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Post by Rabbit on Mar 30, 2010 20:40:47 GMT -5
Okay, I think I understand everything now. The only thing that still seems off is that the wand Example #2 should generate 4 wands because it was DC 15 and 21 was rolled, so the DC was beat by 6, which is three 2's, so that would be one wand plus three: DC 15 = 1 wand (50 charges) 17 = +1 wand (1d50 charges) 19 = +1 wand (1d50 charges) 21 = +1 wand (1d50 charges) Yes? Nope. The verbage reads; I meant that to imply that if the DC 15 was beat by DC 16, there would still be one wand available. Does that make sense?
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Post by reefwood on Mar 30, 2010 23:35:48 GMT -5
Okay, I think I understand everything now. The only thing that still seems off is that the wand Example #2 should generate 4 wands because it was DC 15 and 21 was rolled, so the DC was beat by 6, which is three 2's, so that would be one wand plus three: DC 15 = 1 wand (50 charges) 17 = +1 wand (1d50 charges) 19 = +1 wand (1d50 charges) 21 = +1 wand (1d50 charges) Yes? Nope. The verbage reads; I meant that to imply that if the DC 15 was beat by DC 16, there would still be one wand available. Does that make sense? Oh yeah, I understand that a 16 only provides one wand. Because it only beats the DC by 1 and you need to beat the DC by 2 to find an additional item. But I was talking about the example where 21 is rolled. If you roll 17, that beats DC 15 by 2, so you find one additional wand for a total of two wands. If you roll 19, that beats DC 15 by two 2's, so you find two additional wands for a total of three wands (DC 15 = 1 wand, +2 for 17 = +1 wand, +2 for 19 = +1 wand, so 1 wand +1 wand +1 wand = 3 wands). If you roll 21, like in the example, that beats DC 15 by three 2's, so you find three additional wands (1 wand for hitting 15, plus 1 additional wand for every 2 above the DC - which happens three times with 21) for a total of four wands. Yes?
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Post by icnivad on Mar 31, 2010 10:42:16 GMT -5
I think I get it, so if Eldrick was looking for a 1st level wand in a village, he would have 15(village)+0(spell level)+16(gather info)+9(know local) = 40%. Then you roll a 1d100 to see if you succeed? I'm a little confused where the d20 is being used? or if it's based on rolling a d20 to beat that dc 15, where is the d100 coming in?
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Post by reefwood on Mar 31, 2010 11:02:33 GMT -5
I think I get it, so if Eldrick was looking for a 1st level wand in a village, he would have 15(village)+0(spell level)+16(gather info)+9(know local) = 40%. Then you roll a 1d100 to see if you succeed? I'm a little confused where the d20 is being used? or if it's based on rolling a d20 to beat that dc 15, where is the d100 coming in? Ooo, I think I know the answer to this. You roll Gather Info (1d20+Gather Info) at the start. You have to hit the DC to even have a chance of finding the item. If you fail, that's it, no need for the percentage roll. If you succeed, then you make the percentage roll (2d10), and this is where your Gather Info roll can help again. Every 2 over a success is +1%. So, if your roll beat the DC by 2, that would give you +1% (gather info), if you beat the DC by 10, that would give you +5% (gather info). Also, If a success, for every two over the DC 15 rolled for the Gather Information is one wand of that certain spell is available. So, if your Gather Info roll beat the DC by 2, that would give you +1 additional wand, if you beat the DC by 10, that would give you +5 additional wands. Based on the above example, if Eldrick has a +16 Gather Info and +9 Knowledge (local), let's say he rolls 10, so 10 +16 = Gather Info 26. 26 beats DC 15, so he has a chance to find a wand, and it beats the DC by 11, so: +15% (village) +0% (1st-level spell) +5% (gather info): 11/2 = 5.5, round down to 5 +9% (Know local) Total = 29% Eldrick has a 29% chance of finding this wand, so you want to roll 2d10 and hit 1-29. If he succeeds on the percentage roll, there is 1 wand with 50 charges and 5 wands with random charges. EDIT: For wands, it looks like the bonus % from Gather Info is also how many additional wands with random charges are found (if the percentage roll succeeds). Did I get this right, Rabbit?
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Post by reefwood on Mar 31, 2010 11:15:02 GMT -5
Actually, I noticed an inconsistency in verbage that might be confusing me and my example breakdowns.
If a success, for every two over the DC 15 rolled for the Gather Information is one wand of that certain spell is available.
This makes it sound like a 17 is needed to find one wand (DC 15 +2 over the DC). But the first wand example had a wand found when a 16 was rolled. So, the example makes it sound like you only need to roll 15 or higher, not 17 or higher. Maybe that above rule is meant to say?:
If a success, for every two over the DC 15 rolled for the Gather Information is one additional wand of that certain spell is available.
