Post by reefwood on May 22, 2011 13:01:24 GMT -5
Re: Polymorph any object
I'm pretty sure that "type" does not change when a few form is assumed, so a dragon in human-form or cat-form would not be subject to charm person or charm animal. I like the essence of a creature remaining the same, so the more I think about it, the more I prefer that for objects as well. A nonmagical object does not receive saving throws, but it is also immune to most spells and is often less effected by energy attack. Plus, I like the idea of a human vs human-form dragon vs human-form wooden chair all reacting differently to a fireball.
I'm going to work on a few examples with a human and red dragon and piece of wood all being turned into the other and see how that plays out with what I have going in my head for this. Will probably get them posted sometime later this week.
I would base it on the creature it was in life. A dead horse is still a horse body, and its cells are animal cells, even if they are now reanimated all creepy and undead.
How would this affect spells and abilities that are linked to these undead? For example, what would happen to my control from animate dead or control undead if I turned a skeleton into a dragon? I think, as you said about wearing a costume, that it wouldn't actually change your type, and thus a skeleton turned into a dragon would still be considered undead, and so nothing would change? Although mindless undead would get Int, Wis, and Cha scores of 5, so they would become mindful undead while the spell was in effect.
Correct, a skeleton in dragon-form is still treated as undead. Though, whatever dragon form provides could remove immunities and whatnot, but I don't know exactly what off the top of my head.
And yeah, it would gain Int 5 to go from mindless to being able to understand simple things, but Wis & Cha would remain the same cos they already have those.
No, this spell doesn't turn objects into creatures, and no, using base monster stats goes against the flow of every other polymorph spell. Doing this could get really overpowered, and I don't want have to have certain rules for a pebble in rat-form (where rat stats would be no big deal) vs pebble in dragon-form (where dragon stats would be too much).
For the most part, a person in a monster costume should not be as good as an actual monster, and an object in a monster costume should definitely not be as good as an actual monster. If anything, an object should more often be less good in a monster costume than a person in a monster costume.
Yes, that might be a way to go.
A pebble turned into a dragon would have con score of 12(10 base, +2 Form of the Dragon I), which would grant +1 HP per HD on top of what the pebble already had.
There aren't really any rules to indicate this, but it seems like it might make the most sense to handle the spell a little differently for object and creatures. Using the various transmutation spells for creatures as the polymorph chain works, but actually turning an object into a real version of the creature using the standard creature
Except that it lacks HD, so a Con bonus +2 would still provide no extra hp.
Okay, back to work!
I'm pretty sure that "type" does not change when a few form is assumed, so a dragon in human-form or cat-form would not be subject to charm person or charm animal. I like the essence of a creature remaining the same, so the more I think about it, the more I prefer that for objects as well. A nonmagical object does not receive saving throws, but it is also immune to most spells and is often less effected by energy attack. Plus, I like the idea of a human vs human-form dragon vs human-form wooden chair all reacting differently to a fireball.
I'm going to work on a few examples with a human and red dragon and piece of wood all being turned into the other and see how that plays out with what I have going in my head for this. Will probably get them posted sometime later this week.
I would base it on the creature it was in life. A dead horse is still a horse body, and its cells are animal cells, even if they are now reanimated all creepy and undead.
How would this affect spells and abilities that are linked to these undead? For example, what would happen to my control from animate dead or control undead if I turned a skeleton into a dragon? I think, as you said about wearing a costume, that it wouldn't actually change your type, and thus a skeleton turned into a dragon would still be considered undead, and so nothing would change? Although mindless undead would get Int, Wis, and Cha scores of 5, so they would become mindful undead while the spell was in effect.
Correct, a skeleton in dragon-form is still treated as undead. Though, whatever dragon form provides could remove immunities and whatnot, but I don't know exactly what off the top of my head.
And yeah, it would gain Int 5 to go from mindless to being able to understand simple things, but Wis & Cha would remain the same cos they already have those.
It seems like the spell would operate slightly differently on objects vs creatures. The fact that they get stats indicates that it turns them into the creature, while with existing creatures, it just modifies the creature.
Seems like an object would get turned into a base version of the creature as in the monster manual (although, with the creatures mindset, which would unlikely be friendly to the caster).
While an existing creature would maintain hit points based on their HD and constitution score.
Seems like an object would get turned into a base version of the creature as in the monster manual (although, with the creatures mindset, which would unlikely be friendly to the caster).
While an existing creature would maintain hit points based on their HD and constitution score.
No, this spell doesn't turn objects into creatures, and no, using base monster stats goes against the flow of every other polymorph spell. Doing this could get really overpowered, and I don't want have to have certain rules for a pebble in rat-form (where rat stats would be no big deal) vs pebble in dragon-form (where dragon stats would be too much).
For the most part, a person in a monster costume should not be as good as an actual monster, and an object in a monster costume should definitely not be as good as an actual monster. If anything, an object should more often be less good in a monster costume than a person in a monster costume.
Since there's no spell to base turning into an object on, wouldn't it be simpler just to get the actual object's hardness? There are at least already rules and guidelines for that.
Yes, that might be a way to go.
If the target of the spell does not have physical ability scores (Strength, Dexterity, or Constitution), this spell grants a base score of 10 to each missing ability score. If the target of the spell does not have mental ability scores (Intelligence, Wisdom, or Charisma), this spell grants a score of 5 to such scores.
A pebble turned into a dragon would have con score of 12(10 base, +2 Form of the Dragon I), which would grant +1 HP per HD on top of what the pebble already had.
There aren't really any rules to indicate this, but it seems like it might make the most sense to handle the spell a little differently for object and creatures. Using the various transmutation spells for creatures as the polymorph chain works, but actually turning an object into a real version of the creature using the standard creature
Except that it lacks HD, so a Con bonus +2 would still provide no extra hp.
Okay, back to work!