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Post by reefwood on Oct 9, 2010 16:36:44 GMT -5
Re: Sahme Sweetwater - Ch. 8 rewards The wands are now under the limit, which is good, but you can actually still afford one more charge of blink (225 gp). Re: Metamagic RodsWhile on the topic of metamagic rods: Can more than one rod be used to affect the same spell? For example, a 9th level Empowered Maximized Fireball would do 9d6/2+54, which averages something around 70 points of damage. No... "Metamagic rods... All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast."
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Post by reefwood on Oct 10, 2010 19:01:14 GMT -5
Re: Sahme Sweetwater - Bloodline Powers, Level 9
These are the various levels for Sahme: Sorcerer - Level 6 Dragon Disciple - Level 3 Character Level - Level 9 Draconic Bloodline Powers - Level 9 Spellcaster - Level 8
One thing that I had read incorrectly about the Dragon Disciple is about how the levels add with Sorcerer for Bloodline stuff. It is actually just for Bloodline Powers and Bloodline Spells (as long as the spell level is available). The DD still gets bonus feats, but it at a new rate based on DD levels. Anyway, Bloodline Powers for the Draconic Bloodline are: Claws Dragon Resistances Breath Weapon Wings Power of Wyrms
For all these powers, Sahme adds DD levels to Sor level, so he is considered 9th level for Bloodline Powers. Therefore, this happens now: - Energy resistances increase from 5 to 10, and natural armor increases from +1 to +2. - Sahme gains a breath weapon, and since he also has it from his DD levels now, he gets to use it one more time per day, so right now, that means 2/day.
I still need to look at the character sheet, but I wanted to clarify this since my earlier understanding was a bit off. I had previously thought that everything under the Draconic entry added together the Sor and DD levels, but it is just Bloodline Powers (and bonus spells if the spell level is already available). Even though other Draconic things still increase, just not at the same rate as the Bloodline Powers.
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Post by reefwood on Oct 10, 2010 22:40:45 GMT -5
Re: Sahme Sweetwater - Level 9 Breath weapon is 2/day...and it looks like the DC will not increase unless you take more levels in Sorcerer or increase Charisma. HP: 9 hp from Toughness. You only have 8 listed. Fire resistance goes up to 10. This base AC adds up to 22 (24)/ 26 (28). Flat and Touch look good. Skills: Sahme gets 3 skill ranks, but it looks like you added 4: 2 (Diplomacy) +1 (Fly) +1 (Profession), so 1 rank needs to be removed. Also, the Fly skill is not added correctly and should have a total modifier of +12 (2+3+3+0+4), not +13. Feat: I don't see a 9th level feat selected. Crossbow: silver bolts are -1 to damage but not -1 to attack. You have something listed that says SILVER SHOT A (-1AB). Potions: The 2 potions of mage armor don't have any caster level info listed. Are they just standard 1st level potions that last for 1 hr? Armor/Misc: The amulet of natural armor +1 is an enhancement bonus to natural armor, so it stacks with the regular natural armor provided from the Draconic Bloodline. This changes AC to: AC: 23(25)/27(29) [10+3dex+5armor+1dodge+3natural+1deflection] / (w/ Shield+4) Flat: 19/23 Touch: 15 (17) Concentration: caster level 8 +3 Cha = 11/15* Spells: Sahme can only cast three 4th-level spells per day. He does not have a high enough Cha modifier (+4) to gain a bonus 4th-level