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Post by michael on May 16, 2011 12:07:51 GMT -5
But Garm wasn't sent by Gorum, and has no real connection to Gorum. Iomedae sent Garm; she had a debt to Gorum, and paid it by ordering a bunch of her Archons to serve a bunch of Gorum's followers. If anything, a chaotic deity like Gorum would probably get a kick out of a bunch of lawful creatures being forced into his service.
I searched my private messages and didn't find anything, but I know I asked about it. I also posted this backstory in The World section when you first asked for it.
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Post by icnivad on May 16, 2011 12:09:54 GMT -5
Are there any mountains on the peninsula? Or is it all mostly flat or hilly?
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Post by reefwood on May 16, 2011 13:39:33 GMT -5
But Garm wasn't sent by Gorum, and has no real connection to Gorum. Iomedae sent Garm; she had a debt to Gorum, and paid it by ordering a bunch of her Archons to serve a bunch of Gorum's followers. If anything, a chaotic deity like Gorum would probably get a kick out of a bunch of lawful creatures being forced into his service. I searched my private messages and didn't find anything, but I know I asked about it. I also posted this backstory in The World section when you first asked for it. I think this a great background for why there is a Hound Archon that serves Gorum, but the whole reason behind it is Gorum, and you even said he was ordered by his god (Gorum), but the story itself didn't really matter to me anyway. Though, I agree that it is a good kick for normally Lawful creatures to be forced to serve a Chaotic deity, but for me, this also means they are no longer Lawful. The main reason for me to allow a divine cohort was that Brion is divine and has done a good job of portraying this. I wasn't going to stop you if you didn't have a great story behind it. The main caveat come off the fact that someone who has an alignment that matters in some way cannot have strong connections to things with opposite an alignment. You could have just as well gone with a Lawful Evil divine creature that changed one degree to Neutral Evil, but it would still be Evil cos that part doesn't matter as much. Or any Chaotic divine creature would have been fine too. But nothing Lawful. Brion can be a little Lawful but not too much or Gorum will abandon him. Brion cannot cast Lawful spells. Therefore, it seems very reasonable that Brion cannot have a Lawful cohort. Anyway, like I said, a divine being serving a Chaotic deity on a longterm/lifelong basis cannot be Lawful, so Garm has to be NG, and it probably won't matter for anything I have planned anyway. EDIT: Though, Brion could push Garm to be more Lawful, and this probably won't go well for Brion's connection to Gorum, but Brion can try to push Garm toward Evil, and Gorum wouldn't mind that at all. Are there any mountains on the peninsula? Or is it all mostly flat or hilly? The peninsula has a wide range of terrains, including mountains. My first post about rocky locales highlighted the Wyrmscale Mountains where you first encountered the orcs, as all as the Spine mountain range on the Dead Spike where you were attacked by giant ghouls and came across that abandoned inside-the-mountain city. There are also volcanic mountains to the far south which is home to another major city (Min'tatha) where one of Nemedor's allies (Kashadan) has taken over.
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Post by icnivad on May 16, 2011 17:23:58 GMT -5
When he gets some free time(while Brion is researching locations?), Nimarious would like to visit the library and research creating a couple of new spells: [OOC: at this point, I'm just checking the feasability]
The first he would look into would be Greater Animate Dead. Basically seeing if there is any way to modify this spell add intelligence to the undead it creates.
The second spell he would look into would be Bind Undead to Other: Similar to the level 2 spell, Command Undead but only affects mindless undead(who get no saving throw anyway), and binds them to accept commands from another creature. Alternatively, could only work on creatures already under the casters control, granting dual-control.
Enlarge Undead and Reduce Undead: Similar to the level 1 spells enlarge or reduce person. If possible, he'd also like to see about extending the duration from 1 min/level to 1 hr/level.
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Post by reefwood on May 16, 2011 18:32:39 GMT -5
Day 74 - Spell Research
3:00pm - Nimarious delves into arcane tomes and focuses on the creation of undead [Knowledge (arcana) 27, 2 hrs]. However, he is unable to uncover any method of imbuing a mindless skeleton or zombie with intelligence. The closest he has seen is the ritual tome used to create Skeletor and the recently discovered Headstone, but the magic stored in these items is not understood.
Next, he turns his attention to enslaving mindless undead to others [Knowledge (arcana) 36, 2 hrs]. This possibility seems slightly more promising. Although, simpler methods also come to mind, such as others using a wand of command undead.
