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Post by Rabbit on May 7, 2010 14:15:50 GMT -5
For the night of rest after the battle, do we heal as 8th-level characters or 9th-level characters? Or can the guy from Tombsteep heal us up? Jholmyr was at 41/61 hp after the battle, which includes removing the 3 temporary hp he received from the aid spell. everyone heals up to full health. it was the least they could do.
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Post by reefwood on May 7, 2010 14:27:55 GMT -5
For the night of rest after the battle, do we heal as 8th-level characters or 9th-level characters? Or can the guy from Tombsteep heal us up? Jholmyr was at 41/61 hp after the battle, which includes removing the 3 temporary hp he received from the aid spell. everyone heals up to full health. it was the least they could do. Sweet! And what's the plan, guys? Hag hunting? Do we swing by Stone Crow to pick up that diary? I guess it could depend on the route we take. The quickest way seems like it would be to head straight for the open gate that the Horde used. Although, we'd have to fight through the wall "guardians" to reach the jungle via the open gate, which has sounded like a very difficult task. Enough to keep the monsters out until recently... and maybe they just made it through because their numbers were so big that even if lots were killed by the wall, there were still plenty more able to rush though it? I guess either way, it might help to do some research on the wall because even if we don't go in through the gate, we might need to come out that way for whatever reason. And from my understanding, the entire wall (even away from the gates) has guardians, so climbing the wall at another point might be even harder than just rushing through the gate. The other option seems to be to go around the wall by boat. If we take the river south to the sea by Airenel, that would take us by Stone Crow. Or is there any reason to go north around Hawks Rest instead? Distance?
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Post by icnivad on May 7, 2010 15:48:00 GMT -5
Yeah, I think it's hag hunting time. It sounds like our first stop is to Stone Crow, which might become our base of operations, anyway, so it would be good to check in and see it's status. Then Eldrick would prefer to at least check out Mid-Gate, which supposedly has a pretty impressive library on the subject of "beyond the wall". It might be a good stop to do some research(as is Eldrick's wont). If we get there and it seems like it's too overrun, then boat might be the next best option.
How high is the wall? I wonder if flying over it is an option? I can only cast it twice as a wizard, for 9 minutes each. But I suspect that Michael's bear could carry us all with a single casting. At an up speed of 30 ft(60 ft a round), and a down speed of 120ft(240 ft/rnd), we should be able to clear a wall 4320ft high in 7.2 minutes with 1.8 minutes to descend.
I'm also thinking of buying a wagon, cart, or something so that I can study scrolls during travel time. Anyone else interested in such a thing?
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Post by reefwood on May 7, 2010 18:51:23 GMT -5
Yeah, I think it's hag hunting time. It sounds like our first stop is to Stone Crow, which might become our base of operations, anyway, so it would be good to check in and see it's status. Then Eldrick would prefer to at least check out Mid-Gate, which supposedly has a pretty impressive library on the subject of "beyond the wall". It might be a good stop to do some research(as is Eldrick's wont). If we get there and it seems like it's too overrun, then boat might be the next best option. How high is the wall? I wonder if flying over it is an option? I can only cast it twice as a wizard, for 9 minutes each. But I suspect that Michael's bear could carry us all with a single casting. At an up speed of 30 ft(60 ft a round), and a down speed of 120ft(240 ft/rnd), we should be able to clear a wall 4320ft high in 7.2 minutes with 1.8 minutes to descend. I'm also thinking of buying a wagon, cart, or something so that I can study scrolls during travel time. Anyone else interested in such a thing? That route seems fine to me. The flying idea is neat too. Jholmyr weighs 170 lbs (Str 18 elf) and has a load of 74.2 lbs for a total weight of 244.2 lbs. I remember the wall being crazy enormous, including being really thick, so time would be needed to move horizontally too, but maybe we could do it with two castings on the bear? Maybe a Handle Animal check too? Jholmyr doesn't have need for a cart or wagon. At least they're pretty cheap,but something would need to pull it. It would be fine by me unless time mattered because they only move at 20 ft (2 mi/hr), and I'm not sure we could take it through the jungle, but you could leave it at Mid-Gate.
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Post by reefwood on May 11, 2010 12:50:14 GMT -5
Any update on the reward? Just might be easier/quicker to buy any new equipment before the session if that's we can do.
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Post by icnivad on May 11, 2010 14:02:58 GMT -5
hm 20 ft/rnd is a little slow. May not be worth it unless I can figure out a way to get a cart to move a little faster. More horses? Magic cart? Rabbit: Floating Disk creates a 3' diameter disk that follows the caster and can carry 100lbs/level for 1 hr/level. Would I be able to custom research a higher level spell that can follow any creature(or have it's own move speed?), and maybe carry a bit more and be larger? Phantom Steed summons a horse for 1hr/level that has a speed of 20ft/level. Maybe Phantom Wagon as a fourth level spell? I could write up what I'm thinking, and you can let me know if it's doable. I can't cast fourth level spells yet, but will be able to for next level. I think it might be fun to build a battle wagon. Other thoughts if this does not work out might be to enchant a wagon with Flight, or something like that.
