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Post by Enric on Jun 12, 2009 1:08:25 GMT -5
It seems like a few of us in the Burning Wheel thread were mentioning various games that we'd like to run sometime, so I thought it might be nice to have a separate thread for discussing that stuff. What if we posted what we'd be interested in running, how long we envisioned running it for, and when we might feel ready to start, and then we can all kind of hash out what we'd be most interested in? Here are a few things I've been thinking about lately: Mouseguard It seems like this will be a good entry point for the BW mechanics. The game really emphasizes the passage of seasons, and the sessions are designed to be relatively short (less than four hours), so I'd like to run a full year if possible, perhaps one session per season. I think I'd be ready to go with this as soon as Michael gets back from Alaska. Anyway, this leads pretty directly to... Burning WheelIf the system works well in actual play, I like this enough that I'd actually like to try running an open-ended, irregular game. As we learned the other night, however, character creation is a little daunting, and I am starting to feel like Mouseguard would be a better introduction to this kind of stuff, so let's say sometime in August would be the earliest I'd want to actually start playing. Primetime AdventuresThis is another newer system that I've picked up lately. It has very few mechanics, but seems like it would be terrific for flexing group-storytelling muscles, so it actually seems ideal for introducing new folks to roleplaying. I was actually going to ask Tom and Cara if they'd like to give it a shot, but if any of you guys are interested, please let me know. It's designed for five- or nine-episode "seasons," but I'd want to start with just a pitch session and a pilot episode to get a feel for it. That's about it for now. Like I've mentioned lately, I've got a few other ideas just beginning to gestate, mostly in one-shots - D6 Star Wars, Paranoia, more Call of Cthulhu - but none of that is even close to being something I'm ready to run. What about you folks?
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Post by Rabbit on Jun 12, 2009 14:15:21 GMT -5
I am enjoying the 3.5 DnD series I am running right now and have no thoughts on ending it anytime soon. I still am interested in running a Call of Cthulhu game. The plot I have hashing out in my mind would start out in 1920s London with possible global travel if played as a series. Mutants and MastermindsI am also interested in doing something with Mutants and Masterminds. This is the super hero setting rpg; www.mutantsandmasterminds.comI would want to take it slow, but if people were interested we could make test characters (or use pre-made) and have test battles to introduce people to the system. I could even throw a bank robbery together to test it out... When I get around to running an actual MnM game I am interested in a Guardians of the Galaxy type setting. Think Green Lantern/ Lantern Corp, Silver Surfer, Nova, Marvel's Skrull and Kree Empires, and perhaps a few Cosmic Beings (like Galactus) roaming the universe.
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Post by Enric on Jun 12, 2009 15:44:12 GMT -5
I'm enjoying the fuck out of your Den of Heroes game. And yeah, I've been curious about Mutants & Masterminds since you mentioned it back when we were playing at Alex's house. I'd love to play a superhero game, and I'm intrigued by this cosmic adventure concept...
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Post by Rabbit on Jun 12, 2009 18:08:05 GMT -5
I'd love to play a superhero game, and I'm intrigued by this cosmic adventure concept... Yeah! I think Mutants and Masterminds would be great for this. For character building it is a point buy system and you can spend some minimal points to buy a 'headquarters.' It then has its own point buy system you use to buy it powers and abilities (for example if you wanted a space ship you would want to buy your headquarters flight, space travel, and if you wanted weapons perhaps buy energy blasts(plasma beam).) pretty bad ass stuff.
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Post by reefwood on Jun 12, 2009 19:00:17 GMT -5
I wouldn't think of even delving into these until after the summer, but a couple systems on my mind are...
Serenity I think everyone here has seen Firefly, and this is the RPG based off it. Stats for all the main characters are in the book, but you can make up your own too. Instead of static ability scores or modifiers, you have ability dice and skill dice and whanot... these probly aren't the actual technical terms, but instead of having Str 17 (+3 mod) and Int 11 (+0 mod), you'd have something like Str 1d8 and Int 1d4. Skills start out as broad skills, such as Electronics and Firearms but break down into numerous focuses, so you could have Firearms 1d6 and Shotgun 1d10. Also, I think many rolls involve rolling two kinds of dice, like Agility + Intelligence for Initiative (or something like that), and you don't level up in the standard sense. There are 3 starting tiers to pick from when making a character (low level, mid level, high level) with each one giving more points to build a character, but from there, you never gain a level. If you do well, you earn more points, which can be used to improve yourself eventually or to do other things as well (including, being awesome and reducing damage, I think). As for characters, you can have a ship or be on some faraway settler planet or just about anything else in the Firefly world.
Shadowrun, 4th Edition I think everyone is somewhat familiar with this setting... post-apocalyptic fantasy meets sci-fi where corporations often rule supreme. I sat down at Powells today and started reading the book. This system works a bit differently too. Rolls are based on dice pools, so if you have Perception 4, you roll 4 dice and try to get as many successes (five or higher) as possible. Circumstances can reduce or increase the amount of dice rolled. In this game, the players are shadowrunners who are usually a team that gets hired to do jobs which involve things like breaking & entering, stealing electronic data, and trying to not get shot. Some basic character types include the decker who is essentially a hacker, the mage, the fighter who usually uses guns but swords and whatnot are options too, and I think the rigger who is wired into vehicle and drones.
