Post by reefwood on Sept 8, 2011 10:58:42 GMT -5
Game Night - Ch. 20, Part 2
Just a reminder that we are playing today at 6pm. Not sure how long the session will take, but there will be a Part 3 when I get back from town - if people want - but there is a certain point that I would like to get to tonight, which could also be a sufficient end point,
I'll do a brief recap once everyone arrives, and we should be able to jump right back into it. There may not be time to do anything else online, so it'll probably start off with Sahme in Round 9. How tightly we stick to initiative will just depend on how much you want to get out of your spells. Otherwise, you can just say what you want to do, and I'll tick off however many rounds or minutes or hours seem appropriate - at least until something else comes up to interrupt.
Re: Animate Dead link
I'm scrapping my idea in the previous post because I think I was overthinking things. At least for now, I'm going to stick with my original idea on this - which is that the caster realizes a Bloody Skeleton is destroyed forever when it doesn't come back an hour later. Because I have been treating temporarily destroyed Bloody Skeletons the same as another destroyed undead - they don't register as undead, or even any as creature, or have a magic aura. It's how I've handled it this whole time, so no reason to change at this point. The caster doesn't sense anything when an animated dead in destroyed, regardless of whether it is a Zombie that is destroyed forever or a Bloody Skeleton that is destroyed temporarily.
What was giving me a hard time is the fact that the caster has a HD limit for control and can choose which ones to release when the limit is exceeded, so I thought there might need to be some two-way connection... and there obviously is, but it doesn't have to be one that tells the caster anything about the condition of the undead. I just got to overthinking it.
Being able to choose which ones are released could just be that his the undead in his HD limit are like a pools of magic that he holds onto. The undead can never sever the connection. It is up to the caster, and he has to do this when new undead exceed his limit, but he also does it when an animated undead is destroyed forever (be it a regular Skeleton or Bloody Skeleton). But destruction of the undead itself doesn't empty the magic pool for it. The caster has to empty it. And of course this doesn't require any action, but it is a decision that has to be made by the caster, so that is why the destruction of an animated undead doesn't automatically tell the caster his limit has been freed up.
Just a reminder that we are playing today at 6pm. Not sure how long the session will take, but there will be a Part 3 when I get back from town - if people want - but there is a certain point that I would like to get to tonight, which could also be a sufficient end point,
I'll do a brief recap once everyone arrives, and we should be able to jump right back into it. There may not be time to do anything else online, so it'll probably start off with Sahme in Round 9. How tightly we stick to initiative will just depend on how much you want to get out of your spells. Otherwise, you can just say what you want to do, and I'll tick off however many rounds or minutes or hours seem appropriate - at least until something else comes up to interrupt.
Re: Animate Dead link
I'm scrapping my idea in the previous post because I think I was overthinking things. At least for now, I'm going to stick with my original idea on this - which is that the caster realizes a Bloody Skeleton is destroyed forever when it doesn't come back an hour later. Because I have been treating temporarily destroyed Bloody Skeletons the same as another destroyed undead - they don't register as undead, or even any as creature, or have a magic aura. It's how I've handled it this whole time, so no reason to change at this point. The caster doesn't sense anything when an animated dead in destroyed, regardless of whether it is a Zombie that is destroyed forever or a Bloody Skeleton that is destroyed temporarily.
What was giving me a hard time is the fact that the caster has a HD limit for control and can choose which ones to release when the limit is exceeded, so I thought there might need to be some two-way connection... and there obviously is, but it doesn't have to be one that tells the caster anything about the condition of the undead. I just got to overthinking it.
Being able to choose which ones are released could just be that his the undead in his HD limit are like a pools of magic that he holds onto. The undead can never sever the connection. It is up to the caster, and he has to do this when new undead exceed his limit, but he also does it when an animated undead is destroyed forever (be it a regular Skeleton or Bloody Skeleton). But destruction of the undead itself doesn't empty the magic pool for it. The caster has to empty it. And of course this doesn't require any action, but it is a decision that has to be made by the caster, so that is why the destruction of an animated undead doesn't automatically tell the caster his limit has been freed up.