spell per day. Also, he receives fear as a bonus spell from his Draconic Bloodline for being level 9 (Sor 6 + DD 3). Income Pool: Income is listed as going up to Day 21, but you should have Income up to Day 26 now. Not sure if you added the gold but forgot to change the date or haven't added the gold yet... because Day 21 ended with Chapter 7 [The Orc Horde] when you were at 7th level. Ch. 8 happened at 8th level, and Ch. 9 was at 9th level, so the Income would be different for the days of different Chapters based on your level and Profession modifier. Also, if you remove a skill rank from Profession at 9th level, be sure to make the proper adjustment to Income at that level. Okay, I think that covers everything. Re: Sahme Sweetwater - Bloodline Powers, Level 9 These are the various levels for Sahme: Sorcerer - Level 6 Dragon Disciple - Level 3 Character Level - Level 9 Draconic Bloodline Powers - Level 9 Spellcaster - Level 8 One thing that I had read incorrectly about the Dragon Disciple is about how the levels add with Sorcerer for Bloodline stuff. It is actually just for Bloodline Powers and Bloodline Spells (as long as the spell level is available). The DD still gets bonus feats, but it at a new rate based on DD levels. Anyway, Bloodline Powers for the Draconic Bloodline are: Claws Dragon Resistances Breath Weapon Wings Power of Wyrms For all these powers, Sahme adds DD levels to Sor level, so he is considered 9th level for Bloodline Powers. Therefore, this happens now: - Energy resistances increase from 5 to 10, and natural armor increases from +1 to +2. - Sahme gains a breath weapon, and since he also has it from his DD levels now, he gets to use it one more time per day, so right now, that means 2/day. I still need to look at the character sheet, but I wanted to clarify this since my earlier understanding was a bit off. I had previously thought that everything under the Draconic entry added together the Sor and DD levels, but it is just Bloodline Powers (and bonus spells if the spell level is already available). Even though other Draconic things still increase, just not at the same rate as the Bloodline Powers.
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Post by michael on Oct 11, 2010 3:38:35 GMT -5
Master Sergeant Brion Shaw, lvl 9 Human Cleric of Gorum True Neutral 6'4'', 218 lbs
WIS - 18 - +4 CHA - 16 - +3 STR - 18 - +4 CON - 16 - +3 DEX - 12 - +1 INT - 10 - 0
FORT - 10, REF - 5, WILL - 11 BAB - 6/1 CMB - 10 [4 STR + 6 BA] CMD - 21 [6 BA + 4 STR + 1 DEX + 10] HP - 86 AC - 23 [11 touch, 22 flat-footed]
ATTACKS +2 MW Greatsword (2d6, 19-20 crit/x2, 8lbs, 2h Martial, slashing) ---+12/7 Melee (2d6+8) OR Power Attack +10/5 Melee (2d6+14) MW Longspear (1d8, 20 crit/x3, 2h simple, piercing, brace, reach) ---+11/6 Melee (1d8+6) OR Power Attack +9/4 Melee (1d8+12) MW Morningstar (1d8, 20 crit/x2, 6lbs, 1h simple, blud/pierce) ---+11/6 Melee (1d8+4) OR Power Attack +9/4 Melee (1d8+8) MW Heavy Crossbow (1d10, 19-20 crit/x2, 120 ft, 8lbs, 2h simple, pierce) ---+8 ranged (1d10)
SPELLS Orisons: 4 DC 14 1st lvl: 5 + 1 domain (4 + 1 wisdom) DC 15 2nd lvl: 5 + 1 domain (4 + 1 wisdom) DC 16 3rd lvl: 4 + 1 domain (3 + 1 wisdom) DC 17 4th lvl: 3 + 1 domain (2 + 1 wisdom) DC 18 5th lvl: 1 + 1 domain DC 19
CHANNELING 5d6 healing or damage to undead 30 ft radius 8 per day DC 19 will save to resist damage from channeling (17+2 from glory domain)
