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Post by icnivad on Sept 18, 2010 14:32:09 GMT -5
Ok, I'm back in the wizard boat. Settling in this time. Reefwood, can I pay to learn extra spells beyond the two per level that I gain automatically? I'm assuming that there will be higher level wizards around that would be willing to loan their spellbook. If not can I do it with scrolls? "In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook)."
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Post by reefwood on Sept 19, 2010 19:09:48 GMT -5
Re: Necromancer - healing undead & new spells wow. bloody skeletons are awesome! And I didn't really think about wands. 50 1d8+1 heals can do a lot after the battle for not a whole lot of money at this level. Damn, back to the drawing board. Now I'm not sure which way to go. On one hand, undead healing burst is awesome, and with the death domain, it can heal myself as well as the undead. But on the other hand, the cleric does not get nearly as many skills, and I was growing fond of the item familiar idea. The fact that it can cast any spell in your spellbook is pretty neat and adds a lot of flexibility to the wizard. The cleric also has some extra feats to play with, since I don't have to drop a bunch into being able to use armor and shields. And the cleric build ended up with full plate, rather than mithril chain for an additional 3 AC. Even the undead creatures themselves are sort of like wand charges since they are created by magic. There's certainly more to it than most spells because you have to find bodies and pay for the onyx, but you can also potentially create several with just one casting. Also, you will only be only to start off with 1 mithral item, and more on that will be posted soon, but basically, special materials are going to be rare. Ok, I'm back in the wizard boat. Settling in this time. Reefwood, can I pay to learn extra spells beyond the two per level that I gain automatically? I'm assuming that there will be higher level wizards around that would be willing to loan their spellbook. If not can I do it with scrolls? "In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook)." You will start off with just the normal amount of spells, but you can certainly attempt to transfer spells from scrolls into your spellbook. The "Additional magic items" equipment line can be used to obtain spellbook writing supplies. We should both read over the rules to see how they have changed in Pathfinder. And you can't buy spells from other wizards, but if I can think of a good reason, you may get the opportunity to borrow a spellbook.
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Post by reefwood on Sept 19, 2010 22:44:46 GMT -5
Re: Brion Shaw - reward vs starting package My tentative choices for this package: Masterwork Full Plate (1650gp) - Masterwork Chain Shirt (250gp) [Nonmagical equipment line] +4 enhancement to Full Plate (16000gp) - +1 enhancement to Chain Shirt (1000gp) [Magical enhancements line, +1000gp increase] Ring of Protection +1 (2000gp) - Bag of Holding Type 1 (2500gp) - Belt of Giant's Strength (4000GP) - Cloak of Resistance +1 (1000gp) - Elixer of Vision (250gp) - Silversheen (250gp) [Additional Magic Items line, +2000 gp increase] I also plan to get another 4100gp worth of nonmagical goods as well, but I'll decide on what later. This is a Starting Package for a new 9th-level character. It's not something that Brion can get. Right now he just has the reward package from Chapter 8 to cash in and any unspent lines from previous reward packages. Also, a +4 enchantment bonus to armor (or weapon) requires a CL 12, and this package has a CL 9 limit, which tops out at +3.
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Post by michael on Sept 21, 2010 16:25:09 GMT -5
Re: Brion Shaw - reward vs starting package My tentative choices for this package: Masterwork Full Plate (1650gp) - Masterwork Chain Shirt (250gp) [Nonmagical equipment line] +4 enhancement to Full Plate (16000gp) - +1 enhancement to Chain Shirt (1000gp) [Magical enhancements line, +1000gp increase] Ring of Protection +1 (2000gp) - Bag of Holding Type 1 (2500gp) - Belt of Giant's Strength (4000GP) - Cloak of Resistance +1 (1000gp) - Elixer of Vision (250gp) - Silversheen (250gp) [Additional Magic Items line, +2000 gp increase] I also plan to get another 4100gp worth of nonmagical goods as well, but I'll decide on what later. This is a Starting Package for a new 9th-level character. It's not something that Brion can get. Right now he just has the reward package from Chapter 8 to cash in and any unspent lines from previous reward packages. Also, a +4 enchantment bonus to armor (or weapon) requires a CL 12, and this package has a CL 9 limit, which tops out at +3. Sorry about that. I realized my error right after I posted it, and edited the post to fix the mistake, but I guess I never actually saved the changes. My choices for the right rewards package will be put up soon.
