Separate attack and damage rolls are made for each bolt, but apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Other damage bonuses, such as a ranger's favored enemy bonus, bonus apply to each bolt. Damage reduction and resistances apply separately to each bolt.
A fighter may select Manybolt as one of his fighter bonus feats.
Manybolt may be selected as a military feat. Oh, wait, so are you an orc or a half-orc? Whoops. I meant half-orc. Although, if you were willing to let me be orc, I would probably take that. I'm not sure there are orc stats for pathfinder yet, though. I could probably make a rough guesstimate on orc stats for Pathfinder, but I'd rather stick with the already outlined rules as much as possible, so that's what I'm going to do. I can do the 7th or the 9th, and prefer the 9th. [edit: oh, yeah. i guess i just said this.] Looks like everyone who has chimed in so far can do the 7th or 9th, so icnivad, it's your call, and we'll play @ Enric's house.
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Post by icnivad on Jun 24, 2009 16:06:55 GMT -5
I could do both, but like Rabbit, the 9th works a little better for me, so let's do that.
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Post by reefwood on Jun 25, 2009 13:06:01 GMT -5
I could do both, but like Rabbit, the 9th works a little better for me, so let's do that. Alright then, sweet! Wartime: 8pm @ Enric's house on Thursday, July 9th.
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Post by reefwood on Jul 5, 2009 14:38:49 GMT -5
Wartime: 8pm @ Enric's house on Thursday, July 9th. Just a reminder that we're playing this week. Woo!
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Post by reefwood on Jul 7, 2009 14:45:51 GMT -5
Enric & Rabbit... how are your characters coming along? Don't forget to read up on the house rules for hit points, military skills, and military feats.
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Post by Enric on Jul 7, 2009 14:46:02 GMT -5
Okay, I think I'm all set.
NERO, 2nd level LN human wizard
Str 11 Dex 15 Con 10 Int 18 Wis 13 Cha 7
HP 11 AC 12 Fort 0 Ref +2 Will +4
Feats: Scribe Scroll Combat Casting Martial Weapon Proficiency: Rapier
Skills: Knowledge (Arcana) +9 Knowledge (History +8 Knowledge (Nobility) +8 Knowledge (Planes) +9 Knowledge (Religion) +9 Profession (Military) +6 Spellcraft +10
What I'm thinking is that Nero will be a young, kind of spoiled aristocrat that suffered some kind of horrible, disfiguring accident during basic training or officer's school or whatever, and as a result has become pretty bitter and misanthropic. Does that work for you, Reefwood?
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Post by reefwood on Jul 7, 2009 15:29:23 GMT -5
Okay, I think I'm all set. NERO, 2nd level LN human wizard Str 11 Dex 15 Con 10 Int 18 Wis 13 Cha 7 HP 9 AC 12 Fort 0 Ref +2 Will +4 Feats: Scribe Scroll Combat Casting Martial Weapon Proficiency: Rapier Skills: Knowledge (Arcana) +9 Knowledge (History +8 Knowledge (Nobility) +8 Knowledge (Planes) +9 Knowledge (Religion) +9 Spellcraft +9 What I'm thinking is that Nero will be a young, kind of spoiled aristocrat that suffered some kind of horrible, disfiguring accident during basic training or officer's school or whatever, and as a result has become pretty bitter and misanthropic. Does that work for you, Reefwood? Background sounds good, but your numbers seem a bit off. I think that's due to a mix of new rules in Pathfinder and house rules. Two levels of wizard with +4 Int mod should give you 12 skill points, and all class skills with at least 1 rank receive a +3 training bonus. You have six class skills listed which are all based off Int mod, so placing 1 skill point/rank into each would give you 1 rank +4 Int +3 training for a total of +8, and four of those are +9, so it looks like you've only spent 10 skill points so far. Additionally, you must select two military skills from the list provided in the character creation rules and put at least 1 rank into them, and you will also receive a +1 competence bonus to these two skills. Spellcraft may be selected as one of your military skills. Furthermore, humans can select any class as their favored class, so you may as well select wizard, and every time you take a level in your favored class, you gain one extra hit point or one extra skill point, and there doesn't seem to be any restriction on going back & forth between the two at different levels, so as a Wiz2, you can have 2 extra hp or 2 extra skill points or 1 extra hp & 1 extra skill point. As for feats, you should have 1 feat for 1st level and 1 bonus feat for being human, in addition to Scribe Scroll as your Wiz1 bonus feat. It looks like you did that part right, but additionally, you may select 2 military feats (from the list in character creation) as extra bonus feats, but you don't have to if you'd rather not. Military skills are required but military feats are not.