SKILLS (+3 point from favored class) Intimidate 14 = 4 (rank) + 3 (military skill) + 3 (CHA mod) + 4 (competance) Survival 15 = 4 (rank) + 3 (military skill) + 4 (WIS mod) + 4 (competance) Sense Motive 10 = 3 (rank) + 3 (class skill) + 4 (WIS mod) Diplomacy 8 = 2 (rank) + 3 (class skill) + 3 (CHA mod) Profession (Military) 19 = 9 (rank) + 3 (class skill) + 4 (WIS mos) + 3 (Skill Focus) Heal 10 = 1 (rank) + 3 (class skill) + 4 (WIS mod) + 2 Healer's Kit Linguistics 4 = 1 (rank) + 3 (class skill) Knowledge (History) 4 = 1 (rank) + 3 (class skill) Knowledge (Arcana) 4 = 1 (rank) + 3 (class skill) Spellcraft 4 = 1 (rank) + 3 (class skill) Ride 2 = 3 (rank) + 3 (skill focus) + 1 (DEX mod) - 5 (AC Penalty)
Concentration - 13 (17 for defensive casting/grappling)
FEATS Armor proficiency (heavy) - Military Feat Toughness - Military Feat Selective Channeling Extra Channeling Power Attack Combat Casting Skill Focus: Ride Skill Focus: Profession Military
DOMAINS Glory --Touch of Glory: +9 on CHA check [7 uses per day] --Divine Presence: Allies within 30 ft aura are treated as having the Sanctuary Spell. DC 18, 9 rounds/day --Shield of Faith [lvl 1 spell] --Bless Weapon [lvl 2 spell] --Searing Light [lvl 3 spell] --Holy Smite [lvl 4 spell] --Righteous Might [lvl 5 spell] War --Battle Rage: +4 Bonus to Melee DMG on touched creature [7 uses per day] --Weapon Master: Use of 1 combat feat up to 9 rounds/day. --Magic Weapon [lvl 1] --Spirit Weapon [lvl 2] --Magic Vestament [lvl 3] --Divine Power [lvl 4] --Flame Strike [lvl 5]
LANGUAGES Common Elven
EQUIPMENT - 203 lbs (115 lbs in bag / 88 lbs on person) +2 MW Greatsword - 8 lbs +2 MW Full Plate - 50 lbs +2 Belt of Giant's Strength - 1 lb +1 Cloak of Resistance - 1 lb +1 Ring of Protection
MW Heavy Crossbow - 8 lbs ---50 bolts - 5 lbs MW Longspear - 9 lbs MW Morningstar - 6 lbs MW Banded Mail - 35 lbs MW Tower Shield - 45 lbs MW Buckler - 5 lbs +1 Breastplate - 30 lbs
ITEMS - 123.6 lbs (102.7 lbs in bag / 20.9 lbs on person)
POTIONS - 2 lbs 1 Potion of Cure Serious Wounds 12 Potions of Cure Light Wounds 3 Potions of Hide From Undead 2 Potions of Resist Acid 2 Vials of Magic Weapon oil
SCROLLS - 0.7 lbs 3 Scroll of Cure Light Wounds 3 Scrolls of Dispel Magic Scroll of Sanctuary
MISC. - 120 lbs (100 lbs in bag / 20 lbs on person) Holy Symbol of Gorum (Steel) - 1 lb Spell Pouch - 2 lbs Backpack - 2 lbs Holy Symbol of Gorum (wood) Sack - .5 lb Inkpen Ink, 1 oz vial Paper, 20 sheets Healer's Kit - 1 lb Amulet of Sending 2 Pearls of Power, 1st lvl Feather Token, Swan Boat Universal Solvent The Head of a Black Dragon - 40 lbs Reinforced Sack (to hold Dragon Head) - 2 lbs Silk Rope, 200 ft - 20 lbs Chain, 50 ft - 10 lbs 2 locks (Superior) - 1 lbs 2 manacles (masterwork) - 4 lbs Grappling Hook - 4 lbs 2 Broken Greatswords - 16 lbs Sheath (Longspear) - 1 lb Sheath (Morningstar) - 0.5 lb 10 signal whistles Bag of Holding, Type 1 - 15 lbs [Contents - 217.7 lbs]
WANDS - 0.9 lbs Wand of Endure Elements (9 charges, CL1) Wand of Comprehend Languages (6 charges, CL1) Wand of Silence (5 charges, CL3) Wand of Summon Monster II (5 charges, CL3) Wand of Bear's Endurance (4 charges, CL3) Wand of Cure Serious Wounds (2 charges, CL5) Wand of Blindness (4 charges, CL 5) Wand of Restoration (4 charges, CL7) Wand of Divine Power (3 charges, CL9)
487.1 gp
CARRYING CAPACITY LIGHT LOAD - 100 lbs or less MEDIUM LOAD - 101 - 200 lbs HEAVY LOAD - -201 - 300 lbs
Current load - 108.9 lbs
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Post by Rabbit on Oct 11, 2010 11:12:06 GMT -5
Sahme Updates (re-post) Rank Change: Staff Seargent
Latest Rewards for Sahme Sweetwater;
