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Post by reefwood on Jun 26, 2011 17:12:03 GMT -5
Oh, good call. I'm pretty sure it came from spoils. I've had it for a while, but I don't remember exactly which battle I got it. I was not able to find this wand... even though it sounds familiar... but if it was from a while ago, it's a pretty safe bet that it only has the 100 gp version of the spell. Also, here is an update on where the spoils seem to stand, but I'll adjust the list as necessay: Leader MageAmulet of Natural Armor +3 - Brion
- Headband of Vast Intelligence +3 [Diplomacy] (1 lb)
- Belt of Mighty Constitution +2 (1 lb)
- Cloak of Resistance +2 (1 lb)
Ring of Sustenance - Brion
Rod of Metamagic, Extend, lesser (5 lb) - Nim
Arcane scroll of mage's lubrication - Nim
Arcane scroll of incendiary cloud - Nim
Arcane scroll of maze - Nim
Arcane scroll of sunburst - Nim
- 2x Potion of cure serious wounds [CL15: 3d8+15] (0.1 lb)
- Potion of invisibility [CL10: 10 min] (0.1 lb)
- 4x Diamond [500 gp]
- 4x Diamond [1,000 gp]
- Diamond/Granite Dust mix [2,250 gp] - Nim (1,000 gp of 1,125 gp diamond dust)
- Small Silver Mirror [100 gp]
Spellbook #1 (3 lb) [(81 / 100 pg] - Nim
Spellbook #2 (3 lb) [74 / 100 pg] - Nim
- Scrollcase (0.5 lb – holds 5 scrolls)
- Spell Pouch (2 lb)
- Ring [Order of Kem, not magic]
Large Dwarf+1 Flaming Amulet of Mighty Fists -Sahme
- Belt of Incredible Dexterity +2
Cloak of Resistance +3 -Brion
Headband of Inspired Wisdom +3 - Brion
Ring of protection +2 - Sahme
- Ring [Order of Kem, not magic]
Mage Guards- 2x Amulet of Natural Armor +1
- 2x Headband of Mental Prowess +1 [Int & Wis] (1 lb)
- 2x Belt of Mighty Constitution +2 (1 lb)
- 2x Cloak of Resistance +2 (1 lb)
- 2x Potion of cure serious wounds (CL 5: 3d8+5; 0.1 lb)
- 2x MW Quarterstaff (4 lb)
- 2x MW Light Crossbow (4 lb)
- 20 x bolts
- 2x Spellpouch (2 lb)
- Diamond/Granite Dust mix [500 gp]
Spellbook A (3 lb) [(71 / 100 pg] - Nim
Spellbook B (3 lb) [(71 / 100 pg] - Nim
- 2x Ring [Order of Kem, not magic]
Minions- 48x Arcane scroll of magic missile [CL 1: 1d4+1 force damage @ 110 ft; SR] (0.1 lb)
- 12x Scrollcase (0.5 lb – holds 5 scrolls)
- 12x Spellpouch (2 lb)
- 11x Wand of shocking grasp [CL 3: 3d6 elec, 2 charges; SR] (0.1 lb)
- 1x Wand of shocking grasp [CL 3: 3d6 elec, 1 charge; SR] (0.1 lb)
- 12x Potion of protection from evil [CL 1: 1 min] (0.1 lb)
- 12x Tanglefoot Bag (4 lb)
- 12x Thunderstone (1 lb)
- 48x Acid (1 lb)
- 24x Ring [Order of Kem, not magic]
We should look into what wizard spells use whole diamonds, and then decide whether we want to keep them or grind them into dust for Cleric spells. (Can we use the rewards package to pay someone to grind the diamonds into powder? Can I buy a mortar & pistil and have my followers do it? How much would each of these options cost?) A mortar & pistil would probably be destroyed by the diamonds. I have no idea what the process would entail, but using the Additional Magic Equipment line from a rewards package seems like the easiest way to to do - the army simply does it somehow. As for cost, I like the idea of a flat a percentage. 5% sounds good to me. Having the army grind down a 1,000 gp diamond would provide 950 gp of diamond dust.
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Post by icnivad on Jun 26, 2011 23:36:57 GMT -5
Sorry icnivad, I kinda just said I want all the items you want. You're definitely the person who should carry the rod, though. 30 rounds of Haste is fantastic. No worries, that's why I prefaced that I thought the items might be better suited elsewhere. I'm totally happy with just the rod and books, which seems more in Nimarious's realm. Also, if no body takes then, I'll gather up all of the scrolls, wands, amulets of natural armor, cloaks, headbands and belts.