[OOC: It is now 7pm, so 1 hr past Brion. Wasn't sure if you wanted to keep doing research right now or wait to see if Brion has started base building already.
The first spell doesn't seem possible, but Nim can try again when he puts another rank in Knowledge (arcana).
The second spell might be possible at a higher spell level than command undead. Off the top of my head, I know that command undead works like charm for intelligent undead but dominate for mindless undead. Charm person is a 1st-level spell that works on humanoids, and charm monster is a 4th-level spell that works on any living creature, so that is a difference of 3 spell levels, so a command undead spell that is 3 spell levels higher would be a 5th-level spell, which also happens to be the same spell level as dominate person. So, this greater command undead spell could be a 5th-level spell that works just like command undead, but it allows the caster to bind the undead to another creature...maybe?
Anyway, I know my line of thought is pretty wonky on this, and I have no idea how feasible this is, but I am going to see if there are even any spells that do this sort of thing - give control to someone else. You don't have to make anymore rolls. I just need to figure it out for myself.
Although, you could just have someone with Use Magic Device use a wand of command undead to control the undead Nim creates, but then again, it would only last a few days unless you upped the caster level of the wand.]
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Post by icnivad on May 16, 2011 19:00:48 GMT -5
I think I like the idea of "giving" control, rather than letting someone "take" control. Plus, the fact that me casting it will last 2 weeks it pretty advantageous even if it's a higher level.
I'm not really sure what's going on with the base building. Michael, what's your plan?
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Post by icnivad on May 16, 2011 19:24:55 GMT -5
As a point of reference I was trying to come up with other spells that duplicate a self directed spell on others and I came across Polymorph. Most of the body manipulation spells(beast shape, elemental body, etc.) have a range of self. Polymorph(CL 5) has a range of creature touched, and can duplicate Beast Shape II(CL 4), and Elemental Body I (CL 4). Greater Polymorph (CL 7) can duplicate Beast Shape IV (CL 6), Elemental Body III (CL 6), Plant Shape II (CL 6), and Form of the Dragon I (CL 6).
It seems like they both mimic spells 1 level lower and the only change being that the range becomes Creature Touched, and they are a little more flexible since they can mimic multiple spells.
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Post by icnivad on May 16, 2011 20:52:27 GMT -5
Also, the wand of command undead might work well for Brion, but I'm also thinking of Ghoul and Skeletor, which couldn't use it. I'm reading through the earlier part of this thread, since when those posts were happening, I was busy with work and couldn't really keep up. I think the ogre and horse aren't worth keeping. They should help Garm wipe out those zombies in the pit, but without the advantage of a flying horse. If they both survive, Garm will pick them off the same way he did the other zombies. That one's really up to Nim, though. As for the horse, a powerful intelligent mount might be helpful, but without the ability to fly, like the nightmares, he's probably not worth it, especially since he'll get checks to break free. So, I have no attachment to either of them. FYI: Skeletors survival modifier is +0, and his spot is +14. The skeletal Nightmares have a speed of 90 ft which is cut in half for overland movement because they need to fly around trees, so that is 45 ft, so they can hustle at 90 ft per round, which is 9 mi/hr. Why can't the Nightmares fly above the trees? During the meeting with the general, Nim would inform the general that the headstone is still active and will continue to be so until midnight this night. He would also like to request permission to study the headstone since Nimarious is probably one of the army's leading experts on Necromancy. Another possibility is the base of the Spine [55 miles east]. This chain of mountains runs along the far shore of the Dead Spike, and while most of the range is riddled with undead, its southern base sits relatively safely below the cursed head of the Hydra. Although, the Sahuagin are known to occasionally conduct raids over the watery mountains. Have we seen any undead in the Dead Spike that can fly? If a base had no ground entrances, would it be vulnerable to the undead that roam the spike? What if a base had no entrances at all? (requiring teleport or a mist form) I'm sort of thinking that Nim might want to tunnel out an underground cavern in the mountains of the dead spike for storage of dangerous artifacts like the alter. I just realized I misread Polymorph Any Object. It's target is "one creature, or one nonmagical object of up to 100 cu. ft./level". So, next level when I can get the spell that will be 1500 cu ft! One question I had was about the size requirement: Since PAO can change the size of objects, is this size requirement reflecting the original object? Or the end object? Or both? Could I turn 1500 cu ft of material into 1501 cu ft? Another question is about air space in an object. Would a 1' x 1' x 1' cube with sidewalls 1" thick and hollow be considered .5 cu ft since it's material volume is .5 cu ft? Or would it be considered 1 cu ft, which would include the air space? 1500 cu ft is about 11.5' x 11.5' x 11.5' if calculated as a solid object, but if using it to create steel walls 1" thick, it could create about 460 square feet of wall, or a hollow 6 sided cube 77' to a side.