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Post by reefwood on Sept 21, 2010 17:18:22 GMT -5
Re: Brion Shaw - out of town Sorry about that. I realized my error right after I posted it, and edited the post to fix the mistake, but I guess I never actually saved the changes. My choices for the right rewards package will be put up soon. No worries. I didn't pick up on the error at first either. Also, what days will you be out of town? And will you be able to post to the new story thread (Ch. 10) during that time? No big deal if you can't since one player should be enough to move things along, but just so I know whether or not to wait for you to post during your out-of-town time.
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Post by icnivad on Sept 21, 2010 21:31:18 GMT -5
Also, you will only be only to start off with 1 mithral item, and more on that will be posted soon, but basically, special materials are going to be rare. Ok. I was planning on chainmail and a heavy shield, but the shield does not really have to be mithril. It just saves me 7 lbs and matches the armor. Can I use another rare material, like darkwood? You will start off with just the normal amount of spells, but you can certainly attempt to transfer spells from scrolls into your spellbook. The "Additional magic items" equipment line can be used to obtain spellbook writing supplies. We should both read over the rules to see how they have changed in Pathfinder. it looks like a two step process: Decyphering the scroll take 1 hour, and a DC 15+spell level spellcraft check, no cost. Writing the spell takes 1 hour per spell level. They don't specify components other than to say 'The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table.' Should I just stock up on "X gp worth of 'spellbook ink'" for this? If so, does that fall into magical equipment, or nonmagical equipment? And you can't buy spells from other wizards, but if I can think of a good reason, you may get the opportunity to borrow a spellbook. Ok. Spells that I buy on scrolls, should I start the game with them on scrolls, or can I attempt to copy them prior to game start?
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Post by icnivad on Sept 21, 2010 22:39:20 GMT -5
Can the spell Mount, or Phantom Steed be used to pull a cart, wagon or carriage?
Mount states: You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.
Phantom Steed states among other things: ... It can be ridden only by you or by the one person for whom you specifically created the mount....
Neither really state whether you can hitch up a wagon or carriage to it.
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Post by reefwood on Sept 22, 2010 8:13:05 GMT -5
Re: Necromancer - new spells & magic mounts Also, you will only be only to start off with 1 mithral item, and more on that will be posted soon, but basically, special materials are going to be rare. Ok. I was planning on chainmail and a heavy shield, but the shield does not really have to be mithril. It just saves me 7 lbs and matches the armor. Can I use another rare material, like darkwood?. YES, each special material has its own limit, so even if you have a mithral item, it doesn't count toward your limit on darkwood items. Although, it should be noted that shields have an arcane spell failure chance too. There are feats that reduce arcane spell failure specifically from armor, but they don't say anything about the arcane spell failure from shields. Though, I will look into whether or not shields are meant to be affected by these feats as well, but until/unless I find something that states otherwise, assume that these feats do not reduce the arcane spell failure from shields. YES, just select how much you want in gp, and the "Additional magic items" equipment line can be used to obtain this. And you can't buy spells from other wizards, but if I can think of a good reason, you may get the opportunity to borrow a spellbook. Ok. Spells that I buy on scrolls, should I start the game with them on scrolls, or can I attempt to copy them prior to game start? You will start off with just the normal amount of spells in your spellbook, but you can attempt to transfer spells from scrolls into your spellbook once the first session (for your character) begins. Another thing to keep track of will be the pages used in your spellbook (100 pgs total), especially if you are able to add more than the usual amount. Cantrips alone take up 20 pages, and it will be a little less if you specialize in necromancy because this means you can't have the cantrips of prohibited schools, but a rough guesstimation tells me that you will probably start off with at least half the pages of your spellbook already filled up. Obtaining a second spellbook won't be difficult, but when the first spellbook fills up, you won't be able to jot down more spells to learn until you get another one, and it will be good to note which one has which spells incase something happens to one spellbook but not the other.
