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Post by michael on Jul 6, 2009 4:59:01 GMT -5
We mainly discusse the basics and talked about trying to make a general setting that lends itself to lots of varied adventures. and something where it would be flexible to let characters come and go between adventures. I am into the idea and could be into running adventures from time to time. But I would prefer that someone else take the reigns and make the general setting with the first adventure. (I think it would be better for one person to make the main template/setting and everyone else follow that lead.) Regarding what system to use it sounded like DnD 3.5, Mutants and Masterminds (and I think even d20 Star Wars) were mentioned with degrees of interest. off the top of my head some general ideas could be; star wars: bounty hunters or some other "for higher" types mutants and masterminds: a league of superheroes DnD: plane jumping characters with a headquarters in the astral plane So I guess I've taken the reins on this one, unless there are any objections? Anyway, I've been looking at a few of the systems we might use. My biggest priority with this is flexibility. With the rotating GM's, I'd like something that could accommodate a wide variety of stories, so that whoever's running it has a lot of freedom. I also think it would be fun to jump around to a bunch of different genres with the same characters. I borrowed D20 modern from Harry. The class system it uses looks really interesting, and I'd definitely be interested in trying at some point, but I don't think it's the best thing for this. It seems very gun and explosion-centric, and, well, modern. While I'm sure you could easily work it into any genre, I don't think it would work well jumping from one genre to the next, particularly with its reliance on guns. Star Wars is another one I'd like to play, but has the same flexibility problems for me. I think our best options are D&D or Mutants and Masterminds. I liked the pan-dimensional tavern idea a lot, as it allows for pretty much everything I was looking for. Personally, though, I'm leaning towards Mutants and Masterminds. Superheroes have just about covered every genre out there, and would allow for as much storytelling freedom as anything else. The big draw for me though is the different variety in character creation. With Mikey's and Talik's games started, and Burning Wheel and Mouseguard on the horizon, I'd like to move away from the swords and sorcery characters. The biggest downside to M&M is that (as far as I know) Mikey is the only one with a book, and none of us are terribly familiar with it. So what are everyone's thoughts/preferences? Mikey, I know you wanted to run a Mutants and Masterminds game as well, and I don't want to step on your toes with this. I'm also up for looking into other systems, if anyone has suggestions.
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Post by Enric on Jul 6, 2009 13:09:57 GMT -5
I'm down if this works for Mikey. M&M is a system I've been curious about for a while, and rules can be picked up for a pretty reasonable price, so I'm fine with getting my own copy.
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Post by Rabbit on Jul 6, 2009 14:06:08 GMT -5
I gladly welcome a chance to play on M&M game. ;D
I own the latest manual (2nd ed, I believe) as well as the 1st ed. There are subtle changes but pretty much the same.
Michael, I can let youborrow the book if youwant so you can check out the system more?
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Post by michael on Jul 7, 2009 17:06:36 GMT -5
Michael, I can let youborrow the book if youwant so you can check out the system more? That's ok, I went ahead and ordered a used copy. It should be here in a week or so, and I have a PDF in the meantime if I want to check on something. I think I've got the basic setting all planned out, and I'll start a thread for that soon.
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Post by Enric on Oct 5, 2009 17:56:29 GMT -5
I meant to post this a while ago and completely forgot, but... Rabbit and Icnivad, if either of you folks are interested, Patrick and Michael and I are going to be trying Dogs in the Vineyard out tomorrow night at my place. We're playing with a gentlemen I played a game with a few weeks ago, but I think we could accommodate one or two more players if either of you want in.
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Post by reefwood on Oct 20, 2010 19:08:01 GMT -5
War Games [Pathfinder]I don't have too much of an idea as to how much longer am I going to continue War Stories. There may a few more chapters or a lot more, but when it does come to an end, the idea of other military-type campaigns have come to mind: - Angels vs Demons - PCs do battle for the forces of good on the planes of heaven and hell with potential special missions to other planes. Perhaps start out at 5th-level or higher in order to select more advanced or celestial races.
- Lycanthropes vs Vampires - Yeah, I got the idea from Underworld. Not sure what I'd do with it yet.
- Flight Against the Undead - I ran an online game a few years back that was set in an altered Eberron where the PCs searched for supplies & survivors while defending against the hordes of undead who had ravaged the world.
Any thoughts on these? Or other ideas?