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Post by icnivad on Jun 27, 2011 11:30:44 GMT -5
Also, are you going to call other creatures to replace them? Or are you just done with mindless undead? Yes I will. I'm slightly restructuring my army, now that I don't have Skeletor or Ghoul, mindless undead will make up the meat shield. I'm thinking of calling and killing some outsiders(like before), and PaOing them into Pegasi(or some other Magical Beast that can fly). This way we can use them as mounts, and they get their fly from the PaO, so I don't have to rely on a creature with an ability to fly. I might PaO half into pegasi, and leave the other half as humanoids so they can ride. (I could actually PaO them into humans, so they don't look like undead) Michael, what would your character's thoughts be if I killed an angel for this? I figure Astral Devas would make pretty good minions, but might cause a conflict with you. If I can find a 15hd medium outsider(like astral devas), Nimarious can control 4 of them, and his follower will be able to make 3. So, I could have 3 "pairs", and one extra mount for someone. Or 2 pairs, and 3 mounts. Or I could go all mounts, but then we get into the control issue again. Thoughts from the other players?
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Post by michael on Jun 27, 2011 17:44:42 GMT -5
With the way this campaign is structured, it seems impractical. Calling a 15 HD creature requires an 8th level spell, and the creature can resist being called if it makes a will save. Polymorph any Object is another 8th level spell. I'm pretty sure you can only cast one 8th level spell per day, so that's a minimum of 7 days just to call them all, then one extra day for each one polymorphed into a mount. You also have to expend 2 spells to bind each creature, and one to raise it. This can't be done during time off days, either, so that's anywhere from 10 to 15 days where your best spells can't be used during missions.
And I don't think Brion would be ok with summoning an Angel for slaughter, anyway. I think any alignment can be ok with killing some random devils or demons, but it seems distinctly evil to murder good-aligned outsiders without just cause. (Now, if we actually fought it, no binding circle or anything, he might feel differently. Calling down a worthy foe for the glory of combat is more Brion's speed.)
What about Barbed Devils instead? They're 12 HD, so it would only require a 6th level spell to call them, and you'd be able to control 5. You also have access to Create Undead and Create Greater Undead. I'm not sure what kind of stat changes occur, but Barbed Devil Mummies might be considerably better than Barbed Devil Bloody Skeletons.
Regardless of what route we go, it won't happen in a day, so your current undead army should be replaced over time, instead of destroying them all at once.
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Post by icnivad on Jun 27, 2011 17:52:52 GMT -5
This stuff was discussed in a different thread, but I'm moving it here because this is where our current time off is: Next, he turns his attention to enslaving mindless undead to others [Knowledge (arcana) 36, 2 hrs]. This possibility seems slightly more promising. Although, simpler methods also come to mind, such as others using a wand of command undead. Brion: command undead is on your class list, right? Reefwood:What happens if two people have command undead cast on a creature? If they are friendly, can they share control? Or does a second casting override the first? Now that Ghoul and Skeletor are no more, if you want to ride an undead mount, the simplest solution might be for you to command it every couple weeks. Or we can stick with using phantom steeds. The first spell doesn't seem possible, but Nim can try again when he puts another rank in Knowledge (arcana). I would like to try again whenever I have a chance. Is this a time-off sort of thing? Or do I have to wait for the next session? And which is the primary stat on the 2x Headband of Mental Prowess +1
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Post by michael on Jun 27, 2011 20:15:23 GMT -5
Command Undead is not my class list, but Animate Dead is. If we summon and kill a new mount, I could raise it and gain control that way.
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Post by icnivad on Jun 27, 2011 20:36:09 GMT -5
"Brion, you do not yet realize your importance. You have only begun to discover your power. Join me, and I will complete your training. With our combined strength, we can end this destructive conflict and bring order to the galaxy."