Magic Combat (CL 11) * Two wands of any spells of a level you can cast (4,000 gp) Phantasmal Killer: (4th-level) 7 charges (costs 2,940 gp) Blink: (3rd-level) 4 charges (costs 900 gp) [Spent: 3,840 gp]
* Magic items to increase AC (3,000 gp) * +1,000 gp increase to any one limit (1,000 gp) Bracers of armor +2 (4,000 gp) [Spent: 4,000 gp]
* Nonmagical weapons, armors, shields, ammunition, goods (2,000 gp)
mithral light shield (costs 1,159 gp, 3 lb, no arcane spell failure) mithral short sword (costs 510 gp, 1 lb) [Spent: 1,669 gp]
* Additional magic items (5,000 gp) * +500 gp increase to any one limit (500 gp)
Helm of comprehend languages and read magic (5,200 gp) Elixir of vision (250 gp) [spent 5,450gp]
Headband of Alluring Charisma (4,000 gp) Brooch of shielding (1,500 gp) [spent 5,500 gp]
Total = 15,500 gp
NOTES: Not sure why I did not consider boosting chr as a first option. Makes more sense.
I know that the mundane items are still struck. They may just stay that way as I am having a hard time coming up with anything.
Updates with DM corrections and Chr adjustments from Headband are coming. I will post them in a second post.
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Post by Rabbit on Oct 11, 2010 11:48:08 GMT -5
Changing due to Charisma BumpCHR 18 (4) [5,6,3][2][2 magic item] Breath Weapon (Su): 2 per day. Fire 30-foot cone. 6d6 Ref DC 17 = ½ damage. [Ref (10+1/2 Srcr lvl + Chr) =1/2 dmg] 04 [0+0+4+0+0] Bluff (Cha) 11 [2+3+4+0+2] Diplomacy (Cha) 08 [2+3+4+0+0] Intimidate (Cha) -Concentration: 12/16* [8 CL+3 Chr] [*+4 to cast a spell or use a spell-like ability on the defensive or grappled] Ability Modifier Bonus Spells: -,1,1,1,1,- Updates from DM correctionsI cleaned up all the above. Pretty straight forward. Yes. This actually adjusted back the way it was because of the charisma bonus from the headband, but fear was also added. Improved Initiative; Initiative: 7 (3+4) Hmm, I will have to go through and work this out. Either way it will be a minimal amount of gp. And I try tracking it better moving forward. Attached is an updated character sheet with all these changes. Attachments:
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Post by reefwood on Oct 11, 2010 12:26:46 GMT -5
Re: Brion Shaw - 9th level Master Sergeant Brion Shaw, lvl 9 Human Cleric of Gorum True Neutral 6'4'', 218 lbs WIS - 18 - +4 CHA - 16 - +3 STR - 18 - +4 CON - 16 - +3 DEX - 12 - +1 INT - 10 - 0 FORT - 10, REF - 5, WILL - 11 BAB - 6/1 CMB - 10 [4 STR + 6 BA] CMD - 21 [6 BA + 4 STR + 1 DEX + 10] HP - 86 AC - 23 [11 touch, 22 flat-footed] ATTACKS +2 MW Greatsword (2d6, 19-20 crit/x2, 8lbs, 2h Martial, slashing) ---+12/7 Melee (2d6+8) OR Power Attack +10/5 Melee (2d6+14) MW Longspear (1d8, 20 crit/x3, 2h simple, piercing, brace, reach) ---+11/6 Melee (1d8+6) OR Power Attack +9/4 Melee (1d8+12) MW Morningstar (1d8, 20 crit/x2, 6lbs, 1h simple, blud/pierce) ---+11/6 Melee (1d8+4) OR Power Attack +9/4 Melee (1d8+8) MW Heavy Crossbow (1d10, 19-20 crit/x2, 120 ft, 8lbs, 2h simple, pierce) ---+8 ranged (1d10) SPELLS Orisons: 4 DC 14 1st lvl: 5 + 1 domain (4 + 1 wisdom) DC 15 2nd lvl: 5 + 1 domain (4 + 1 wisdom) DC 16 3rd lvl: 4 + 1 domain (3 + 1 wisdom) DC 17 4th lvl: 3 + 1 domain (2 + 1 wisdom) DC 18 5th lvl: 1 + 1 domain DC 19 CHANNELING 5d6 healing or damage to undead 30 ft radius 8 per day DC 19 will save to resist damage from channeling (17+2 from glory domain) All this looks good! A character cannot have more skill ranks than their character level, so the max right now is 9 skill ranks in any one skill. Profession(military) is too high, and lowering