Oh, and depending on how the Pathfinder one-shot goes, I might be into doing another one of those around the end of summer.
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Post by michael on Jun 13, 2009 5:30:41 GMT -5
I'd like to try my hand at GMing some time in the not too distant future as well. Maybe with one of these systems we could set up a rotating game master. We could keep the same world, and do one-offs with a shifting roster of players. We'd all keep the same characters, but the one belonging to the GM would just be gone that adventure. Would you guys be interested in that?
(Mutants and Masterminds might be ideal for this, since most superhero teams already have the rotating line-up. And as Mikey pointed out, superhero stories lend themselves really well to one-offs.)
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Post by michael on Jun 16, 2009 19:21:03 GMT -5
Mouseguard I think I'd be ready to go with this as soon as Michael gets back from Alaska. I get back in the morning on Monday the 22nd, so I'm available to play as soon as that night. I should be free all week, so whenever works best for everyone.
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Post by Enric on Jun 16, 2009 20:45:17 GMT -5
Would there be a night next week that would work for everyone? I know Mikey can't do Mondays, and I've made plans for Wednesday, but maybe another night? Or - and I don't know if you guys would be into this or not - what about during the day on the weekend? I thought it might be nice to play outside on the back porch.
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Post by Rabbit on Jun 17, 2009 10:31:33 GMT -5
Would there be a night next week that would work for everyone? I know Mikey can't do Mondays, and I've made plans for Wednesday, but maybe another night? Or - and I don't know if you guys would be into this or not - what about during the day on the weekend? I thought it might be nice to play outside on the back porch. I could be into this, the next two weekends both wrk for me. Though I know that Franco is often working the weekend days as a taxi operator.
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Post by reefwood on Jun 18, 2009 11:21:37 GMT -5
Would there be a night next week that would work for everyone? I know Mikey can't do Mondays, and I've made plans for Wednesday, but maybe another night? Or - and I don't know if you guys would be into this or not - what about during the day on the weekend? I thought it might be nice to play outside on the back porch. As Rabbit pointed out, weekend days don't work for me because I'm usually driving the cab. The earliest I could play on a weekend would be 7pm, but the closest day I could do that wouldn't be until Sunday the 28th. As for next week, Tuesday is my one free evening that I could play.
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Post by Enric on Jun 18, 2009 15:45:50 GMT -5
Well, shit. I'm going to a soccer game that Sunday, and I don't know now if Tuesday will work. Why don't we try to figure another time after we try out Pathfinder?
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Post by michael on Jun 18, 2009 15:55:41 GMT -5
Damn you people with your "children" and "jobs". Can't you see that these things only interfere with what's really important?
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Post by Rabbit on Jun 22, 2009 10:36:36 GMT -5
I would also like to throw out that I got the old Advanced Dungeons and Dragon (2nd Ed) box set for RAVENLOFT this weekend. I could see wanting to run a series in this setting. (I don't think it will be very hard to convert any mechanics to 3.5.) For any that don't know it is a horror setting for DnD. I could see playing it with a little heavier focus on roleplaying. Having some stuff online might play out well, too. This is another thing far down the pipeline but I wanted to bring it up. en.wikipedia.org/wiki/Ravenloft
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Post by reefwood on Jun 29, 2009 12:18:36 GMT -5
I'd like to try my hand at GMing some time in the not too distant future as well. Maybe with one of these systems we could set up a rotating game master. We could keep the same world, and do one-offs with a shifting roster of players. We'd all keep the same characters, but the one belonging to the GM would just be gone that adventure. Would you guys be interested in that? It was mentioned briefly during combat last night that there was some talk about the above idea earlier in the evening before I arrived. Anything in particular or just the basic concept?
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Post by Rabbit on Jun 29, 2009 13:14:25 GMT -5
I'd like to try my hand at GMing some time in the not too distant future as well. Maybe with one of these systems we could set up a rotating game master. We could keep the same world, and do one-offs with a shifting roster of players. We'd all keep the same characters, but the one belonging to the GM would just be gone that adventure. Would you guys be interested in that? It was mentioned briefly during combat last night that there was some talk about the above idea earlier in the evening before I arrived. Anything in particular or just the basic concept? We mainly discusse the basics and talked about trying to make a general setting that lends itself to lots of varied adventures. and something where it would be flexible to let characters come and go between adventures. I am into the idea and could be into running adventures from time to time. But I would prefer that someone else take the reigns and make the general setting with the first adventure. (I think it would be better for one person to make the main template/setting and everyone else follow that lead.) Regarding what system to use it sounded like DnD 3.5, Mutants and Masterminds (and I think even d20 Star Wars) were mentioned with degrees of interest. off the top of my head some general ideas could be; star wars: bounty hunters or some other "for higher" types mutants and masterminds: a league of superheroes DnD: plane jumping characters with a headquarters in the astral plane
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