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Post by reefwood on May 16, 2011 22:10:19 GMT -5
Why can't the Nightmares fly above the trees? They can. Brion wanted the squad to exit the grove the same way they came in, along with killing off zombie clusters on the way out. During the meeting with the general, Nim would inform the general that the headstone is still active and will continue to be so until midnight this night. He would also like to request permission to study the headstone since Nimarious is probably one of the army's leading experts on Necromancy. What is Nim's Diplomacy? Have we seen any undead in the Dead Spike that can fly? If a base had no ground entrances, would it be vulnerable to the undead that roam the spike? I don't think you saw any flying undead on the Dead Spike, but plenty of undead can fly, and the Dead Spike is known for making abnormal undead too. What if a base had no entrances at all? (requiring teleport or a mist form) I'm sort of thinking that Nim might want to tunnel out an underground cavern in the mountains of the dead spike for storage of dangerous artifacts like the alter. Spirits can pass through walls that are not wider than them, and zombies that could burrow in life can burrow in undeath, and there are undead who can cast spells too. You wouldn't have to worry about a random zombie human walking into the base, but it wouldn't be safeguarded completely just because it was underground. I just realized I misread Polymorph Any Object. It's target is "one creature, or one nonmagical object of up to 100 cu. ft./level". So, next level when I can get the spell that will be 1500 cu ft! One question I had was about the size requirement: Since PAO can change the size of objects, is this size requirement reflecting the original object? Or the end object? Or both? Could I turn 1500 cu ft of material into 1501 cu ft? Another question is about air space in an object. Would a 1' x 1' x 1' cube with sidewalls 1" thick and hollow be considered .5 cu ft since it's material volume is .5 cu ft? Or would it be considered 1 cu ft, which would include the air space? 1500 cu ft is about 11.5' x 11.5' x 11.5' if calculated as a solid object, but if using it to create steel walls 1" thick, it could create about 460 square feet of wall, or a hollow 6 sided cube 77' to a side. I'll read up on this spell and get back to you.
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Post by icnivad on May 16, 2011 22:40:09 GMT -5
+17 Ok, on everything else. And FYI: I'm not sure how much overlap Enlarge and Reduce Undead would have, but I would start with Reduce. And another spell: Track Target: Dominate Person has an ability for the caster to concentrate and get sensory input of the dominated person. I'm basically looking for a spell that lasts 1 day/level and can give sensory input of a target(or scrying-like view) without all of the domination stuff, and without the subject knowing they are being tracked. As a bonus, it would be nice but not essential to also know their location. I'm not sure if it makes sense to base this off Dominate Person, or Scrying, since it's sort of a weaker version of Scrying with having to have been near the target. (Although it's duration, and ability to "dial" in at will are a nice touch) Srying is CL 4, Dominate Person is CL 5.