this also means that the Skill Focus bonus will drop down to +3 instead of +6. Therefore, the max Profession (military) that Brion can have right now is 19. You should note that the 17 is only for casting defensively or while grappled. Feats and Domain stuff look good. Although, you may want to jot down combat feats to use with the Weapon Master power. It might be handy to look at the chain of feats you can use with Power Attack. The belt and cloak each weigh 1 lb each. These items look good. Each potion and oil weighs 0.1 lb, so these add up to 2 lbs. Scrolls weigh 0.1 lb each, so these add up to 0.7 lb. Also, I'm wondering where the "3 Scroll of Cure Light Wounds" came from? Because you only have 1 listed on your 8th level character sheet, and I don't remember them being acquired during Chapters 8 or 9. Wands weigh 0.1 lb each, so these add up to 0.9 lb. The "Bag of Holding, Type 1" weighs 15 lbs, and lets say the head of a large black dragon weighs 40 lbs. According to the interbot, a human head weighs approx 10 lbs, and enlarge person says to multiply weight times 8 for going from Medium to Large, but an 80 lb head seems like too much, so I'm just doing times 4, and this includes the horns and frills of a dragon head, which probably weigh a good bit just by themselves. And the head is in the mundane sack, right? Income for the Chapter 9 days will change based on the corrected Profession (military) modifier. I would like you to list the items in the Bag of Holding separately because the bag has its own limit and how the bag functions will depend on how many items are in it, so that's why it's important to see exactly what is in there. As it stands, it looks like Brion will be near the top end of his Light Load, but since he is wearing heavy armor, a Medium or Heavy Load won't slow down speed any more than it already is by the armor, but if he ever reaches a Heavy Load, that will impose Check Penalty of -6. That sounds fine. Just be sure to post the above changes along with any additional items when you get the chance, even if it isn't until after tonight.
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Post by michael on Oct 11, 2010 14:53:42 GMT -5
I modified my post and made a lot of the fixes. I still need to figure out what's in the bag of holding, and what isn't.
I copied that down from my character sheet. I think at some point that there were some spoils Samhe had written on his character sheet that hadn't been divided. Perhaps these were part of that? I honestly don't remember where they came from. I can lose them, if you'd like.
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Post by michael on Oct 11, 2010 15:28:18 GMT -5
Can I use my mundane equipment money to pay in advance for some goods and services I will use later? What I'd like is to do is pay now for hundreds of gallons of ale, large quantities of high quality food (possibly even some banquets), that sort of thing. Maybe I could even use the package to get better sleeping accommodations for my unit? Basically, I want to make sure that anyone serving under Sergeant Shaw is well taken care of whenever they're in camp.
Also, if I bought some weapons, could I request something more beat up? I'd like a few old, battle-worn greatswords. Nicked blades, encrusted with blood, that sort of thing. (I have some rituals of Gorum in mind.)
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Post by michael on Oct 11, 2010 17:57:22 GMT -5
I modified my post again, marking items that are in the bag of holding in green.