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Post by Rabbit on Oct 21, 2010 10:32:24 GMT -5
War Games [Pathfinder]I don't have too much of an idea as to how much longer am I going to continue War Stories. There may a few more chapters or a lot more, but when it does come to an end, the idea of other military-type campaigns have come to mind: - Angels vs Demons - PCs do battle for the forces of good on the planes of heaven and hell with potential special missions to other planes. Perhaps start out at 5th-level or higher in order to select more advanced or celestial races...
So I had an idea regarding a heaven and hell game. It is one of many I had in my head and wont likely get to pushing it for a long time (if ever) but I would really enjoy a chance to play in one.
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Post by reefwood on Nov 27, 2012 16:35:48 GMT -5
Wowers... I can't believe it's been over 2 years since anyone has posted in this particular thread, but it seems like the appropriate spot to bring up a few gaming ideas on my mind. Now it seems like people are pretty busy these days, including myself but I do have a few short-to-longish ideas for the winter gaming itch: One-shot: Most likely the ninja competition that I mentioned earlier. It will be a cooperative adventure to get through an obstacle course where you will face various challenges, including other ninjas, and any surviving PCs will probably square off against each other since there can only be one Ultimate Ninja. This would require one 3-5 hr session. Multiple-session Mission: Rabbit recently got me thinking about the online undead-battling campaign I ran several years ago on Groovy Gamers (which it turns out is no more ). I could run the first mission pretty easily since it is mostly statted-out from back in the day. This would require 2 long sessions or 3 short sessions, and it would be good to run them back-to-back weeks. Adventure Path: I got the first two books of the Council of Thieves adventure path when they were on sale at Powells a couple years ago. I'd be happy to run the first book and stop there, or continue to the next if people have time and interest. Each book would probably require 3-5 sessions, and probably "2 wks on/1 wk off" or every other week would be better for something longterm like this. Basically my thinking as a DM right now is running something short if I want to completely make it up, or something pre-made for longer stuff. Also, I have a bunch of pre-made adventures, so if people want to play, but these ideas don't tickle your fancy, I could see what else is on my shelves. As for scheduling... Saturday afternoon is probably my ideal time for playing right now, but I could do most evenings too. Starting/ending time would just depend on my work schedule, but I could potentially play at least 8-11pm any night.
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Post by icnivad on Nov 27, 2012 17:06:59 GMT -5
Woot. It's been too long since we've played. I'd be down for any of these. My preference would be for an Adventure Path, then a multi-session mission, then one shots.
As for scheduling, Tuesdays and Wednesdays are pretty much always out. Thursday and Monday evenings work pretty well. The Friday/Saturday/Sunday could work, too, but things tend to come up on weekends, so a weekday might be more stable.
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Post by Rabbit on Nov 27, 2012 18:24:10 GMT -5
Like icnivad, the order of my preference is Adventure Path, then a multi-session mission, then one shots. In general, I am more interested games that might focus a little more on the story and character development over games strongly focused on character builds. So Pathfinder, DnD 3.5, and Dungeon World are all games I am interested and also open to trying out most any other games other people are interested in trying out. I would definitely like to get some more regular winter time playing in. Tuesday and Thursday evenings don’t work for me… and the other weekday evenings will be limited because I don’t want to get back into a habit of playing super late when I work the next day. So again, like icnivad, Friday/Saturday/Sunday could work, too, but things tend to come up on weekends, so a weekday might be more stable. I like the idea of playing a schedule close to "2 wks on/1 wk off.” EDIT: Also reefwood, if you were looking at other options for premade adventures. There is one from Pathfinder called "King Maker" which looked interesting. I only read through a player source but it basically challenges players to clear out the monster form the forests and eventually set themselves up as rulers of the area. Could be fun. ************************************ I have also been toying with the idea of running a Vampire: Dark Ages online game. Slow paced with 1-2 players. I have a premade adventure I would be using as a template. Start with the single adventure and see what happens. Anyone interested in that as well?