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Post by reefwood on May 17, 2011 14:00:08 GMT -5
Day 74 - *backflash*During the meeting with the general, Nim would inform the general that the headstone is still active and will continue to be so until midnight this night. He would also like to request permission to study the headstone since Nimarious is probably one of the army's leading experts on Necromancy. 3:00pm - Nimarious makes his case [Diplomacy 28], and General Shaw is willing to allow the necromancer supervised access to study the red ribbon. [ OOC: If/when Nim wants to study the Headstone, just go to General Shaw, and he will make the proper arrangements.] Re: Polymorph Any ObjectI just realized I misread Polymorph Any Object. It's target is "one creature, or one nonmagical object of up to 100 cu. ft./level". So, next level when I can get the spell that will be 1500 cu ft! One question I had was about the size requirement: Since PAO can change the size of objects, is this size requirement reflecting the original object? Or the end object? Or both? Could I turn 1500 cu ft of material into 1501 cu ft? Another question is about air space in an object. Would a 1' x 1' x 1' cube with sidewalls 1" thick and hollow be considered .5 cu ft since it's material volume is .5 cu ft? Or would it be considered 1 cu ft, which would include the air space? 1500 cu ft is about 11.5' x 11.5' x 11.5' if calculated as a solid object, but if using it to create steel walls 1" thick, it could create about 460 square feet of wall, or a hollow 6 sided cube 77' to a side. I did some reading up in the Paizo boards on this spell, and according to others, it seems to be full of ambiguity and game-breaking potential with a lot left open to interpretation. Although, this spell seems to mostly be based on other polymorph spells, which do have pretty well-defined limitations, and this spell includes other limitations as well, such not being able to affect magic items or create materials of great value. Anyway, I'm not too concerned as long we pay attention to the limitations and don't let it stray into ridiculousness. Altering objects seems to be one of the fuzzier aspects, but there's plenty to help gauge things too. Magic items cannot be affected or created. Nonmagical objects receive a saving throw if they are in the possession of a creature, and SR of the creature would also apply. Unattended nonmagical objects are fair game, but the size limit is a bit fuzzy. The target line tells you what the spell can be cast on, this one states that a nonmagical object has a limit of 100 cu. ft./level, so the one thing that seems clear is that you cannot affect an object bigger than that. But what about the size of the final object? The duration factor and example tables show that you can change the size of the target (bigger or smaller). The size of creatures are defined by the polymorph spells they duplicate, but the size of objects doesn't seem to be defined. There certainly must be a limit because I cannot imagine turning a pocketful of pebbles into a mountain range with this spell, so I think the limit should be the same as the target object. You can make things as small as you want, but the upper limit is 100 cu. ft./level. A 15th-level Wizard can turn 1,500 cu. ft. of wood into a baseball bat or into 1,500 cu. ft. of stone but nothing bigger. Alternatively, the same Wizard can turn a baseball bat into 1,500 cu. ft. of wood or 1,500 cu. ft. of stone but nothing bigger. Dimensions get a little fuzzier. If you turn a baseball bat into a rowboat that is 20 ft long and 10 ft wide and 3 ft deep, that is 600 cu. ft. There is a lot of "airspace" in this object, but it might also be very tricky to calculate the exact dimensions of the wood. If you turn a pebble into a stone wall that is 10 ft high and wraps around a square area that is 10 ft wide and 10 long, the area enclosed by the stone wall is 1,000 cu. ft. However, if you straightened out this stone wall, it would be 10 ft high and 40 ft long, and let's say 1 ft wide, which would make it 400 cu. ft. Alternatively, you could turn the same pebble into a stone room that is 10 ft high x 10 ft long x 10 ft wide which includes a stone ceiling and stone floor, and that would still be the same as the 1,000 cu. ft. stone wall. Whereas, if you only counted the stone area (and not the airspace) of this stone room, that would be 6 stone slabs that are each 10 ft wide x 10 ft long x 1 ft thick, so 600 cu. ft. Another thing that comes to mind is science class. I remember dunking objects in water to determine their volume. Using this method, the open stone wall would have less volume that an enclosed stone block with airspace inside, but an enclosed stone block with airspace inside would have the same volume as a solid stone block. And if you want to put the stone wall or either stone block in your closest, you may need the same amount of storage space for all these items. Arguably, you could store other items inside the open stone wall or the stone block with airspace, but the stone objects still need a closest that can hold their outer dimensions or they just won't fit at all. Anyway, I want to err on the side of caution and simplicity. The object will be based on its exterior dimensions. You can make a 10 ft x 10 ft x 10 ft stone wall with open ceiling and floor, or a 10 ft x 10 ft x 10 ft stone room with stone ceiling and stone floor, or a 10 ft x 10 ft x 10 ft solid stone block and they will all count as a 1,000 cu. ft. Each of these objects can have its own advantages and disadvantages depending on circumstance, so it's not like one is inherently better than the other. Duration is the other matter that could get tricky. Let me try a couple examples: Pebble to BoulderSame kingdom (mineral to mineral) +5 Same class (rock to rock) +2 Related (little rock is to big rock) +2 Same or lower Intelligence (n/a to n/a) +2 This gives a duration factor of 11 which means it has a duration of permanent. Keep in mind that this is not the same as a duration of instantaneous. The new object only retains its new form from the magic, as opposed to actually becoming the new form, so if the magic is dispelled or suppressed or otherwise ended, it will immediately revert to its original form. Pebble to Stone WallSame kingdom (mineral to mineral) +5 Same class (rock to rock) +2 Same or lower Intelligence (n/a to n/a) +2 A pebble is not related to a stone wall anymore than a twig is related to a wooden house, but there is enough similarity for a duration factor of 9 which still provides a permanent duration. EDIT: And I will keep an eye out for any official rulings on this spell, but as of yet, there seem to be none.