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Post by reefwood on Jun 28, 2011 0:09:04 GMT -5
This stuff was discussed in a different thread, but I'm moving it here because this is where our current time off is: Next, he turns his attention to enslaving mindless undead to others [Knowledge (arcana) 36, 2 hrs]. This possibility seems slightly more promising. Although, simpler methods also come to mind, such as others using a wand of command undead. Brion: command undead is on your class list, right? Reefwood:What happens if two people have command undead cast on a creature? If they are friendly, can they share control? Or does a second casting override the first? Now that Ghoul and Skeletor are no more, if you want to ride an undead mount, the simplest solution might be for you to command it every couple weeks. Or we can stick with using phantom steeds. The command undead spell will be broken if any ally casts a harmful spell, including command undead, on a controlled undead. Not that Brion can cast this spell anyway, but if he did, the undead would break free, the two would roll initiative, and when Brion casts command undead, the undead will then be under his control instead of Nim. Although, Nim would still retain a simpler control via animate dead, and if orders conflicted, a Charisma check would determine who the undead obeys at that moment. The first spell doesn't seem possible, but Nim can try again when he puts another rank in Knowledge (arcana). I would like to try again whenever I have a chance. Is this a time-off sort of thing? Or do I have to wait for the next session? If you want to make a Knowledge check, well, that is just a free action to think about something, so you can do that anytime. And which is the primary stat on the 2x Headband of Mental Prowess +1 Intelligence.
With the way this campaign is structured, it seems impractical. Calling a 15 HD creature requires an 8th level spell, and the creature can resist being called if it makes a will save. Polymorph any Object is another 8th level spell. I'm pretty sure you can only cast one 8th level spell per day, so that's a minimum of 7 days just to call them all, then one extra day for each one polymorphed into a mount. You also have to expend 2 spells to bind each creature, and one to raise it. This can't be done during time off days, either, so that's anywhere from 10 to 15 days where your best spells can't be used during missions. Yeah, I was meaning to chime in about this too. I don't know exactly what spells would be required to pull all this off, but it could burn up high level spell slots just as you are going into really big combats.
Command Undead is not my class list, but Animate Dead is. If we summon and kill a new mount, I could raise it and gain control that way. This is true, but it be would the simpler kind of control. The undead could attack every creature in an area, attack only a specific kind of creature in an area, or follow Brion... so Brion would have to lead the way as opposed to ride it, which sounds like it would defeat the purpose. Or he could take the Command Undead feat to gain more varied control.
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Post by icnivad on Jun 28, 2011 10:13:00 GMT -5
Oh, I missed your post just before my longer one the other day. Yeah, changing the undead out over time might be a better idea. Nimarious currently has two 8th level spells when you include his familiar item slot, so it would go a little faster than you mentioned. I was figuring I could just create them here and there when there is time. I usually use my high level slots for summoning, anyway, so this is just a more permanent type of summon. I did realize the other day that I don't have greater planar binding, anyway, so I'm capped at L12 unless I can buy a scroll, or swap for PaO.
Create Undead, and Create Greater Undead actually work quite a bit differently. They create standard versions of their creatures, so a mummy made from a barbed devil is just a regular 8 HD mummy. I am thinking that an army of shadows would be pretty rad. They are pretty weak, though, so I'd have to bring enough supplies to keep making more as they die off.
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Post by icnivad on Jun 28, 2011 11:21:42 GMT -5
If you want to make a Knowledge check, well, that is just a free action to think about something, so you can do that anytime. Knowledge (Arcana): +25 Spellcraft: +32
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Post by reefwood on Jun 28, 2011 12:01:44 GMT -5
If you want to make a Knowledge check, well, that is just a free action to think about something, so you can do that anytime. Knowledge (Arcana): +25 Spellcraft: +32 What thread did you pull this info from? I want to check what I already wrote about all this.
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Post by icnivad on Jun 28, 2011 12:20:51 GMT -5
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Post by reefwood on Jun 28, 2011 13:16:19 GMT -5
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Post by icnivad on Jun 28, 2011 13:42:14 GMT -5
I think the one you posted about later was the second spell, which I rolled ok on. The first spell was "Greater Animate Dead", which I ended up rolling really poorly, and had to wait till I put another skill point into knowledge. ("Knowledge (arcana) 27", which means I must have rolled a 3) I was hoping to take another whack at that one.
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Post by reefwood on Jun 28, 2011 14:24:37 GMT -5
I think the one you posted about later was the second spell, which I rolled ok on. The first spell was "Greater Animate Dead", which I ended up rolling really poorly, and had to wait till I put another skill point into knowledge. ("Knowledge (arcana) 27", which means I must have rolled a 3) I was hoping to take another whack at that one. Oh, I see it now... I got confused because the second spell idea was quoted too, and I failed to noticed that re-rolling question quoted the first spell idea. Anyway, this will take 1d4 hours and does need to be done during mission time. However, if you are willing to commit your first 1d4 hours of mission time to this task, we can handle it online closer to the start of the next session.
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