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Post by icnivad on Nov 7, 2010 23:08:24 GMT -5
Are the L10 item options posted somewhere? I can't seem to find them.
Also, question for you Reefwood: We went over this a bit at the end of the last game, but I couldn't remember fully the answer and wanted to pose it for three specific spells: Does a person feel anything if you cast charm, dominate, or detect thoghts on them? Fail or succeed? I understand that they might see you casting it and recognize the spell, but if that wasn't a problem(like a still, silent spell) do they have any other internal knowledge that something is happening? If you dominate them but don't give any orders for the duration of the spell, do they know they were dominated? If you charm them, do they know they were charmed?
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Post by reefwood on Nov 7, 2010 23:40:34 GMT -5
Re: Spell ComponentsHowever, the onyx gems are a spell component and must come out of the Additional Magic Items line. When Nim was introduced onyx gems definitely came out of nonmagical items. I think you might be thinking of spellbook ink, which you'd ruled was a magic item and came out of additional magic items. And I'd prefer more Onyx gems. They seem to be the thing I can burn through pretty quickly. Thanks for helping gear my guys up. Oh... really? I do remember the decision about spellbook ink. Did I actually say anything in particular about the onyx. What I also remember is that this probably didn't come up when Sahme got the scroll of animate dead because I believe the scroll came with the material component already in the price. At least in 3.5, the divine scroll includes the cost of onyx to create the maximum amount of undead. Whereas in this game, I let Rabbit decide how many onyx he wanted to obtain for the scroll, so that the scroll wasn't stuck at a set amount. I didn't give it too much thought at the time, but looking back, that may have been incorrect since the cost of expensive material components is supposed to be included in the price of the item (scroll or wand). Anyway, that isn't an issue for Nimarious since he is casting the spell himself, and getting back on topic... Expensive material components should come out of the Additional Magic Items line. I do apologize if I ruled differently before or overlooked this on Nimarious' character sheet. I was probably more concerned with double checking the math than if items were obtained with the correct line, but from now on, this is how it will work. Because the Nonmagical... line is supposed to only be for items in the Equipment chapter, and I know that earlier packages included this info.
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Post by reefwood on Nov 7, 2010 23:52:55 GMT -5
Are the L10 item options posted somewhere? I can't seem to find them. Now that reward packages are no longer tied into specific Chapters, I will PM the info to players once they have decided to level up. That will help prevent confusing since different players may have different package values depending on when they level up. If you do want to level up Nimarious, just let me know, and I'll get the package options out to you, but note that leveling him up right now will provide in a significantly smaller package value (actual amount listed in Chapter 10 thread) since he is one Chapter behind the others. Also, question for you Reefwood: We went over this a bit at the end of the last game, but I couldn't remember fully the answer and wanted to pose it for three specific spells: Does a person feel anything if you cast charm, dominate, or detect thoghts on them? Fail or succeed? I understand that they might see you casting it and recognize the spell, but if that wasn't a problem(like a still, silent spell) do they have any other internal knowledge that something is happening? If you dominate them but don't give any orders for the duration of the spell, do they know they were dominated? If you charm them, do they know they were charmed? I will look a little more into the details, but yes, in general you know if you have been targeted by a spell. Someone charmed probably wouldn't realize it until after the charm ends, and if the charm fails to even work, they may not know the specific spell that was cast, but they would have felt the attempt. Someone who is dominated would have felt the attempt, and if it succeeded, they would know something is up, even if it isn't immediately apparent that the spell dominate in particular was cast on them. Not sure about detect thoughts, but it doesn't target any specific creature, so it may work differently it terms of what others feel.
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Post by icnivad on Nov 8, 2010 0:37:15 GMT -5
I would like to level up.
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Post by Rabbit on Nov 8, 2010 13:47:55 GMT -5
Then I'll level up too.
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Post by reefwood on Nov 8, 2010 16:30:26 GMT -5
Re: Level UpI would like to level up. Go ahead and level up. I want PCs to level up first, and then, add rewards. I think this will make it easier to avoid confusion or mistakes. However, if you want to obtain, create, or upgrade an item that will affect your level up, let me know, and we'll figure out the details because rewards will not be immediately available. See the Time Off post in the Chapter 10 thread for more details. Also, the NPC grunts will always be equal to half your character level, so the Bodyguard will level up to 5th-level since Nimarious will be at 10th-level. I will do the level up and can include any new items obtained from Brion.