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Post by reefwood on Nov 28, 2012 0:39:19 GMT -5
Wow, I was expecting interest to fall the other way in terms of length, but I'm definitely up for running a longterm pre-made adventure. So far it looks like we have 2 players, and 3 would be a good minimum, but I could also work with 2 regulars and an occasional/rotating 3rd player. I am loosely familiar with the Kingmaker AP that Rabbit mentioned, but I don't have that one . Also, that is a much lengthier campaign than I have in mind. Well, actually, Council of Thieves can be just as long if we played the whole AP (6 books), but from what I've read, I can set it up to end after the 1st book, or continue to the 2nd book if we want, or even further if interest & time allows. Whereas, Kingmaker seems like it may not feel right if we ended part way through it (i.e. before completion of a kingdom). I need to re-read some of the Council of Thieves info before deciding how exactly I want to present it to the players, in part because I may tweak a few things about this specific storyline and challenges (nothing major but something I want to decide before saying too much about the intro). However, I believe it takes place in the Pathfinder world (or continent?) called Golarion, so there's plenty of pre-made info about setting and peoples. I emailed the CoT Players Guide to Rabbit and icnivad and can send it to anyone else interested. What I will say is that the campaign is set in a lawful evil port city that used to be the capital and more along the good lines until their god died about a century ago. It's not like a hell on earth now, and there are good temples and people, but it is a strict and potentially not-so-pleasant place, especially for those without power, money or influence. Also, tieflings are somewhat common, as is the worship of demons and evil beings, at least on the surface, but it's not like people are being sacrificed daily in the town square. The PCs won't have to be chaotic good, but they will have to have some issue with the status quo and possibly be up for altering it to some degree for the betterment of themselves or others. Not necessarily staging a revolution to overthrow the king (I'm not sure if there even is a king) but not happy with how everything works right now. I'll try to read up on this AP over the next few days and post a more concrete intro over the weekend. Woot. It's been too long since we've played. I'd be down for any of these. My preference would be for an Adventure Path, then a multi-session mission, then one shots. As for scheduling, Tuesdays and Wednesdays are pretty much always out. Thursday and Monday evenings work pretty well. The Friday/Saturday/Sunday could work, too, but things tend to come up on weekends, so a weekday might be more stable. Like icnivad, the order of my preference is Adventure Path, then a multi-session mission, then one shots. In general, I am more interested games that might focus a little more on the story and character development over games strongly focused on character builds. So Pathfinder, DnD 3.5, and Dungeon World are all games I am interested and also open to trying out most any other games other people are interested in trying out. I would definitely like to get some more regular winter time playing in. Tuesday and Thursday evenings don’t work for me… and the other weekday evenings will be limited because I don’t want to get back into a habit of playing super late when I work the next day. So again, like icnivad, Friday/Saturday/Sunday could work, too, but things tend to come up on weekends, so a weekday might be more stable. I like the idea of playing a schedule close to "2 wks on/1 wk off.” EDIT: Also reefwood, if you were looking at other options for premade adventures. There is one from Pathfinder called "King Maker" which looked interesting. I only read through a player source but it basically challenges players to clear out the monster form the forests and eventually set themselves up as rulers of the area. Could be fun.
I might be up for a slow-paced online game, but with my interbot access these days, it would be really slow - like 1 or 2 posts per week. ************************************ I have also been toying with the idea of running a Vampire: Dark Ages online game. Slow paced with 1-2 players. I have a premade adventure I would be using as a template. Start with the single adventure and see what happens. Anyone interested in that as well?
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Post by reefwood on Nov 28, 2012 22:50:59 GMT -5
As for scheduling, it looks like Tu-We-Th is out. Monday would be swell for me too, so maybe that could work for Rabbit once in a while if we end around 10pm? Friday evening, Saturday afternoon or evening, or Sunday evening (except when Walking Dead is on) all work for me too. I'm not looking to have a set day, so rotating works.
Also, since it looks like this would be a small party and people want to do more character development, maybe everyone could start at 2nd level off with a bonus NPC level... and perhaps kicks things off with a character building session.
As for builds, anything in the Core Rulebook or Advanced Players Guide or the CoT Players Guide would be fair game. Oh, and I did order the Inner Sea Guide the other day (cos it was half off), so if there's anything that might be relevant, I'll let people know.
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Post by michael on Nov 28, 2012 23:38:22 GMT -5
I, too, would enjoy a longer campaign. I don't have a set work schedule, so I'd need to know game night a couple weeks in advance to make sure I have the evening off, but that shouldn't be a problem. Looking forward to getting back into it!
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Post by reefwood on Nov 29, 2012 10:21:53 GMT -5
Excellent! Looks like we have a party I'll work on posting some info about the setting over the weekend... and perhaps try to get together for a character creation session the week after next? I, too, would enjoy a longer campaign. I don't have a set work schedule, so I'd need to know game night a couple weeks in advance to make sure I have the evening off, but that shouldn't be a problem. Looking forward to getting back into it!
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Post by Rabbit on Nov 29, 2012 12:06:39 GMT -5
Yes! Lets do this. I'm up for a character creation session in the near-ish future. Does anyone have the link to Pathfinder's free online player's guide. I had it book marked but lost it at some point. (PS I Shared the Council of Thieves player guide with Michael) EDIT: Found it! paizo.com/pathfinderRPG/prd/
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