I also wanted to purchase sheathes and guards for any pointed items that are going into the bag. The longspear was spoils, so I need something to cover it, and I'd also like something specially made for the dragon's head to make sure its horns and other pointy bits don't puncture the bag. I'm not sure how much things like that would weigh, so I haven't added them to the sheet yet.
Also, here's a quick list of mundane items I'm purchasing. I don't have the opportunity to look at weight or cost at the moment, so I'm putting this list in a separate area from my character sheet for now.
Silk Rope, 200 ft Chain, 50 ft 2 locks (highest quality available) 2 manacles (masterwork) Grappling Hook Backpack 2 Old Greatswords 10 signal whistles Holy Symbol (Steel)
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Post by reefwood on Oct 11, 2010 19:22:40 GMT -5
Re: Brion Shaw - Rewards I modified my post and made a lot of the fixes. I still need to figure out what's in the bag of holding, and what isn't. I copied that down from my character sheet. I think at some point that there were some spoils Samhe had written on his character sheet that hadn't been divided. Perhaps these were part of that? I honestly don't remember where they came from. I can lose them, if you'd like. I can't imagine where in Chapters 8 or 9, or even 7, where scrolls of cure light wounds would have come up, so I'd say to nix the 2 extra ones. As far as I remember, it was only potions of that kind that were doled out. Can I use my mundane equipment money to pay in advance for some goods and services I will use later? What I'd like is to do is pay now for hundreds of gallons of ale, large quantities of high quality food (possibly even some banquets), that sort of thing. Maybe I could even use the package to get better sleeping accommodations for my unit? Basically, I want to make sure that anyone serving under Sergeant Shaw is well taken care of whenever they're in camp. Also, if I bought some weapons, could I request something more beat up? I'd like a few old, battle-worn greatswords. Nicked blades, encrusted with blood, that sort of thing. (I have some rituals of Gorum in mind.) You can buy items ahead of time and leave them in your Weapon Locker, but any food that spoils wouldn't be good for long. An alternative would be to simply spend it as you gain rewards. As for services, I suppose you could get a gift certificate of sorts to use late, but it could only be used for the specific service it was originally intended. Beat up weapons are easy enough to find. If you want one that is actually broken (this is a condition that comes with penalties), you can obtain it for 75% of normal value.
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Post by reefwood on Oct 15, 2010 18:03:04 GMT -5
Re: Sahme Sweetwater - 9th level corrections Just about everything looks good with the corrections and Charisma updates, except for: 1) Intimidate adds up to +9 (but is listed as +8) 2) Concentration totals are correct, but Cha mod is still marked as +3, so just change that to +4 but leave the totals as is. 3) Hit point total for adding 1 hp more from Toughness should be 80 (but is still listed as 79). As for the unused equipment line, that will simply became an "unspent equipment line" now that the new Chapter has started and may require creation time to cash in depending on what kind of items you want to obtain. Be sure to list it somewhere on your character sheet and please note what Chapter it comes from, the type of package (standard, magic, or hybrid), and CL - just in case any of these are important when you do cash it in. Changing due to Charisma BumpCHR 18 (4) [5,6,3][2][2 magic item] Breath Weapon (Su): 2 per day. Fire 30-foot cone. 6d6 Ref DC 17 = ½ damage. [Ref (10+1/2 Srcr lvl + Chr) =1/2 dmg] 04 [0+0+4+0+0] Bluff (Cha) 11 [2+3+4+0+2] Diplomacy (Cha) 08 [2+3+4+0+0] Intimidate (Cha) -Concentration: 12/16* [8 CL+3 Chr] [*+4 to cast a spell or use a spell-like ability on the defensive or grappled] Ability Modifier Bonus Spells: -,1,1,1,1,- Updates from DM correctionsI cleaned up all the above. Pretty straight forward. Yes. This actually adjusted back the way it was because of the charisma bonus from the headband, but fear was also added. Improved Initiative; Initiative: 7 (3+4) Hmm, I will have to go through and work this out. Either way it will be a minimal amount of gp. And I try tracking it better moving forward. Attached is an updated character sheet with all these changes.