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Post by michael on Nov 8, 2010 21:19:48 GMT -5
I updated my character sheet to reflect what I got in the most recent rewards package. I added a +1 Greatsword. Like my old full plate, when I bought a new one, I forgot to put the old one on my inventory list. I also added 5 days of wealth at my level 10 Profession (Military) score.
And just to recap: In addition to what's on my sheet, there are 40 onyx gems going to Nimarious, one +1 Breastplate going to bodyguard, one +2 full plate going to Vargas, one +1 full plate going to Fighter 1, and masterwork studded leather barding going to all of the horses.
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Post by reefwood on Nov 9, 2010 3:34:49 GMT -5
Brion Shaw - 10th-level corrections Master Sergeant Brion Shaw, lvl 10 Human Cleric of Gorum True Neutral 6'4'', 218 lbs WIS - 20 - +5 CHA - 16 - +3 STR - 18 - +4 CON - 16 - +3 DEX - 12 - +1 INT - 10 - 0 FORT - 11, REF - 5, WILL - 13 BAB - 7/2 CMB - 11 [4 STR + 7 BA] CMD - 22 [7 BA + 4 STR + 1 DEX + 10] HP - 96 AC - 25 [12 touch, 24 flat-footed] ATTACKS+2 MW Greatsword (2d6, 19-20 crit/x2, 8lbs, 2h Martial, slashing) ---+13/8 Melee (2d6+8) OR Power Attack +11/6 Melee (2d6+14) MW Longspear (1d8, 20 crit/x3, 2h simple, piercing, brace, reach) ---+12/7 Melee (1d8+6) OR Power Attack +10/5 Melee (1d8+12) MW Morningstar (1d8, 20 crit/x2, 6lbs, 1h simple, blud/pierce) ---+12/7 Melee (1d8+4) OR Power Attack +10/5 Melee (1d8+8) MW Heavy Crossbow (1d10, 19-20 crit/x2, 120 ft, 8lbs, 2h simple, pierce) ---+9 ranged (1d10) SPELLSOrisons: 4 DC 15 1st lvl: 5 + 1 domain (4 + 1 wisdom) DC 16 2nd lvl: 5 + 1 domain (4 + 1 wisdom) DC 17 3rd lvl: 4 + 1 domain (3 + 1 wisdom) DC 18 4th lvl: 4 + 1 domain (3 + 1 wisdom) DC 19 5th lvl: 3 + 1 domain (2 + 1 wisdom) DC 20 CHANNELING5d6 healing or damage to undead 30 ft radius 8 per day DC 20 will save to resist damage from channeling (18+2 from glory domain) All this looks good. Also, it may not need to be said, but if you ever use a ranged weapon that doesn't take an action to load, you can make two attacks with it when making a full-attack. However, this will never be an option with the heavy crossbow. These numbers are all correct, but just keep in mind that the Heal modifier is only +11 when using the Healer's Kit, and it runs out after 10 uses. Also, it's pretty awesome that you have a skill at +24. Especially since it's not even receiving any extra bonuses from house rules. Concentration: caster level 10 +5 Wis = 15 / 19 defensive casting/grappling This is all correct, but I just noticed that Brion would not have been able to use Great Cleave in the last combat because he does not have the prerequisite Cleave feat. Also, Cleave can only be used to strike a creature adjacent to the previous one, and not all the elementals were adjacent to each other, so only 2 could have been hit, not 3, even if Great Cleave was possible. All good here. Each superior lock weighs 1 lb, so the 2 locks weigh 2 lbs. The total weight in the bag of holding should be 103.5 lbs instead of 102.7 lbs, and it will be a full-round action to retrieve an item because it is definitely holding more than ordinary sack could fit. Also, the Headband of Inspirational Wisdom is incorrectly labeled as +1 instead of +2. I updated my character sheet to reflect what I got in the most recent rewards package. I added a +1 Greatsword. Like my old full plate, when I bought a new one, I forgot to put the old one on my inventory list. I also added 5 days of wealth at my level 10 Profession (Military) score. And just to recap: In addition to what's on my sheet, there are 40 onyx gems going to Nimarious, one +1 Breastplate going to bodyguard, one +2 full plate going to Vargas, one +1 full plate going to Fighter 1, and masterwork studded leather barding going to all of the horses. This all works. However, the squad only has 8 heavy warsteeds. 1 for Brion and 3 for his grunts, and 1 for Sahme and 3 for his grunts. The 9th heavy warsteed that was part of the squad in Chapter 8 belongs to Captain Whimsir. Currently, the squad at Dragon Dock is using 7 heavy warsteeds: 1 for Brion and 2 for his grunts, 1 for Sahme and 2 for his grunts, and 1 for Bodyguard. The other heavy warsteed is in New Briar with Bard Mage and Fighter 1.
