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Post by Rabbit on May 9, 2014 12:05:33 GMT -5
All that sounds good. Here is a slight edit to match what you said about the clan(s.)
EDIT: Vras Black Moon is a half orc born of the same clan as our Venture Captain, Haav'ork Black Moon. But Vras was only 4 years old when the Black Moon Clan was disbanded. Vras’ parents and uncles all died during the fall of the Black Moon clan leaving a scattering of orphans that were quickly getting assimilated into the other clans of Belkzen. A warrior from one such clan was eyeing Vras’ older sister, Grewsh, and planned to take her into his harem. She snuck away refusing to bow to another clan and took young Vras with her. His last memories of his homeland are riding upon Grewsh’s shoulders during their long march south. Grewsh taught Vras the ways of her clan and they never forgot the names of the fallen. Over the last 20 years Vras has traveled much of the Inner Sea making a living as a soldier, thief, and adventurer. Eventually Vras and Grewsh reunited with Haav'ork through the Pathfinder Guild.
The Black Moon Clan practice a type of ancestor worship. Vras sees his Oracle “haunted” curse and the Rage Prophet “spirit guardian” powers as all signs from his Black Moon ancestors. He believes they want haunt him because he has not forgotten, and through him (and others like him) they still exist.
(If I take leadership later, my cohort will likely be Vras' sister. I'd like to say she is with the other group escorting the caravan or something similar.)
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Post by icnivad on May 10, 2014 13:37:40 GMT -5
Torvak Black Moon, The Red Orc.
Tieflings are the offspring of humans and fiends. For the sake of this story, could Torv be an orc version of a tiefling? Same stats, just of Orc lineage, instead of humans. It took some liberties with the following. Let me know if it works, or if it has to be changed.
Torvak was found in a basket in a river on the north side of Ustalav. His red skin immediately marked him as different, and is the likely reason his parents abandoned him. Brought in by Gortok Black Moon, Torvak was raised in the Black Moon clan as one of their own. Torvak grew up strong and smart. He could best most orcs with a blade, and his natural affinity for magic made him a valuable asset to the tribe. His adopted status, and clear ancestry, however, always set him aside, and Torvak stayed more or less outside the traditional clan hierarchy. Torvak used his skills to help his childhood friend, Haav'ork, climb the ranks in the clan. Torvak would often times take on tough missions that needed to be handled with delicacy for Haav'ork.
After the fall of the Black Moon Clan, and the capture of Haav'ork, Torvak set off with his then girlfriend, her young brother, and several other refugees to find a new home. Many years later, when Torvak received word that Haav'ork had been released, and had joined and become a ranking member of the Pathfinders, Torvak immediately picked up and left everything to travel across the region to rejoin his childhood friend.
Note: I see Torvak and Haav'ork having a similar relationship to Guts and Griffith in Berserk. Longtime friends, but Haav'ork desiring to climb the social ladder, while Torvak has little interest other than combat. Note 2: I picture a harsh falling out between Torvak and Grewsh when Torvak decided that he needed to go to Haav'ork's side without consulting her or asking her to go with him. He didn't specifically not want her to join him, he just didn't think to ask; her life was her own decision to make. To Torvak, it was a "bros before hoes" decision, his friend needed him, and that was the end of the discussion. To Grewsh, it was an abandonment. Vras would probably be a young adult by this point, Torvak having been one of his male role models. Not sure if he would feel abandoned by this, too.
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Post by icnivad on May 10, 2014 14:08:25 GMT -5
Something I'm still a little unclear on: Natural weapons, and multiple attacks. Say creature has, for example, two claw attacks, a 15 BAB, and a 16 Str. As a full attack, they can make two attacks at their highest BAB for +18/+18. Could they instead make a full attack using their standard BAB progression just as if they were making a regular attack? +18/+13/+8. Or can they *only* make the two attacks?
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Post by reefwood on May 10, 2014 15:12:06 GMT -5
Torvak - I accidentally deleted my long reply to your post and don't have time to retype. The main things to note is that this story doesn't seem to line up with Rabbit's, but I have thoughts to make it work. Also, Torv has to be at least 35 years old to fit into the timeline, but don't worry about age mods since he's a tiefling so probably longer living than an orc. Something I'm still a little unclear on: Natural weapons, and multiple attacks. Say creature has, for example, two claw attacks, a 15 BAB, and a 16 Str. As a full attack, they can make two attacks at their highest BAB for +18/+18. Could they instead make a full attack using their standard BAB progression just as if they were making a regular attack? +18/+13/+8. Or can they *only* make the two attacks? Only the two attacks. Natural weapons don't do the BAB progression thing.
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Post by Rabbit on May 11, 2014 0:03:29 GMT -5
Something I noticed while looking over some things after the game.
So those giant orcs should have had a 20% miss chance against Vras because they were not adjacent to him. Though they only hit once so it wouldn't have changed much, but I wanted to point it out for future reference.
Also, considering this for the next feat.
The way I read that is the spirits automatically do 1d8 damage to all targets, all adjacent "living" enemies, with no attack role required. On our grid paper that's potentially 8 enemies... 12 if I was Large.
And also worth noting this one actually specifies "at the start of her turn" where the lesser power did not.
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Post by reefwood on May 12, 2014 13:45:14 GMT -5
Something I noticed while looking over some things after the game. So those giant orcs should have had a 20% miss chance against Vras because they were not adjacent to him. Though they only hit once so it wouldn't have changed much, but I wanted to point it out for future reference. Also, considering this for the next feat. The way I read that is the spirits automatically do 1d8 damage to all targets, all adjacent "living" enemies, with no attack role required. On our grid paper that's potentially 8 enemies... 12 if I was Large. And also worth noting this one actually specifies "at the start of her turn" where the lesser power did not. Good to note about the miss chance. It would have applied to the archers on the ridge as well. Though, I don't think any of them hit anyone. Greater Spirit Totem does appear to do automatic damage. Awesome. Almost like its an aura of negative energy but only damages living enemies, so allies, undead and constructs are unaffected.
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Post by reefwood on May 23, 2014 19:35:10 GMT -5
Adventure #5 - 12th-level updateReturning characters gain: - 2 levels
- 45,000 gp
- 1 hero point
New characters begin with: - 12th-level
- 100,600 gp
- 1 hero point
Equipment: Characters may purchase customized magic items at 50% above standard price. For example, a Belt of Giant's Strength +2 is listed in the book and has always been available (4,000 gp). A character with magic item creation feats was always allowed to create a customized Belt of Giant Strength +1 (1,000 gp). Now any character may purchase a customized Belt of Giant Strength +1 for 1,500 gp. Price Limit: The price cap for a single item is 27,000 gp.
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Post by reefwood on Aug 20, 2014 9:33:11 GMT -5
Adventure #6 - 13th-level updateReturning characters gain: Equipment: No equipment may be purchased at the start of this level.
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