Can the spell Mount, or Phantom Steed be used to pull a cart, wagon or carriage? Mount states: You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle. Phantom Steed states among other things: ... It can be ridden only by you or by the one person for whom you specifically created the mount.... Neither really state whether you can hitch up a wagon or carriage to it. Mount summons an animal just like most other summoning spells. It is an ordinary animal that comes with no restrictions and serves you, so there doesn't seem to be any reason why you couldn't hook it up to a cart. This seems fine. Though, you would need 2 mounts to pull a wagon or carriage. Phantom Steed only works for one specific rider and other animals shun it. I'd say that it can be used to pull a cart if the rider is on the phantom steed, and you would need to conjure 2 phantom steeds (each assigned to a separate rider) to pull a wagon or carriage because normal horses would not want to be next to one. Additionally, a mount hooked up to a vehicle can't have a saddle, so there will be that penalty for Ride checks, plus an additional -2 penalty to Ride checks that affect the rider and a -5 penalty to Ride checks that affect the mount, and all this is because of the stuff (don't know the technical terms) required to connect a mount to a vehicle that will be in the way and restrict the mount. Also, the vehicle won't gain any of the special movement abilities of the phantom steed cos it's still just a regular vehicle. Furthermore, I can't see much reason why the PCs would have a vehicle under normal circumstances. Usually mounts are given if there is a need to get somewhere quickly, so a vehicle couldn't be taken anyway because it is so slow. Or if a vehicle was given by the army, I can't imagine why it wouldn't come with the proper mount(s). All that being said, there are certainly unexpected circumstances that arise over the course of most campaigns, so maybe there will be the opportunity to make use of this at some point.
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Post by michael on Sept 22, 2010 23:13:11 GMT -5
I'm planning on leaving Saturday, and I'm coming back on October 9th. I'm driving up, so for the first few days of the trip I probably won't be on here much. I will have my iphone though, so I might make a brief post once in a while. Once I get to Alaska, I'll have regular computer access.
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Post by michael on Sept 23, 2010 1:38:16 GMT -5
REWARDS PACKAGES
MW Greatsword (350gp) [Nonmagical equipment] +2 enhancement on Greatsword (8000gp) [Magic Enhancements, +1000gp] Belt of Giant's Strength +2 (4000gp), 10 potions of True Strike (500gp) [Additional Magic Items, 500gp increase]
I've yet to spend anything from my level 7 rewards package. I'm cashing that in now, too.
Wand of Divine Power (5 charges, 2100gp), Wand of Bear's Endurance (15 charges, 1350gp) [Wands, +500 gp increase] Ring of Protection +1 (2000 gp) [Magic item to increase AC] Bag of Holding type 1 (2500gp), Cloak of Resistance +1 (1000gp) [Additional Magic Items, +500gp increase]
I also still have the Additional Magic Items line from my chapter 6 rewards package left unspent. (1000gp) I'm using that to buy a wand of Blindness (4 charges, 900gp), and a wand of Comprehend Languages (6 charges, 90gp)
In addition to this, I've got 3,650gp worth of non-magical stuff I plan on picking out before next session (2650gp from the chapter 8 package, 1000 from the chapter 7 package)
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Post by reefwood on Sept 23, 2010 8:48:40 GMT -5
Re: Brion Shaw - reward packages REWARDS PACKAGESMW Greatsword (350gp) [Nonmagical equipment] +2 enhancement on Greatsword (8000gp) [Magic Enhancements, +1000gp] Belt of Giant's Strength +2 (4000gp), 10 potions of True Strike (500gp) [Additional Magic Items, 500gp increase] Most of this looks good except for the potions of true strike because the spell has a range of personal: "The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions." This info is in the Magic Item Creation section of the Magic Items chapter. All this looks good. Just be sure to note the default minimum caster levels for the wands - caster level 7 for divine power and caster level 3 for bear's endurance. You sure are wanding it up! Sounds good.