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Post by michael on Nov 9, 2010 18:15:56 GMT -5
Ah, I was thinking bodyguard came with a mount, but I guess doesn't make sense. How much would a heavy warsteed cost?
Sorry about that. Way back when I hit level 6, I took Cleave and wrote it down on my paper character sheet, but then swapped it out for Skill Focus (ride). The change never made it to the paper. I just went through and made sure everything on my paper character sheet and the online one match up, so this shouldn't happen any more.
I'd thought about that. Unfortunately, I'm not proficient with any bows. I do have a question, though; When you throw a weapon, I know you add STR to damage, but I can't remember if the attack roll is based on STR or DEX. If it is STR, I might get a few javelins or short spears.
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Post by michael on Nov 9, 2010 18:35:07 GMT -5
Fixed everything, and also took a few items I want quick access to out of the bag of holding.
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Post by reefwood on Nov 9, 2010 18:43:03 GMT -5
Re: Warsteeds & Thrown WeaponsAh, I was thinking bodyguard came with a mount, but I guess doesn't make sense. How much would a heavy warsteed cost? Steeds are a tougher breed of horse. They have twice as many HD, so they will cost twice as much. A combat-trained heavy horse costs 300 gp, so a heavy warsteed costs 600 gp. One problem would have been that a Large creature requires more effort to teleport than ordinary equipment, and this isn't something the Specialist Ni would normally do, but it looks like Nimarious is learning teleport, so he can do it himself. This spell does have a chance to fail, but he has enough time between missions that I won't bother rolling for it this time. I'd thought about that. Unfortunately, I'm not proficient with any bows. I do have a question, though; When you throw a weapon, I know you add STR to damage, but I can't remember if the attack roll is based on STR or DEX. If it is STR, I might get a few javelins or short spears. Thrown weapons are a little funny. Dex mod to attack and Str mod to damage. Also, I don't think you can make a full-attack with a thrown weapon because once you throw it, it is gone, but you can two-weapon fight with a thrown weapon in each hand.
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Post by michael on Nov 9, 2010 19:20:55 GMT -5
I was thinking of Quick Draw to grab a second weapon in between attacks. If it's DEX to attack rolls, though, it might not be worth it for me.
Also, we had a bunch of masterwork ranseurs as spoils. I'd like to give one to each of our grunts. (Minus the bard.) The fighters' glaives aren't masterwork, and the rangers don't have reach weapons at all.
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Post by michael on Nov 9, 2010 20:00:48 GMT -5
I'm changing this to 1 Masterwork Fullplate, 7 Masterwork Studded Leather Barding, and 1 Heavy Warsteed.
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Post by reefwood on Nov 9, 2010 20:42:04 GMT -5
Re: Thrown Weapons and Spoils/RewardsI was thinking of Quick Draw to grab a second weapon in between attacks. If it's DEX to attack rolls, though, it might not be worth it for me. That seems like it would work, and you do have plenty of uses of that combat feat Cleric power per day, but yes, it is Dex mod to attack. Also, we had a bunch of masterwork ranseurs as spoils. I'd like to give one to each of our grunts. (Minus the bard.) The fighters' glaives aren't masterwork, and the rangers don't have reach weapons at all. The rangers don't have longspears? They must have run out of wealth or carrying capacity for a Light Load... or I just forgot or didn't think it important for archers Anyway, yes, there are enough MW Ranseurs to do this. I made a note in the most recent Chapter 10 thread as a reminder and be sure to adjust load if needed. I'm changing this to 1 Masterwork Fullplate, 7 Masterwork Studded Leather Barding, and 1 Heavy Warsteed. This works. Just be sure to check the Load for the warsteeds because 40 lbs of barding might push them into Medium. If so, that might be an easy way to decide which ones don't get the barding...or soldiers could drop items.
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Post by michael on Nov 9, 2010 22:52:56 GMT -5
It looks like the ranseur would put the rangers into their medium load, so I'm going to forgo that.
Brion is the heaviest in the group at 330.4 lbs with all his gear. With the barding and saddle, that brings the horse's current load to 400.4, and its max for a light load is 459.
I modified my character post one more time to put in the +1 breastplates that used to be worn by my fighters. I put them in my locker, which is marked in blue.
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