Post by Rabbit on Oct 18, 2011 12:48:48 GMT -5
The Priest, The Beast, and The Dead Story Review
NIGHT ONE
The vampires are called before their prince, Hildric. It seems that a Gangrel pup has been telling secrets to a local friar. The friar has taken it upon himself to send a troubling letter to the Archbishop of Canterbury which could uncover the local vampires.*
Prince Hildric’s agents intercepted the letter but the matter is far from settled. He sends the three vampires to investigate, the friar, the renegade Gangrel, and what became of the vampire Atilla.
The Venture, Coulin convinces the trio to split up. He travels alone to South Shield to seek out his brood-brother Atilla. The Gangrel, Edgar and the Toredor, Galliard travel west to Hexam in search of the friar’s messenger.
Coulin finds some skittish priests and villagers camped on what remains of Atilla’s church haven. The church was burnt down and Atilla was seen (raging with claws and fangs) in a battle with someone as the building caught fire. The remaining priests believe that Atilla was possessed by the devil. Coulin uses his supernatural charm to convince them he is on official business from New Castle (which is a truth of sorts) to investigate the happenings here. In the basement of the burnt church Coulin finds Atilla staked and unmoving. Feeding his ambition Coulin does not hesitate to commit amaranth on his elder and moves a generation closer to Cain. He gains new power as he drinks the last of Atilla’s blood.
Meanwhile, Edgar and Galliard arrive in Hexan and find that all but the innkeeper have retired for the night. Galliard use his powers on the innkeeper to learn the messenger’s room number, and Edgar uses his physical presence (and glowing red eyes!) to cower the messenger into revealing that the rogue friar is hiding in a nameless shepherd village to the south. Edgar leaves the messenger alive but knocks him out for his trouble, and the two vampires head south. Edgar’s mortal servant stays behind to keep an eye on the inn and watch for Coulin. Using his tracking skills Edgar is able to locate the village, but the sun is near rising so the two find a cave in the mountain pass to take shelter until the sun sets again.
Coulin returns to his prince and sire, Hildric, in New Castle to report that Atilla is indeed dead. Coulin leaves the implication plain that Atilla was slain by the friar (and omits that he did not feed upon him), but Hildric never trusted his Saxon born childe. After a very tense conversation Hildric sends Coulin away to continue his mission.
NIGHT TWO
Upon awakening Galliard bids Edgar to wait outside the village while he attempts to handle the friar. Galliard’s knightly appearance and charm convinces Friar Bruno that he has been sent by the archbishop. The two leave the village alone where Galliard reveals the friar’s prayers have not been answered after all. Attempting to talk to the friar into swearing off his quest, even offering to pay his passage to Scotland fails. Galliard, the dutiful knight, turns to butchery as he cuts down the priest in a drawn out and bloody murder.
Coulin arrives in Hexam to find that Edgar’s human servant is being detained by some local sellswords. News of “demon possession” in South Shield has reached the town and the locals are nervous. So when the friar’s messenger came into the common room speaking of a red eyed devil in his room last night some were more inclined to believe him. Edgar and Galliard’s sudden disappearance the night before did not go unnoticed.
For a time Coulin was unable to enter the inn. A large fire blazing in the common room was too much for his vampiric fear of flame to overcome. Eventually, he made his way into the inn and used his powers to dominate the messenger’s mind. The simple command “lie” was his undoing. “I AM drunk… no, I AM drunk… I’m telling the truth! I’M DRUNK!” With Edgar’s servant in tow (and a talkative stable boy for a guide) Coulin made his way towards the shepherd village.
The three vampires reunite outside the village and leave the stable boy behind with a reluctant village elder.
Heading north into the Northunder Woods the three vampires begin their hunt for the renegade Gangrel. Hours of hunting prove fruitless and the group is ambushed by three bandits who thought they found some easy prey. The vampires set upon the mortals, but Galliard is cut down and sent into torpor. After the battle died down Coulin brought a dying bandit to Galliard and the taste of blood awoke the vampire into a blood frenzy.
The remaining bandit presented a wooden cross and begged for his life, “Please by the saint of the wood, mercy.” Coulin dispenses justice and cuts each of the bandit’s throats.
