Post by reefwood on Jan 29, 2016 18:52:07 GMT -5
Poison
It sounds like you can pour multiple doses of poison into one drink, but injury poison just delivers one dose per injury, but multiple poisonous injuries do stack. I've seen some dispute on the messageboards as to how exactly poison works in terms of when saves are made, but maybe that is because we are all used to doing it the 3.5 way. We're used to making the save as soon as we are injured/poisoned and taking damage right away, which all happens on the turn of the poisoner.
I haven't read these poison rules in years, but now it seems pretty clear in the example above. If poisoned, you make a save at the start of your turn. If you've been poisoned multiple times, the save is harder, and the poison lasts longer.
If it was done the 3.5 way, it would play out like this: The first injury would be easy: Fort DC 14. If you failed that save, you would take Str damage. The second injury would be Fort DC 16 since you already have a dose of the same poison in your system, and you would take more Str damage. The third injury would be Fort DC 18, and you would take even more Str damage.
However, the above example makes no mention of Fort DC 14 or Fort DC 16. It goes straight to Fort DC 18. Therefore, I think none of the poison takes effect until the start of the poisoned creature's turn. Then, all the poison simply acts together. If the creature is poisoned again in the next round, then on its following turn, it would be Fort DC 20 and the duration would extend 2 additional rounds (10 rounds total). And all the poison would be negated once the creature succeeded on a save.
Now the only other thing for me to figure out is...how many doses of poison per day can a creature produce? Hmmm...
Giant Spider (Medium): Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.
Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.
It sounds like you can pour multiple doses of poison into one drink, but injury poison just delivers one dose per injury, but multiple poisonous injuries do stack. I've seen some dispute on the messageboards as to how exactly poison works in terms of when saves are made, but maybe that is because we are all used to doing it the 3.5 way. We're used to making the save as soon as we are injured/poisoned and taking damage right away, which all happens on the turn of the poisoner.
I haven't read these poison rules in years, but now it seems pretty clear in the example above. If poisoned, you make a save at the start of your turn. If you've been poisoned multiple times, the save is harder, and the poison lasts longer.
If it was done the 3.5 way, it would play out like this: The first injury would be easy: Fort DC 14. If you failed that save, you would take Str damage. The second injury would be Fort DC 16 since you already have a dose of the same poison in your system, and you would take more Str damage. The third injury would be Fort DC 18, and you would take even more Str damage.
However, the above example makes no mention of Fort DC 14 or Fort DC 16. It goes straight to Fort DC 18. Therefore, I think none of the poison takes effect until the start of the poisoned creature's turn. Then, all the poison simply acts together. If the creature is poisoned again in the next round, then on its following turn, it would be Fort DC 20 and the duration would extend 2 additional rounds (10 rounds total). And all the poison would be negated once the creature succeeded on a save.
Now the only other thing for me to figure out is...how many doses of poison per day can a creature produce? Hmmm...