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Post by icnivad on Feb 9, 2010 16:02:55 GMT -5
So, mainly is it just the hit points and feats are going change for the new horse, right? Along with whatever extra stuff it gets for Grolton's increased Druid level. I think hit points, feats, and skills are the only thing that will change. Everything else should stay the same. I don't believe there will be any cost to this since I can use the same barding, etc.. So yeah, even if magic is what lets you meet the prerequisite, you can take the feat. cool, that's what I thought. I assume I can not take a feat before I have the magic item, though, right?
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Post by icnivad on Feb 9, 2010 16:11:34 GMT -5
I'm ok with the siege not having started. The fires make a lot of sense because typically an army would burn all of the outlaying farms and whatnot on their way to the castle where the actual battle would take place. 1) Minor wondrous items (1500 gp limit) 2) Potions and/or scrolls (500 gp limit, CL 6) 3) Potion of cure serious wounds (750 gp) 4) 5 days of 3rd-level income pool can the 1500gp be used on other miscellaneous magic items, like rings? or just "Wonderous Items"
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Post by icnivad on Feb 9, 2010 16:20:13 GMT -5
Also, can I get a Headband of Int +1?
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Post by reefwood on Feb 9, 2010 16:33:47 GMT -5
So yeah, even if magic is what lets you meet the prerequisite, you can take the feat. cool, that's what I thought. I assume I can not take a feat before I have the magic item, though, right? CORRECT, like the rule says, you need to meet the prerequisite to select the feat.
1) Minor wondrous items (1500 gp limit) 2) Potions and/or scrolls (500 gp limit, CL 6) 3) Potion of cure serious wounds (750 gp) 4) 5 days of 3rd-level income pool can the 1500gp be used on other miscellaneous magic items, like rings? or just "Wonderous Items" Just wondrous items.
Also, can I get a Headband of Int +1? YES, as long as you can afford it. Also, this magic items works different than in 3.5. Not in anyway that will affect you with only a +1 bonus, but you should read up on it. And one thing about the 3.5 one is that it didn't grant extra skill points. This one doesn't say that, so I'm going to do a little research to see if a) it is supposed to have that restriction or b) what happens to extra skill points when you take off the headband. paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#headband-of-vast-intelligenceEDIT: Found the answer in the Glossary: So, if Grolton gains skill points from a higher Int based on this item, be sure to note where those are placed.
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Post by icnivad on Feb 9, 2010 18:31:51 GMT -5
good to know. This would raise my Int to 13, which is helpful for getting the feat, expertise, but would not give any extra skill points. I think I'm actually going to do the dex one, though, in order to get dodge.
I've started down the slow road to whirlwind, which eventually requires both those feats. If everything goes correctly, I should have it at level 13.
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Post by reefwood on Feb 9, 2010 18:49:00 GMT -5
good to know. This would raise my Int to 13, which is helpful for getting the feat, expertise, but would not give any extra skill points. I think I'm actually going to do the dex one, though, in order to get dodge. I've started down the slow road to whirlwind, which eventually requires both those feats. If everything goes correctly, I should have it at level 13. Keep in mind that the Dex item is also a belt, so you can't wear it at the same time as the Str belt. Or you could add Dex to the Str belt at extra cost: So instead of buying a separate Dex belt for 1,000, you can add Dex +1 to this belt for 1,500 gp.
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Post by reefwood on Feb 10, 2010 14:01:17 GMT -5
Rules Thread Update
I added a Table of Contents to the opening post of the Rules thread, so it'll be easy to see what has been covered so far.
Even though the warforged are now gone, I wanted to add a post about Tower Shields since it has come up before, but in doing so, I realized that it would be good to go over Cover first, so both those subjects are covered in the new post. The main thing to note about the Tower Shield is that it can give the wielder (you) total cover but not those behind you.
Since a Rogue is being added to the mix, I will go over Stealth soon.
Any other topics that should be covered?