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Post by icnivad on May 18, 2011 11:54:03 GMT -5
So, one thing that I realized is that to create a furnished room, I need bits and pieces of all of the materials in the room, right?
With a pebble, I could create an empty stone walled cottage with stone floor(and maybe a stone roof), but in order to create a furnished room I would need a pebble, bits of fabric, wood, metal(probably a couple kinds, steel, copper, and brass), feather(for pillows), and glass. I don't need very much of anything, just a shaving. Since these are all pretty common materials, it seems like they might be stuff that is found in a spell component pouch anyway. Do I need to gather these materials separately? Or does Nim already have them in his pouch?
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Post by reefwood on May 18, 2011 14:48:43 GMT -5
Re: Polymorph Any ObjectSo, one thing that I realized is that to create a furnished room, I need bits and pieces of all of the materials in the room, right? With a pebble, I could create an empty stone walled cottage with stone floor(and maybe a stone roof), but in order to create a furnished room I would need a pebble, bits of fabric, wood, metal(probably a couple kinds, steel, copper, and brass), feather(for pillows), and glass. I don't need very much of anything, just a shaving. Since these are all pretty common materials, it seems like they might be stuff that is found in a spell component pouch anyway. Do I need to gather these materials separately? Or does Nim already have them in his pouch? You bring up some good questions. I would say that you cannot turn one object into multiple objects. You have to cast this spell multiple times to polymorph multiple objects. Additionally, if you turn an object of one material into another (or multiple) materials, that could also reduce the duration. So, no, you cannot polymorph a pebble into a stone room full of furniture. What I can see getting potentially tricky is how to determine whether an object is a separate object or a piece of a greater object. For example, a door is a stand alone object, but it is also part of a room. Therefore, it would be fine to turn a pebble into a stone cottage with a stone door and stone hinges, and that would not change the duration from when it didn't have a door. However, if you turned a pebble into a stone cottage with a wooden door, the duration factor would receive +2 for Same or lower Intelligence, but not get anything else because stone and wood are not the same kingdom or class, the size changed, and a pebble is not related to a cottage, so the stone cottage with a wooden door would only last 1 hour. You could also include window openings in a completely stone cottage without affecting duration, but if you use the same casting to fill the windows with glass, this will also reduce the duration: +5 kingdom (both minerals, I guess) +2 Int = +7 for 1 week. If you polymorph a feather (animal) into a feather pillow, you turn into something made of feather stuffing (animal) and pillow case (plant-based cloth), so you get: +2 Same Intelligence for 1 hour. If you make the pillow case out of leather or wool (neither of which would seem comfortable), you can keep it in the animal kingdom for: +5 Kingdom +2 Intelligence = +7 for 1 week. If you wanted to polymorph an object into a bed, I'd say the bed come could with covers and pillows and frame and anything else that would be part of a bed, but again, if it is made of multiple materials, this could affect duration. Also, you can't take a pile of multiple objects to turn it into one or multiple other objects. You have to use multiple castings to affect multiple objects. However, you can take one object made of multiple materials and turn it into something else made of the same materials. For example, you can cast this on a gnome bed and turn it into a giant bed, and if all the end materials are the same, the only thing that changes is the size, so the giant bed will be permanent. Or you can polymorph something made of glass and steel into something else made of glass and steel, and the duration will depend on how related they are. But if you turn the gnome bed into a boulder, it will not be permanent since the only thing that stays the same is +2 for Same Intelligence. If you want to use multiple raw materials to create an item made of multiple materials, that sounds much more like fabricate. As for the availability of materials, I would say no to automatically having anything in your spell component pouch. This is a funny item in the sense that it somehow always has exactly what you need to cast spells and never runs out, even though it is just a pouch. I think the common thinking is that the caster replenishes the no-cost components whenever the opportunity arises. If you cast a lot of spells that require wool or salt, you stock up on that and don't worry so much about the wax needed for a spell you don't know or never use. Maybe you have a sliver or two of wax should the need arise, but most of your spell pouch is filled with the things you use most. Also, there are items that serve as a focus, such as a leather glove, so you probably only have one of those stuffed in there, and if you polymorph it, you can no longer cast the spell that uses that focus. Therefore, you probably just stock up on what you need because if you had 5 or 10 of every material component and focus possible, you would probably need a much bigger pouch. I don't know if Nim would have a pebble in his spell