Michael, are you cool with the plan layed out above?
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Post by michael on May 11, 2010 14:55:04 GMT -5
Yeah, this plan sounds good.
I was wondering how the mechanics of getting my bear to fly would work. He has an intelligence score of 6, and can understand common. Paladin mounts are also described as "unusually intelligent, strong, and loyal." Since Troll-Ripper can understand me, and is unusually loyal, would he still require a handle animal check? Could we perhaps cast Fly on him a couple times on our way to Stone Crow, so that he can get the hang of it and feel comfortable with it?
Also, one thing I hadn't noticed before, I technically summon Troll-Ripper from a celestial realm, and he can only remain for 14 hours. (2 hours per Paladin level.) So there's 10 hours per day that he's unavailable, which we'll need to consider as we travel.
Icnivad, as to your Floating Disk, perhaps you could buy a specialized harness that could grab the edge of the disk. Then you could sit on the disk and be pulled along by a Phantom Steed. (Or a normal horse.)
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Post by icnivad on May 11, 2010 16:41:39 GMT -5
I could always memorize (and learn since I don't have this spell at the moment) Fox’s Cunning which should boost his int to 10, but I doubt we'll have to. Would casting fly on an orc fighter with an int of 6 require any special rolls?
Yeah, i thought about that for the disk, but it's effects are personal to the caster. That is it will only follow me, and no one else. If I sit on it, it would just sit there unmoving.
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Post by Rabbit on May 11, 2010 16:55:47 GMT -5
Shoot, sorry i have not posted your reward for last session yet. i will have to give you that when we meet up tonight and people can spend some time buying whatever they want.
good news is i already have rewards figured out for this upcoming session.
the battle wagon/flaoting transport has some interesting ideas but i dont have time to get into them quite yet. and lets also discuss a flying bear at the table tonight.
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Post by michael on May 11, 2010 17:04:39 GMT -5
I imagined the harness strapped to the disk is connected to a horse, the same way a cart would be. Would it sit motionless even if it were being pulled by another creature? Keep in mind, it's position relative to you would remain exactly the same, since you'd be sitting on it.
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Post by icnivad on May 11, 2010 17:15:39 GMT -5
I'm not sure. That's a little vague. Would probably come down to DM's discretion.
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Post by reefwood on May 12, 2010 12:37:47 GMT -5
Gaze Attacks
I know there are rules for gaze attacks in the DMG, and they may not all work the same. It also delves into how to reduce the risk of being gazed at, but again, I think they depends on the type of gaze attack. Don't remember all the specifics and will leave it up to the DM if we should look at them but thought I should point this out. Just to make sure the gaze attacks are used properly, if they do come up. And of course, maybe this particular hag has specifics for her gaze attacks since I know creatures sometimes have tweaked versions of abilities (like the archon's modified greater teleport that limits it to only teleporting itself but seems to let it teleport with more weight in objects than it could normally hold).
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Post by Rabbit on May 12, 2010 12:50:34 GMT -5
Icnivad, Warforged only heal ½ from healing spells and do not heal naturally. There are ‘repair’ spells from Eberron that suppliment the healing spells for warforged. FYI.
All, Do you want to have an in-character thread take place in the Mid-Gate library (where the game left off) or would you prefer to have one in Stone Crow Keep (the night before)? Both have different oppurtunities and so I wanted to give you a chance voice which you want more. Otherwise I will set one up shortly.
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Post by icnivad on May 12, 2010 14:07:55 GMT -5
Yeah, I was thinking of taking one, but I figured Eldrick would not have known that he was getting a warforged cohort, so he would not have thought about it. I'll probably send the archon back for one at some point.
And I think my vote is at Stone's Crow. Seems like there's more potential there with all of the NPCs.
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Post by michael on May 12, 2010 14:56:41 GMT -5
You said that the Sea Hag's gaze attack causes you to die of fright, correct? Because that makes matters much simpler. Paladins are immune to fear, magical or otherwise, and anyone within 10 feet of me gets a +4 bonus to saves against fear effects. So if you can get your fortitude to 7 or higher and stay within 10 feet of me, only a natural 1 can kill you.
It had a second gaze attack as well, right? One that left you dazed or shaken or something, and needed a will save. What was the description on that? If it's fear, we're protected against that, too.
And I vote for a Stone's Crow scene as well.
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