The hour grows late and the Gangrel’s trail is cold.
NIGHT ONE
The vampires are called before their prince, Hildric. It seems that a Gangrel pup has been telling secrets to a local friar. The friar has taken it upon himself to send a troubling letter to the Archbishop of Canterbury which could uncover the local vampires.*
Prince Hildric’s agents intercepted the letter but the matter is far from settled. He sends the three vampires to investigate, the friar, the renegade Gangrel, and what became of the vampire Atilla.
The Venture, Coulin convinces the trio to split up. He travels alone to South Shield to seek out his brood-brother Atilla. The Gangrel, Edgar and the Toredor, Galliard travel west to Hexam in search of the friar’s messenger.
Coulin finds some skittish priests and villagers camped on what remains of Atilla’s church haven. The church was burnt down and Atilla was seen (raging with claws and fangs) in a battle with someone as the building caught fire. The remaining priests believe that Atilla was possessed by the devil. Coulin uses his supernatural charm to convince them he is on official business from New Castle (which is a truth of sorts) to investigate the happenings here. In the basement of the burnt church Coulin finds Atilla staked and unmoving. Feeding his ambition Coulin does not hesitate to commit amaranth on his elder and moves a generation closer to Cain. He gains new power as he drinks the last of Atilla’s blood.
Meanwhile, Edgar and Galliard arrive in Hexan and find that all but the innkeeper have retired for the night. Galliard use his powers on the innkeeper to learn the messenger’s room number, and Edgar uses his physical presence (and glowing red eyes!) to cower the messenger into revealing that the rogue friar is hiding in a nameless shepherd village to the south. Edgar leaves the messenger alive but knocks him out for his trouble, and the two vampires head south. Edgar’s mortal servant stays behind to keep an eye on the inn and watch for Coulin. Using his tracking skills Edgar is able to locate the village, but the sun is near rising so the two find a cave in the mountain pass to take shelter until the sun sets again.
Coulin returns to his prince and sire, Hildric, in New Castle to report that Atilla is indeed dead. Coulin leaves the implication plain that Atilla was slain by the friar (and omits that he did not feed upon him), but Hildric never trusted his Saxon born childe. After a very tense conversation Hildric sends Coulin away to continue his mission.
NIGHT TWO
Upon awakening Galliard bids Edgar to wait outside the village while he attempts to handle the friar. Galliard’s knightly appearance and charm convinces Friar Bruno that he has been sent by the archbishop. The two leave the village alone where Galliard reveals the friar’s prayers have not been answered after all. Attempting to talk to the friar into swearing off his quest, even offering to pay his passage to Scotland fails. Galliard, the dutiful knight, turns to butchery as he cuts down the priest in a drawn out and bloody murder.
Coulin arrives in Hexam to find that Edgar’s human servant is being detained by some local sellswords. News of “demon possession” in South Shield has reached the town and the locals are nervous. So when the friar’s messenger came into the common room speaking of a red eyed devil in his room last night some were more inclined to believe him. Edgar and Galliard’s sudden disappearance the night before did not go unnoticed.
For a time Coulin was unable to enter the inn. A large fire blazing in the common room was too much for his vampiric fear of flame to overcome. Eventually, he made his way into the inn and used his powers to dominate the messenger’s mind. The simple command “lie” was his undoing. “I AM drunk… no, I AM drunk… I’m telling the truth! I’M DRUNK!” With Edgar’s servant in tow (and a talkative stable boy for a guide) Coulin made his way towards the shepherd village.
The three vampires reunite outside the village and leave the stable boy behind with a reluctant village elder.
Heading north into the Northunder Woods the three vampires begin their hunt for the renegade Gangrel. Hours of hunting prove fruitless and the group is ambushed by three bandits who thought they found some easy prey. The vampires set upon the mortals, but Galliard is cut down and sent into torpor. After the battle died down Coulin brought a dying bandit to Galliard and the taste of blood awoke the vampire into a blood frenzy.
The remaining bandit presented a wooden cross and begged for his life, “Please by the saint of the wood, mercy.” Coulin dispenses justice and cuts each of the bandit’s throats.
The hour grows late and the Gangrel’s trail is cold.