pouch, but a pebble is not hard to find. Then again, if you are somewhere without pebbles immediately available, well that could be part of the challenge. However, not having something immediately available seems more likely an issue in combat, and I'm not sure how often the need will arise to polymorph an object into something permanent while fighting enemies. Whereas, if you have time, you can probably find a pebble. And if it happens to require great time and effort to get to a pebble for whatever odd reason, you have to decide whether that time and effort is worth it. Anyway, I am totally fine with the spell pouch being an essentially endless supply of no-cost material components and having any no-cost focus, but I don't want to start using it for other things. Of course, any valuable material components or focuses are fair game to use. And there are probably plenty of other resources on hand, like using up an arrow to get a piece of wood or feather. However, you are correct that you just need a little piece of a material (though, probly more than a shaving cos a shaving would be hard to find in a pile of other shavings and could easily float out whenever you open the container), so I can work with that. I'm thinking something along the lines of a spell component pouch, so it will weigh and cost the same but be slightly more restricted. You have to list the materials, and the limit on kinds of materials will be 15 (cos 10 seems too little and 20 seems like a bit much), but each material will be considered limitless just like a spell pouch. You simply replenish at no cost when you get the chance, and you can also switch out materials. Of course, this is also going to be restricted to reasonable no-cost materials. You cannot get a tiny piece of diamond this way or some uber rare flower petal. Anyway, your 2 lb pouch could have: -8 feathers -20 pebbles -17 pieces of wood -1 handful of of dirt -11 flower petals -13 bone splinters -17 strands of wool -15 pieces of ceramic -9 blades of grass -16 pieces of glass -4 of something else -18 of another thing -23 human toenail clippings -12 wolf toenail clippings -10 pieces of steel You don't have to list the specific amounts, and they won't run out unless you switch them out. I just listed amounts to help show how this is a lot to stuff into a 2 lb pouch. And you can also use rewards to obtain other items from the Equipment chapter that you think might be useful to stock up on for this spell.
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Post by icnivad on May 18, 2011 15:51:49 GMT -5
would a board with a screw or a nail in it count as steel+wood? Would a board with a piece of leather attached with a nail count as steel+wood+leather?
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Post by reefwood on May 18, 2011 16:53:49 GMT -5
Re: Polymorph Any Objectwould a board with a screw or a nail in it count as steel+wood? Would a board with a piece of leather attached with a nail count as steel+wood+leather? I can see this spell as being one that could require evaluation every time it is used. Not that it always will but that it could because it will be difficult to set hard fast rules that cover every possibility. More often that not, I would say that if you have to ask if a combination of objects can count as one object, then it probably is not one object. Functionality may also be a way to gauge this. If you have a nail and a piece of wood, and you pound the nail into the wood, then yes, this nail-wood thing has metal and wood in it, but it doesn't seem this thing would be a functional object with any point other than to provide a shortcut around the rules, so no, it would not count as a metal-wood object for the purpose of this spell. It would really be 2 objects stuck together. Something else that comes to mind is a sword wedged in a stone. That is not a stone-metal object; it is one object inside another. Or an even better example for me is a bookcase shoved through the window of a house. That does not make the bookcase part of the house; it is simply one object crudely placed inside another object. Whereas, a table made of wood pieces and nails is a metal-wood object, as is a greatclub (which doesn't have a description in Pathfinder, but 3.5 said it was a wooden club with metal, so that is fine by me for Pathfinder too). Another question this brings up is what happens to the nail-wood thing if you polymorph the wood into a baseball bat? My first thought was that the nail would just fall out, but I wouldn't want this spell to be used to get objects out of other objects, so I guess it would just be a baseball bat with a nail in it. Or better yet... the nail could just be absorbed and nonfunctional for the duration of the spell...because that is what polymorph spells tend to do...your equipment melds into you and becomes useless until you resume your normal form. I could see it working this way for a furnished house too. If you polymorph a stone house into a boulder, everything inside that isn't part of the house will meld into the boulder, and when the duration runs out, the boulder becomes a stone house with the furniture back in place...unless the boulder is upside down, and then, well, the house is upside down and the furniture starts out in place but would fall to the ceiling immediately. So yes, multiple objects mashed together in a nonfunctional way will count as equipment. The spell can be cast on any one of the objects, and the other objects will meld into the new form.
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