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Post by Rabbit on Apr 1, 2010 12:19:10 GMT -5
Items Availability: Thanks for the feedback on this house rule. Rather than trying to address these last questions directly I want to some time to look over the rule as a whole and make some adjustments.
This was/is a beta so I appreciate you both looking it over.
In general, I think I will like having this as a standard rule. One feature I am excited about is the base percentage relating to the size of a settlement. I think I will use that as a consideration when mapping out regions of the world. I am going to assign population ranges for each as well.
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Post by Rabbit on Apr 3, 2010 14:08:47 GMT -5
hey, just a heads up that I am out of town this week so I wont be running a game. And I wont be running the game next week either. I could have it ready but I don't want to have to worry about the game while on vacation.
How do people feel about playing Den of Heroes April 20th?
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Post by Enric on Apr 3, 2010 19:28:11 GMT -5
Sounds good.
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Post by reefwood on Apr 4, 2010 12:49:23 GMT -5
How do people feel about playing Den of Heroes April 20th? Works for me.
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Post by Rabbit on May 5, 2010 11:29:31 GMT -5
A few things;
-Night Falls [War Room] is an in-character thread so go have fun.
-There will be a 'reward' for that last session, but it still needs to be calculated.
-Level up! Please level up you characters and then post your updated characters (either directly on the thread or as an attachment, link, etc) in the "PCs" thread.
-Does next Tuesday (5/11) work for everyone?
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Post by reefwood on May 5, 2010 11:40:45 GMT -5
A few things; -Night Falls [War Room] is an in-character thread so go have fun. -There will be a 'reward' for that last session, but it still needs to be calculated. -Level up! Please level up you characters and then post your updated characters (either directly on the thread or as an attachment, link, etc) in the "PCs" thread. -Does next Tuesday (5/11) work for everyone? Woo, War Room! Woo, reward! Jholmyr will take another level in Fighter and maybe Weapon Focus for the spiked chain as his 9th-level feat. Next Tuesday works for me
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Post by icnivad on May 5, 2010 15:11:01 GMT -5
Eldrick is taking another level of Mystic Thurge. Not a whole lot changes at this level. Another couple of spells of the levels he can already cast. And his BAB increases to +3! Woot!
And what did we decide about what I could learn from spells vs what I get from my class levels? Was it that Eldrick can learn non-core from the ones he gets at each level up (as he is coming up with them on his own) but not from scrolls. Or was it that he could learn domain spells only from his levels and would have a hard time finding a domain scroll? Do you remember what we said about this?
For his feat he'll take practiced spellcaster for his divine spells, so now he can cast both divine and arcane at Level 9.
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Post by Rabbit on May 5, 2010 16:22:16 GMT -5
And what did we decide about what I could learn from spells vs what I get from my class levels? Was it that Eldrick can learn non-core from the ones he gets at each level up (as he is coming up with them on his own) but not from scrolls. Or was it that he could learn domain spells only from his levels and would have a hard time finding a domain scroll? Do you remember what we said about this? The only time non-core spells can be taken by Eldrich are through spell slots gained through level advancement. However, non-core spells still need to be the exception and I want you lean towards core spells. Don't make all your level advancement spells non core just because it's the only time you can get them. Can you post the feat and it's source here? I tried to look it up and it might be in the Complete Arcane and/or Complete Divine. So I want to make sure we have the same verbage before I approve it.
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Post by icnivad on May 5, 2010 18:12:41 GMT -5
ok. Sounds reasonable.
Practiced Spellcaster is the same feat I took a couple levels ago that you approved. This time I am applying it to my divine class whereas last time I applied it to my wizard class. It's basically designed to help multiclassed spellcasters. This feat was why my arcane spells were lasting 8 rounds, but my divine ones were only lasting 5 rounds. Next level both arcane and divine spells will last 9 rounds.
Practiced Spellcaster
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Prerequisite: Spellcraft 4 ranks.
Benefit: Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice in levels of nonspellcasting classes, you might be able to apply the rest of the bonus.
For example, a human 5th-level sorcerer/3rd-level fighter who selects this feat would increase his sorcerer caster level from 5th to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus and his sorcerer caster level would become 9th (since he now has 9 Hit Dice).
A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat's effect.
This feat does not affect your spells per day or spells known. It increases your caster level only, which would help you penetrate spell resistance and increase the duration and other effects of your spells.
Special: You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.
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Post by reefwood on May 7, 2010 14:06:56 GMT -5
For the night of rest after the battle, do we heal as 8th-level characters or 9th-level characters? Or can the guy from Tombsteep heal us up?
Jholmyr was at 41/61 hp after the battle, which includes removing the 3 temporary hp he received from the aid spell.
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