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Post by Rabbit on Feb 10, 2010 18:43:30 GMT -5
Any other topics that should be covered? could you better explain how to win? no other specifi topics I want covered at this time.
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Post by reefwood on Feb 10, 2010 20:46:53 GMT -5
Any other topics that should be covered? could you better explain how to win? no other specifi topics I want covered at this time. I'm totally going to tell you guys what you need to do to win in the next adventure. How you make that happen will be up to you Actually, I don't have it all figured out yet, but for this next session, I am going to try using a point system again to determine success and rewards. I'm not sure why I fell away from it after the first session. I guess it was a mixture of not getting around to it and not needing it as much. The objectives were more open-ended, and there were a decent amount of spoils scattered throughout. Anyway, I can tell you that the next session will commence the siege at Verdas. Like with the first session, I won't give you the pregame details until character stats are complete, but also like the first session, new equipment doesn't have to set in stone until game time. When I was first thinking about all this so many months ago, I thought about skipping over any "siege the city" stuff because I thought it might be too similar to the Storming the Beach session. Originally, the second session was supposed to pick up inside the enemy city. Or inside one of your cities if the beach assault was a total failure... and now that I think about it, I suppose in this instance, it could have been you guys defending an assault on your city. Anyway, you guys totally won the first session, so having two "breach the defenses" type scenarios in a row just seemed like too much. But then there was a chance to play with 2 players, which didn't seem like enough for the urban session, so I came up with Marching Inland. I didn't expect Longtree to come off so creepy or for it to spawn a whole other adventure. It was just supposed to be one half of one adventure, but I like how it worked out to be more. Anyway, now there's a new player and only 1 PC left from the first adventure, so it's a very different crew, but even if it was the same crew, I think this next session would still be pretty different than Storming the Beach. In part because you are a few level higher, so new types of challenges can be brought against you, but also the design, such as the factors you control and what is needed for victory, is different. Oh, and you'll have minions to control soldiers to command. It'll be more up to the group as a whole to decide placement and actions, so players will be free to contribute to that as much or as little as they want, instead of having a set number of NPCs assigned directly to them. Or you can just divide control of the soldiers amongst yourselves as you wish. Of course, chain of command will still take precedence if a single course of action cannot be agreed upon.
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Post by reefwood on Feb 17, 2010 19:55:07 GMT -5
Scheduling
Tuesday, March 2nd looks to be the next open game day. Do people feel like playing another session of War Stories on that date? If so, could everyone interested have their updated/new character ready for review in one week?
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Post by Enric on Feb 17, 2010 22:41:38 GMT -5
Sounds good.
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Post by michael on Feb 18, 2010 11:21:14 GMT -5
Works for me.
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Post by reefwood on Feb 18, 2010 23:14:01 GMT -5
Change of Schedule
Looks like War Stories has been bumped up to next Tuesday, Feb 23rd. This works well for me since I was already working on the next adventure today anyway.
Rather than wait for everyone to have their PC ready before I start posting pre-game details, I am actually going to start posting stuff as soon as it's ready. Hopefully, over the weekend. Once your PC (and companion/familiar/mount/etc) stats have been updated/finalized and corrected, your character will be approved, and then you can look at the new story thread. Although, new equipment does not need to be finalized until game time. So after reading the story thread, new characters can retool all their equipment because it is all new, and returning characters can switch out Longtree awards. There will also be mission equipment that will be presented in the story thread but does not need to be decided (who gets what) until we sit down at the table.
What I will tell you right now is that: 1) Minions - you will have a set number of low-level soldiers to control, and there will be some leeway for you to decide the amount of each type (i.e. archers, swordsmen, etc). 2) Objectives/Points - your basic objectives will be stated. Completion of these will earn you points, but there will be other ways to earn points too. There will also be way to lose points. 3) Clock - there will be a set time limit for you to accomplish the objectives. You won't know the time limit. 4) This adventure will focus on your small section of a much larger conflict. 5) Chaos - external but related actions may randomly affect your portion of the conflict and can bring harm to either side.