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Post by Rabbit on Jul 7, 2009 16:32:48 GMT -5
Enric & Rabbit... how are your characters coming along? Don't forget to read up on the house rules for hit points, military skills, and military feats. I plan on finalizing my character tonight! ;D
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Post by Enric on Jul 7, 2009 16:38:55 GMT -5
Sorry - it had been a couple of weeks in between starting this character and finishing it, and I kind of lost my train of thought along the way. Anyway, I actually DID spend the twelve points on skills, but I forgot to list Profession (Military) when I posted, so I fixed that. I'll also add in the competency bonus and the extra HP. As for the bonus feats, I was going to mull them over for a while - I haven't decided if I want to take them or not.
Anyway, thanks for the help, and see you on Thursday!
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Post by reefwood on Jul 7, 2009 20:16:21 GMT -5
Sorry - it had been a couple of weeks in between starting this character and finishing it, and I kind of lost my train of thought along the way. Anyway, I actually DID spend the twelve points on skills, but I forgot to list Profession (Military) when I posted, so I fixed that. I'll also add in the competency bonus and the extra HP. As for the bonus feats, I was going to mull them over for a while - I haven't decided if I want to take them or not. Anyway, thanks for the help, and see you on Thursday! If you want even more hit points, the Toughness feat (+3 hp +1/level) would give you +5 hp @ 2nd level, and in 3.5, you could take it multiple times, but I'm not sure if that is still the case in Pathfinder.
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Post by Rabbit on Jul 9, 2009 0:02:03 GMT -5
Jared Tumblebutte'
Fighter Level 2 Human
HP: 23 AC: (touch: , flat: ) Saves: Fort: +5 (3+2), Ref: +3 (0+3), Will: +2 (0+1+1) Initiative: 7 (3+4) BAB: 2 -Melee +3 -Ranged +5 [+6 within 30ft]
Abilities: STR 13 (+1) DEX 16 (+3) CON 14 (+2) INT 11 (0) WIS 12 (+1) CHR 10 (0)
Feats: Human Feat: Improved Initiative 1st Feat: Rapid Reload L1 Feat: Precise Shot L2 Feat: Point Blank Shot Military Feat: Exotic Weapon Proficiency [repeating crossbow] Military Feat: Manybolt
Racial Traits: +2 to one ability score: DEX Languages: Common
Class Traits: Bravery
Skills: 5 [(2+1)*(2+1)] [*Military Skills] C *Acrobatics (Dex) (2+3+3+1) = 9 C Climb (Str) 1 C Craft (Int) 0 C *Disable Device (Dex) (2+3+3+1) = 9 C Handle Animal (Cha) C Intimidate (Cha) 0 C Knowledge (dungeoneering) (Int) C Knowledge (engineering) (Int) Perception (Wis) (2+1) 3 C Profession (Wis) C Ride (Dex) 3 C Survival (Wis) 1 C Swim (Str) 1
Items: STILL NEED TO COMPLETE Standard Combat - Masterwork melee weapon (300+ gp) - Masterwork ranged weapon w/ mundane ammunition (300+ gp) - Masterwork light armor (150+ gp) - 100 gp to spend on adventuring gear, special substances, tools & skill kits, additional weapons/armor - 200 gp to spend on misc potions - 1 potion of cure light wounds
*** Here are the stats for my character. I made bold any areas that still need attention. You may want to review my skills and make sure they are correct. *** Tactics: For all you other players; I built this guy with a high initiative with an aim to position him to takeout/damage enemies as/before they reach our front liners. *** Backstory: This character was born into a family of warriors. They have made their living on warfare for generations and think of it as a profession rather then a means to some lofty goal.
So close to death, he and his family are quite religious. They believe that while the God's do not always answer they are always watching/listening. If he puts on a good show and honors them they will honor him in the afterlife.
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