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Post by michael on Sept 23, 2010 15:55:33 GMT -5
Yeah, that seemed too good to be true, but when I didn't see anything in the Potions section saying I couldn't, I figured it was kosher. Oh well.
Ok, instead of the potions, I'm getting a Wand of Bear's Endurance (4 charges, 360gp, CL3), and a Wand of Endure Elements (9 charges, 135gp, CL1) . I'm also rearranging things from one line of my level 7 package.
This: is now this: Wand of Divine Power (4 charges, 1680gp, CL7), Wand of Restoration (4 charges, 1680gp, CL7) [Wands, +500 gp increase]
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Post by reefwood on Sept 24, 2010 12:28:59 GMT -5
Re: Brion Shaw - reward packages Yeah, that seemed too good to be true, but when I didn't see anything in the Potions section saying I couldn't, I figured it was kosher. Oh well. Ok, instead of the potions, I'm getting a Wand of Bear's Endurance (4 charges, 360gp, CL3), and a Wand of Endure Elements (9 charges, 135gp, CL1) . I'm also rearranging things from one line of my level 7 package. This: is now this: Wand of Divine Power (4 charges, 1680gp, CL7), Wand of Restoration (4 charges, 1680gp, CL7) [Wands, +500 gp increase] All these changes look good.
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Post by reefwood on Sept 24, 2010 13:06:35 GMT -5
Re: Necromancer - follow-up to the Arcane Armor feats and darkwood Re: Necromancer - new spells & magic mounts Ok. I was planning on chainmail and a heavy shield, but the shield does not really have to be mithril. It just saves me 7 lbs and matches the armor. Can I use another rare material, like darkwood?. YES, each special material has its own limit, so even if you have a mithral item, it doesn't count toward your limit on darkwood items. Although, it should be noted that shields have an arcane spell failure chance too. There are feats that reduce arcane spell failure specifically from armor, but they don't say anything about the arcane spell failure from shields. Though, I will look into whether or not shields are meant to be affected by these feats as well, but until/unless I find something that states otherwise, assume that these feats do not reduce the arcane spell failure from shields. These are the feats that help to reduce arcane spell failure: I did a search on the Paizo board and found a thread about whether these feats affect shields. The answer seems to be NO, as I suspected, and someone there mentioned how a mithral shield can be used to avoid penalties even if you aren't proficient...which made me realize that these feats require armor proficiency, but there is no mention of shield proficiency, so obviously they have no effect on shields. Also, keep in mind that these feats require a swift action to use. As for darkwood shields...their armor check penalty is lessened by 2, but there appears to be no effect on arcane spell failure. At first, I was a bit unsure because the darkwood shields listed in the Magic Armor section of the Magic Item chapter don't have any arcane spell failure listed, but then, I realized that none of the specific magic armors or shields list their arcane spell failure or armor check penalty unless they has been changed in some way. For example, the Mithral Shirt lists its stats for arcane spell failure and armor check penalty because both have changed, but the Darkwood Buckler only mentions the change to armor check penalty but not to arcane spell failure because only the armor check penalty changed. So in summary...you can get a shield made of darkwood, and it will lessen the armor check penalty (which affects attack rolls if not proficient), but it won't reduce the arcane spell failure, and the Arcane Armor feats won't affect the shield either.
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Post by michael on Sept 24, 2010 17:39:34 GMT -5
Question: The per charge cost of a wand is spell level x caster level x 15. By default, all wands are at their lowest caster level, but could I pay more to get a wand at a higher caster level?
(I think this question might have been asked before, but I couldn't find where. If it was, sorry for the repost.)
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