One last thing is an answer to a question from much earlier. What is the name of your side? I don't know what the name is of all the forces fighting on your side, if there even is one, but your particular army is fighting under the flag of Nemedor. What is Nemedor? I don't know. If could be a continent or kingdom or collection of city states or mercantile coalition or something else. Players are welcome to breathe some details into Nemedor, but if you just want something to shout in battle, go ahead and shout, "For Nemedor!"
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Post by Rabbit on Feb 19, 2010 15:42:28 GMT -5
One last thing is an answer to a question from much earlier. What is the name of your side? I don't know what the name is of all the forces fighting on your side, if there even is one, but your particular army is fighting under the flag of Nemedor. What is Nemedor? I don't know. If could be a continent or kingdom or collection of city states or mercantile coalition or something else. Players are welcome to breathe some details into Nemedor, but if you just want something to shout in battle, go ahead and shout, "For Nemedor!" And is there a name for the area/goup we are attacking? Have you imaged anything about whether the pennesula and beyond is under one kingdom or just a co-existing region?
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Post by reefwood on Feb 19, 2010 16:46:53 GMT -5
One last thing is an answer to a question from much earlier. What is the name of your side? I don't know what the name is of all the forces fighting on your side, if there even is one, but your particular army is fighting under the flag of Nemedor. What is Nemedor? I don't know. If could be a continent or kingdom or collection of city states or mercantile coalition or something else. Players are welcome to breathe some details into Nemedor, but if you just want something to shout in battle, go ahead and shout, "For Nemedor!" And is there a name for the area/goup we are attacking? Have you imaged anything about whether the pennesula and beyond is under one kingdom or just a co-existing region? Verdas is the city about to be under siege. It is one of three major cities on the Hydrahead Peninsula, and the peninsula is on the west side of the continent known as Vallest. The Hydrahead Peninsula is surrounded by treacherous reefs on three sides (north, west, south), and a mountain range runs along its connection to the mainland. Long ago, the peoples of this peninsula were more or less independent due to their inaccessibility. Neither friend nor foe could do much to help or harm them. When the mainland of Vallest came under one rule, the peoples of Hydrahead Peninsula acknowledged their new ruler(s), but it was more a symbolic gesture than one that required any true practice. As time went on, however, roads were carved through the mountains, and this allowed a much greater exchange of goods and services with the mainland.
Since the war began, the Hydrahead Peninsula had changed hands less often than many other border regions, but still more than a few times.*To more directly answer your question: Verdas was under the rule of those governing the rest of Vallest before the war, but to a lesser degree than the mainland. Although, this degree had increased in the years leading up to the war. Since the war began, the Hydrahead Peninsula has been one of the more difficult regions to conquer and has not always been under the control of whichever side is in control of the rest of Vallest. For example... in an earlier stage of the war, your side had controlled a fair portion of Vallest. When the enemy took most of that over, your side still held onto Hydrahead Peninsula. Then five years ago, the last of your forces were driven off the peninsula and Vallest was lost entirely. The enemy controlled all of Vallest for some time. More recently, your side has pushed back onto other portions of Vallest. The pressure pulled enemy forces away from the Hydrahead Peninsula, especially since it is usually fairly easy to defend and resupply, but special units on your side sabotaged the mountain passes, and that allowed Nemedorian forces to storm the beach successfully and push into the peninsula without worrying about enemy reinforcements coming right away. So technically, the Hydrahead Peninsula is under the control of enemy forces (who control the rest of Vallest), except for those parts defeated by your army. And in particular during the war, occupying forces have always been more interested in taking over the major cities and mountain passes than worrying too much about the rest of the peninsula or the coast. EDIT: Who first had control of Vallest? I don't know. I've left that vague, but if enough players want to say one side or the other, that is fine by me. Was it Nemedorian forces that were driven off the Hydrahead Peninsula five years ago? Or was it another faction on your side that had previously occupied this territory? Again, I don't care one way or the other, but if players want to come to a consensus about it, go for it.
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