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Post by reefwood on Oct 17, 2010 12:19:50 GMT -5
Re: Brion Shaw - Weapon Sheathes, Misc Items, Banquets I modified my post again, marking items that are in the bag of holding in green. I also wanted to purchase sheathes and guards for any pointed items that are going into the bag. The longspear was spoils, so I need something to cover it, and I'd also like something specially made for the dragon's head to make sure its horns and other pointy bits don't puncture the bag. I'm not sure how much things like that would weigh, so I haven't added them to the sheet yet. The question about sheathes isn't covered anywhere in the rules, so here is my take on it. Weapon sheathes/coverings will fall into 5 categories: Light Weapon (1 sp, 0.1 lb) One-handed Weapon (5 sp, 0.5 lb) Two-handed Weapon (1 gp, 1 lb) Double Weapon (cost x2, weight x2) Exotic Weapon (cost x3, weight x1) These are the weights of weapon sheathe/coverings for Medium creatures. Those for Small creatures weigh half as much, and those for Large creature weigh twice as much, but the costs are all the same. Swords normally come with a sheathe that is a negligible part of the total weight, so when a sword is placed in a sheathe, the weight of the sheathe is absorbed into the normal weight of the blade. For example, a longsword (one-handed weapon) in a sheathe weighs 4 lbs, not 4.5 lbs, and the sheathe costs 5 sp. However, a dire flail (exotic two-handed double weapon) is not normally covered, so a dire flail with a covering on each end weighs 12 lb, instead of 10 lb, and the sheathes cost 6 gp to cover both ends. Additionally, bows and crossbows don't need coverings, but their ammunition does: Case (holds 10 bolts - 1 cp, 0.5 lb) Quiver (holds 20 arrows - 1 sp, 1 lb) As for the reinforced sack to hold the dragon head, let's say: 1 gp, 2 lb
Silk Rope, 200 ft 40 gp, 20 lb Chain, 50 ft 150 gp, 10 lb 2 locks (highest quality available) 300 gp, 1 lb 2 manacles (masterwork) 100 gp, 4 lb Grappling Hook 1 gp, 4 lb Backpack 2 gp, 2 lb 2 Old Greatswords 100 gp (or 75 gp, if broken), 16 lb 10 signal whistles 8 gp, - lb Holy Symbol (Steel) 25 gp, 1 lb The total cost for all these items is 726 gp (or 701 gp, if broken greatswords) and weighing 58 lb.
Can I use my mundane equipment money to pay in advance for some goods and services I will use later? What I'd like is to do is pay now for hundreds of gallons of ale, large quantities of high quality food (possibly even some banquets), that sort of thing. Maybe I could even use the package to get better sleeping accommodations for my unit? Basically, I want to make sure that anyone serving under Sergeant Shaw is well taken care of whenever they're in camp. Also, if I bought some weapons, could I request something more beat up? I'd like a few old, battle-worn greatswords. Nicked blades, encrusted with blood, that sort of thing. (I have some rituals of Gorum in mind.) These are the costs of high quality foods: Ale, Gallon - 2 sp, 8 lb Banquet (per person) - 10 gp Wine, Fine (bottle) - 10 gp, 1.5 lb 500 gallons of ale costs 100 gp. A banquet for 30 people and 10 bottles of fine wine costs 400 gp. You could obtain plenty of ale and wine right now to save later, but the banquet food would not last long.
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Post by reefwood on Oct 18, 2010 15:25:53 GMT -5
9th-level Corrections
Rabbit...can you send me an updated character sheet with the latest batch of corrections?
Michael...can you re-post your character sheet with the addition of the extra items and noting which are in the bag of holding.
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Post by michael on Oct 18, 2010 17:39:39 GMT -5
Done. With the exception of the sack for the dragon's head, I didn't list the sheaths for any of the weapons. You said that the price of a sheath was included when you buy a new weapon, so I assumed the same holds true for the weight. (i.e. an 8 pound greatsword is the weight of the sword and its scabbard.) So while I did buy a sheath for the longspear, I didn't bother putting it on the sheet.
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